Advice on defeating two uber DMPCs

I like the dust of sneezing and choking idea, That stuff is just broken. Only downside is it gets whoever activates it also. I would say give it to someone fast, Do your best to make sure he/she wins Initiative and hope they are both within 20 feet of each other. Another option is have each PC carry a charge of the dust, and have whoever goes first try to disable each one. As long as at least couple PCs are up and running once the DMPCs are down you should be ok.
 

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Build an infinite acceleration death cannon (more like bomb in this case).
How it works:

1) Get two pairs of Ring Gates, scrolls of Antimagic Field, Rary's Telepathic Bond, and Dimension Door, a necklace of adaption, a big strong container, a metal rod, a hireling, and some fine wine. And ideally, some way to ressurect yourself that doesn't need body parts, like Clone.

2) Seal the big container and create a vacuum inside it. Mount a pair of ring gates inside, one above the other, to create a loop. Put one gate from the other pair below that loop.

3) Put the metal rod through the upper pair of gates, and weld the two free ends together, so you have a loop of metal running through your loop of gates. This is to deal with the weight transport limit.

4) The rod will now fall endlessly, and with no air, can reach nigh-infinite velocity. Let it run for a few days, and your system is ready.

5) Right before the battle, have the hireling wear the necklace of adaption, cast the Telepathic bond to connect one of you to him, and then have him Dimension Door into the container and be standing next to the accelerator, with the scroll of Antimagic Field.

6) Now go to the fight, carrying the free ring gate. When the battle starts, point the gate in the general direction of Gravitz and Skried and telepathically signal the hireling to cast Antimagic field on the top two gates.

7) The rod will fall through the now-inactive gates, into the bottom gate, and out your end towards your foes - while flying at an extraordinarily high velocity. In all likelyhood, they will be destroyed, as will you and the arena. That's why the ressurection method.

8) Aftering being ressurected, celebrate. That's why the wine.
 


Question said:
Oh and be careful.....the DM might just say "Oh that doesnt do that in MY game.". So the dust might not work.

Likely.


This feels VERY much like a big, self-aggrandizing ego stroke on the part of the DM.


Frankly, I'd use that prep time you've got to cook up some PC look-alikes, send them into battle, then bet heavily on the DMPCs while you watch from the sidelines.
 

Magesmiley said:
Um, how do you guys feel about taking one for the team with a suicide run?

How about this...

Delay as needed with initiative to get a 1-2-3 turn order.
Player A hits with a disjunction (getting one and hopefully both).
Player B teleports/dimension doors right next to one (or hopefully both) of these guys.
Player C hits player B with a fire spell.
Player B deliberately fails his saving throw, causing the pile of necklaces of fireballs he is carrying to detonate...

A Type VII necklace of fireballs is only 8700 gp and has uh... 58d6 worth of fireballs :eek: scattered over 9 different saves. Buy 10 or 20 of these to be sure. :p Whomever is carrying the necklaces is toast, but as long as the bad guys have no spell resistance / fire resistance they are as well.

That's not even necessarily a suicide run. Give the stack of necklaces to a rogue or monk. He only has to fail the first save, right? That makes all the necklaces go up (well, they get their own saves vs whatever effect it was, so it should probably be a Fireball, heightened as much as possible for DC).

He takes a dive on the first save, all the necklaces start going off. They chain react and hit each other. If he needs to set more of them off, he can deliberately fail a save on one of the 3d6 fireballs to make all the necklaces save again. Other than that, he's using evasion against a reflex save DC 14. He'll probably live through it. Give him a little fire resistance for insurance.
 

This thread is hilarious. ;)

As a DM, I usually have my NPCs estimated by my players at 50% above their actual levels, so I feel that I should point out (as so many have) that it's extremely unlikely that either of your opponents has 30 levels in anything. The greatest likelihood is that they are within your EL range (in fact, probably equal to party EL.)

That said, I'm not really sure why the party is playing collective whipping boy for the DM. Any DM can retaliate against cheese with worse cheese, but here it sounds like your DM is the one initiating the arms race.
 

I was not exaggerating on any pieces of information, as far as I know. Our DM isn't know for carefully balancing his encounters...

On a happy note, we actually won against the odds! The cleric cast some spell that filled the entire arena except a small area with bugs, preventing the enemy caster from getting off any spells. It took a long time, a lot of 3.0 heals, and several deaths, but eventually we did it.
 

Congrats on winning.

I would comment, that as a DM, I always make my cool NPCs sound like they are 20+ levels above the party, when they are generally the appropriate EL for the party or at worst, EL+4. That EL+4 might not include any minions, though, so if you attack a cool NPC in front of his entire gang, the actual EL might be EL+8.
 

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