koesherbacon
First Post
Basically, while the PCs are utterly destroying a group of much lower level thugs, someone else in the inn is going to cast a spell on each of them. The thugs were a distraction, and are doing their job perfectly, since the PCs probably won't notice someone egging on the barfight casting a "Still" "Silent" "Persistent Spell". (Using Greater Rods of XYZ because I realize all those metamagics were going to make the spell-level quite high, but I think I will only need this enemy of theirs to cast it once.
Here's what I have...
Mister Sandman
Waves of extreme fatigue and exhaustion overflow the target’s psyche, overloading their nervous system with a desire to sleep which cannot be stopped.
Targets who fail their Will save immediately fall unconscious and are asleep for 8 hours, as though they are taking an extended rest. Nothing can wake up the targets after they have fallen unconscious except for literally sleeping it off for 8 hours other than a Greater Dispel Magic. Even so, the target DC to dispel this once in effect is the original DC of the spell +5.
Targets who make their Will save, are instead Exhausted for the 8-hour duration of the spell. If they take an extended rest or are given magical means to overcome Exhaustion, they then are Fatigued for the remaining time of the spell. No magic can cure this Fatigue.
When using “Persistent Spell”… Should a target make their original Will save and become Exhausted, the next round they must make an additional save against the original spell but with a -10 penalty due to the exhaustion they are currently experiencing.
Note: This spell should not be used as anything more than a plot-device by DMs.
So, what do you think of it so far? What needs work? During this battle, I just need all the PCs in the party to fall unconscious so we can carry onto the next leg of the adventure I'm writing. Falling unconscious is an absolute necessity for this encounter, and I would like to do it more or less by the book instead of Deus Ex Machina'ing it (God I hope I used that term correctly here).
I already looked throughout d20pfsrd to see if there's anything like what I'm looking for, but when I used the Advanced Spell Search and typed in "unconscious" into the "Spell Text" box with all sources selected, all I got were these results and none of them could do anything close to what I'm hoping to achieve.
if you know of something that I don't, please share it with me
Please share with me your thoughts! If you like what I have but think it needs some tweaking let me know! If you don't like it at all and want to share the spell you'd design to achieve the same effects, let me know!
Thank you thank you thank you thank you!
Here's what I have...
Mister Sandman
- School: Necromancy or Enchantment, not sure which this falls under
- Level: Cleric 8, Sorcerer/Wizard 8, Bard 4, Paladin 4, Witch 7
- Casting Time: Full-round Action
- Components: V, S, M (sand)
- Rage: Medium. Can be increased with “Enlarge Spell”
- Targets: 1 creature per 2 caster levels within line of sight. Can be improved upon with “Focused Spell” and “Persistent Spell”
- Duration: Wears off after 8 hours. Can be increased with “Extend Spell”
- Saving Throw: Will partial
- Spell Resistance: No
Waves of extreme fatigue and exhaustion overflow the target’s psyche, overloading their nervous system with a desire to sleep which cannot be stopped.
Targets who fail their Will save immediately fall unconscious and are asleep for 8 hours, as though they are taking an extended rest. Nothing can wake up the targets after they have fallen unconscious except for literally sleeping it off for 8 hours other than a Greater Dispel Magic. Even so, the target DC to dispel this once in effect is the original DC of the spell +5.
Targets who make their Will save, are instead Exhausted for the 8-hour duration of the spell. If they take an extended rest or are given magical means to overcome Exhaustion, they then are Fatigued for the remaining time of the spell. No magic can cure this Fatigue.
When using “Persistent Spell”… Should a target make their original Will save and become Exhausted, the next round they must make an additional save against the original spell but with a -10 penalty due to the exhaustion they are currently experiencing.
Note: This spell should not be used as anything more than a plot-device by DMs.
So, what do you think of it so far? What needs work? During this battle, I just need all the PCs in the party to fall unconscious so we can carry onto the next leg of the adventure I'm writing. Falling unconscious is an absolute necessity for this encounter, and I would like to do it more or less by the book instead of Deus Ex Machina'ing it (God I hope I used that term correctly here).
I already looked throughout d20pfsrd to see if there's anything like what I'm looking for, but when I used the Advanced Spell Search and typed in "unconscious" into the "Spell Text" box with all sources selected, all I got were these results and none of them could do anything close to what I'm hoping to achieve.
Call Weapon (Lvl 1)
Color Spray (Lvl 1)
Cultural Adaptation (Lvl 1*)
Lend Judgment (Lvl 1)
Lock Gaze (Lvl 1)
Sleep (Lvl 1)
Undine's Curse (Lvl 1)
Holy Shield (Lvl 2)
Stalwart Resolve (Lvl 2*)
Status (Lvl 2*)
Surmount Affliction (Lvl 2)
Blood Rage (Lvl 3*)
Blaze of Glory (Lvl 4)
Shadow Barbs (Lvl 4*)
Sleepwalk (Lvl 4)
Hostile Juxtaposition (Lvl 5*)
Song of Discord (Lvl 5)
Suffocation (Lvl 5)
Battlemind Link (Lvl 6*)
Unconscious Agenda (Lvl 6)
Limited Wish (Lvl 7)
Earthquake (Lvl 8)
Nine Lives (Lvl 8*)
Scintillating Pattern (Lvl 8)
if you know of something that I don't, please share it with me
Please share with me your thoughts! If you like what I have but think it needs some tweaking let me know! If you don't like it at all and want to share the spell you'd design to achieve the same effects, let me know!
Thank you thank you thank you thank you!