Kilmore
First Post
First off, personally I wouldn't DM over 6 players, but if you and your group are having fun, don't change a thing!
As far as encounters go, creatures with multiple heads and or arms (and get lots of attacks) may be useful. Mobility is a useful feat for enemies who may want to wriggle through the fighter line and start tearing up things in the back.
A good encounter? One P.O.ed 6th level druid! Using his wiles, he draws the party into an ambush in the middle of a stormy night. He has a Wisdom of 16 and the Silent Spell Feat. About five minutes before the party gets to him, he casts Call Lightning, but he doesn't let fly just yet. The druid polymorphs himself into his own Animal Companion's form... let's say a chimpanzee, which will allow the druid to continue casting spells with somatic components without the still spell feat. The druid surprises the party by casting Soften Earth and Stone, turning the earth beneath the party's feet to mud. Next round... ZAP! CRACKLE! POP!! If the party's still in the mud, he casts a silent Summon Swarm. Then he dissapears into the bush, using his companion to distract the party on occasion and lighting them up like a Christmas Tree every ten minutes with the Call Lightning. If things still get hairy, he can escape through a narrow passage somewhere, casting Spike Growth behind him.
As far as encounters go, creatures with multiple heads and or arms (and get lots of attacks) may be useful. Mobility is a useful feat for enemies who may want to wriggle through the fighter line and start tearing up things in the back.
A good encounter? One P.O.ed 6th level druid! Using his wiles, he draws the party into an ambush in the middle of a stormy night. He has a Wisdom of 16 and the Silent Spell Feat. About five minutes before the party gets to him, he casts Call Lightning, but he doesn't let fly just yet. The druid polymorphs himself into his own Animal Companion's form... let's say a chimpanzee, which will allow the druid to continue casting spells with somatic components without the still spell feat. The druid surprises the party by casting Soften Earth and Stone, turning the earth beneath the party's feet to mud. Next round... ZAP! CRACKLE! POP!! If the party's still in the mud, he casts a silent Summon Swarm. Then he dissapears into the bush, using his companion to distract the party on occasion and lighting them up like a Christmas Tree every ten minutes with the Call Lightning. If things still get hairy, he can escape through a narrow passage somewhere, casting Spike Growth behind him.