Everything here, though a neat and simple trick with Spellwarp is the "no reflex save" effect of spellwarping, meaning grease knocks people prone automatically.Unseen Seer has 6+int skill points per level on top of its already awesome class features. That's about the most you are going to get while still keeping full casting and 3/4 BAB. Thats more than Arcane Trickster, more than Spellwarped Sniper, and more than Daggerspell Mage. Its the clear winner as far as a truely skilled arcane rogue would go. You can also use the Advanced Learning feature to pick up some really awesome divinations. My highest recommendation is Divine Insight from Complete Divine. Its a Clr2 divination that lasts for CL/lvl HOURS. It can be discharged at will for a 5+CL (max 15) INSIGHT bonus on any skill check. That is the ultimate boost, if you ask me. Need to make that REALLY critical Disable Device roll vs the UBER TRAP OF DOOM TM? Pop this. Critical bluff? Done deal. Tricky UMD for strange artifact? BONUS. Diplomancy the pants off the bad guy? In the bag. Its so universally useful, you'd be foolish not to get it. Other great Divinations to pick up with Unseen Seer are Hunter's Eye (PBHII) which is a Ranger2 divination that gives you CL/3 bonus Sneak Attack dice. Oh, and its Persistable. If your game is undead heavy, Gravestrike (CDivine/SpC) is a Clr1 divination that lets you Sneak Attack undead for 1 round as if they were not.
Lots to love with this class. Its probably the biggest rogue bang for your buck. The other class features are awesome. The CL boost is really helpful for squeezing an extra SA die out of Hunter's Eye, while the CL penalty is offset by either Practiced Spellcaster or Master Spellthief, depending on which base you go with.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.