wlmartin
Explorer
I have begun looking at the wonderful book, Magic Item Compendium
The choices and streamlined tables are fantastic although I had a few questions
1 : In traditional tables, I usually run the "spells on a scroll" table to see how many spells a scroll has. I typically then give a seperate scroll for each spell just for cosmetic purposes. With the Magic Item Compendium, the result is a single scroll. Is this taking into account the single value of that scroll or does it want me to roll for number-of-spells-on-scroll as the DMG does?
2 : I ran some samples of Treasure for a range of monsters and encounters. In these examples I was coming out with a treasure value (determined by cashing in the gold, gems and items). This treasure value was typically 25% higher than it should be. This 25% comparison was made by looking at the wealth by level table. So my question is --- has anyone else noticed this problem? has anyone else come up with a solution?
I don't have a problem with over-rewarding players but if I can avoid the 25% hike without taking a crowbar to the figures, that would be great.
My goal is to get the characters earning just as much as they should in items, stop under-rewarding (i am fine if they get more but when the tables roll badly, thats just boring!) however i like the streamlined tables in the compendium as well as the larger selection of items.
The choices and streamlined tables are fantastic although I had a few questions
1 : In traditional tables, I usually run the "spells on a scroll" table to see how many spells a scroll has. I typically then give a seperate scroll for each spell just for cosmetic purposes. With the Magic Item Compendium, the result is a single scroll. Is this taking into account the single value of that scroll or does it want me to roll for number-of-spells-on-scroll as the DMG does?
2 : I ran some samples of Treasure for a range of monsters and encounters. In these examples I was coming out with a treasure value (determined by cashing in the gold, gems and items). This treasure value was typically 25% higher than it should be. This 25% comparison was made by looking at the wealth by level table. So my question is --- has anyone else noticed this problem? has anyone else come up with a solution?
I don't have a problem with over-rewarding players but if I can avoid the 25% hike without taking a crowbar to the figures, that would be great.
My goal is to get the characters earning just as much as they should in items, stop under-rewarding (i am fine if they get more but when the tables roll badly, thats just boring!) however i like the streamlined tables in the compendium as well as the larger selection of items.