Advice sought: you have two +'s to spend on a rapier. What do you choose?

The Sigil said:
[B3.) **Great** for breaking items and sundering stuff since Sonic energy does *full damage* to objects. With a +1 sonic rapier, you're dealing (on average) 8 points of damage - not quite enough to overcome hardness unless you have a strength bonus, but it also means that you have a good shot of getting by hardness and doing some sundering. Much better than the 5.5 average points the +2 rapier provides. Someone with a +3 Str bonus will, on average, damage his opponent's weapon. [/B]

IIRC, the Rapier cannot be used to Strike a Weapon (or Sunder). It is Piercing damage, and Strike a Weapon requires Slashing or Bludgeoning damage.
 

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Re: Re: +2 Rapier

Bagpuss said:


Problem is wounding loses value if you do enough damage to drop you enemies in a few hits. Plus its +2 and he's only got a +1 ability to play with.

Elemental damage gets round DR, and works without needing a critical.
the wounding option is best with creatures that you can drp with 3-4 hits because after 2 hits you can focus your attention elseware and the wounded guy will drop on his own or start to roll healing checks:p
 

Terraism said:


Sonics seems to be one form that many creatures are not resistant to..
Yeah, but not many are particularly vulnerable to it, either.

e.g., creatures with the (Fire) subtype take double damage from cold, etc.
Not many creatures are particularly vulnerable to sonic, though.

And, just for the record: There are some creatures that are resistant to sonic (e.g., slaads, IIRC).
 

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