jgsugden
Legend
I am building a game and am settling in on the mechanic for how you determine if you succeed at something or not. I thought I'd share the idea here and ask people for their comments on the idea.
This mechanic would be used when you want to determine if someone was able to achieve a task, whether that is connecting on an attack, determining if they know something, or trying to be sneaky.
You would determine your result by rolling one or more dice. The size and number of your ice would be determined by your character abilities and the circumstances.
Attribute Dice: Each role would tie to an attribute, and each PC would have a die assigned to each attribute. Some PCs might be strong PCs and have d10s associated with the Strength. Others might be weak and have a d4 associated with Strength.
Skill Dice: Some rolls would also benefit from skilled training you have. This would result in a you being able to roll a second die. The size of the die would be determined by your training, as opposed to the attribute die which reflects your natural ability.
Circumstance Dice: The third (and potentially fourth) die would be circumstance dice the DM might add to your roll based upon factors that give you help in achieving your goal. This might be the help of an ally, favorable environmental conditions, or other impacts. There would be a system for assisting the DM with identifying these circumstance dice, but the rules are beyond the scope of this post.
Exploding Dice: Every time you roll a die, if you get the maximum value, you reroll the die and add a number to the result that is one less than the maximum value on the dice. If you roll the maximum value for the dice again, you reroll and add one less than the maximum on two dice. A third maximum value would get you a third reroll and adding one less than the maximum of three dice.
Your check result would be the highest roll amongst your attribute, skill and circumstance dice.
All die rolls would have a critical failure, failure, success and critical success thresholds.
Example: Nick the Knight is strong and skilled with the sword. He and an ally are attacking a monster. His Strength Attribute is d8, his swordsmanship skill is d10, and because he is working with an ally he gets a circumstance die of d8. To determine his success, he would roll a 2d8 and 1d10. If the results were 1 and 8 on the 8 sided dice, and 9 on the 10 sided die, Nick would reroll one of the d8s (the 8) and add 7 to the result. If it were a 1, his results for his dice would be (7+1=) 8, 1, 9 - so his check result would be a 9. If the reroll was a 5, the dice results would be (7+5=) 12, 1, 9 - so his check result would be the 12. We would compare that to the defense ability the monster was using to determine whether they had a critical failure, failure, success or critical success.
The more dice you roll, the less likely that you'll get a critical failure - but one would always be possible. You can roll four 1s, even on 4d20 (although it would be rare). Further, any roll could be a high result, but your odds of a higher result increase by rolling more, and larger dice.
Questions:
Do you understand the idea?
Does it seem interesting?
Does it seem too fiddly?
Does the exploding dice mechanic interest you?
This mechanic would be used when you want to determine if someone was able to achieve a task, whether that is connecting on an attack, determining if they know something, or trying to be sneaky.
You would determine your result by rolling one or more dice. The size and number of your ice would be determined by your character abilities and the circumstances.
Attribute Dice: Each role would tie to an attribute, and each PC would have a die assigned to each attribute. Some PCs might be strong PCs and have d10s associated with the Strength. Others might be weak and have a d4 associated with Strength.
Skill Dice: Some rolls would also benefit from skilled training you have. This would result in a you being able to roll a second die. The size of the die would be determined by your training, as opposed to the attribute die which reflects your natural ability.
Circumstance Dice: The third (and potentially fourth) die would be circumstance dice the DM might add to your roll based upon factors that give you help in achieving your goal. This might be the help of an ally, favorable environmental conditions, or other impacts. There would be a system for assisting the DM with identifying these circumstance dice, but the rules are beyond the scope of this post.
Exploding Dice: Every time you roll a die, if you get the maximum value, you reroll the die and add a number to the result that is one less than the maximum value on the dice. If you roll the maximum value for the dice again, you reroll and add one less than the maximum on two dice. A third maximum value would get you a third reroll and adding one less than the maximum of three dice.
Your check result would be the highest roll amongst your attribute, skill and circumstance dice.
All die rolls would have a critical failure, failure, success and critical success thresholds.
Example: Nick the Knight is strong and skilled with the sword. He and an ally are attacking a monster. His Strength Attribute is d8, his swordsmanship skill is d10, and because he is working with an ally he gets a circumstance die of d8. To determine his success, he would roll a 2d8 and 1d10. If the results were 1 and 8 on the 8 sided dice, and 9 on the 10 sided die, Nick would reroll one of the d8s (the 8) and add 7 to the result. If it were a 1, his results for his dice would be (7+1=) 8, 1, 9 - so his check result would be a 9. If the reroll was a 5, the dice results would be (7+5=) 12, 1, 9 - so his check result would be the 12. We would compare that to the defense ability the monster was using to determine whether they had a critical failure, failure, success or critical success.
The more dice you roll, the less likely that you'll get a critical failure - but one would always be possible. You can roll four 1s, even on 4d20 (although it would be rare). Further, any roll could be a high result, but your odds of a higher result increase by rolling more, and larger dice.
Questions:
Do you understand the idea?
Does it seem interesting?
Does it seem too fiddly?
Does the exploding dice mechanic interest you?
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