Monks have been characters in the game since at least 1978. (Earlier, for those who used the Blackmoor supplement.)Most D&D is kinda focused around Northern-European white mythology.
D&D is a game where Paladin, Druid, and Bard are all specific classes, but samurai, shaman, or yogi are not. Its a game which has rapiers and longbows on the weapon list, but not tulwars or atl-atls.
Assassins have the same length of pedigree, and they are a West-/Central Asian archetype.
And the original PHB had tulwars on the list (as a sub-type of scimitar) but not rapiers. UA added atlatls but not rapiers.
The original DDG included Amerindian, Central American, Chinese, Indian and Japanese pantheons.Its a game where the "historical" pantheons include Greek, Norse, and Celtic but not First-people, Chinese, or Indian.
The original MM included rakshasa, ki-rin, lammasu, shedu, coutal, gold dragons, hobgoblins wearing samurai armour - and that's just off the top of my head.Its a game with ice-giants, nymphs, and banshees but not Wangliang, Shita, or Quinametzin.
I'll also mention that the list of social titles in Gygax's DMG included non-European titles.
Frankly I think your whole post here is projecting your conclusion onto the actual gamebooks published in 1977-79.
No one is confused about the sociology of authorship.Is it any wonder back when the majority of writers and players were men of White European ancestry that things were written with similar people in mind?
But explaining why certain material is published for a particular audience doesn't seem very relevant to the question being discussed, which is - if you explicitly flag certain sorts of people as part of your gameworld, will that increase the appeal of your game to those people, because encouraging them to see themselves as part of the fiction.
No one has suggested otherwise (though, as I posted not far upthread, WotC seems to exercise a disproportionate degree of influence over RPGers judgement).I doubt the DM I met at a game-day in College who was very homophobic (he wouldn't let a male play a female PC in a one-shot because "that's gay") would change his mindset because his 5e PHB says its okay to be non-traditional.
The point is not about changing homophobic (or racist, or sexist) people. It's about the publisher making it clear to certain people that it envisages them being part of the fiction that the publisher is selling and promoting.
I've gamed with members of the LGBTQ community. I know other people who have as well. They never felt they needed to be binary gendered or straight because the rulebook lacked explicit permission.
Who has denied this? Like Remathilis, I have gamed with members of the LGBTQ community. No one has said that there are no such RPGers.Clearly over the years without an explicit invitation (through art direction, or paragraphs in the PHB), minority players have joined the hobby
Some people will engage with fiction that doesn't invite them to project themselves, as they are, into it.
But that doesn't change the fact that others won't, or won't with the same degree of enthusiasm.
All those other things you mention have been expliclty part of the gameworld.the gameworld never gave the impression of exclusion, merely it never felt the need to spell out the inclusion. D&D is a game where you can pretend to be an elf, a half-devil, a dragon-man, a servant of Thor, a cultist of Cthulhu, or any number of fantastical archetypes. However, it doesn't let you be gay or trans or anything other that CIS because it lacked a paragraph saying so before 2014?
Back in 1977 the authors of Traveller thought it worth mentioning that characters in Traveller can be of any race or gender. The producers of the original Star Trek series thought it mattered not having all the cast be white American men.
You might think these things are irrelevant. THere are obviously plenty of fiction publishers/producers who think they're not.
So you agree?Now we are seeing a greater diversity in the writers we are seeing greater diversity in subject matter and the people it appeals to.