Against the Shadows VII - A Faded Glory Story Hour (Re-Updated - 5/17)

What Do You Like Best About This Story Hour?

  • The Campaign World

    Votes: 6 11.8%
  • The Characters

    Votes: 2 3.9%
  • The Multitude of Plot Lines

    Votes: 6 11.8%
  • The Narrative/Action

    Votes: 4 7.8%
  • The Whole Package!

    Votes: 27 52.9%
  • Nothing! It Sucks!

    Votes: 6 11.8%

It was a book.

I have the impression somehow that someone was controlling the undead Garrick and used his former roguish skills and small size to steal the book from the necros.

Or they wanted the heros to have the book. Ah well. Or Garrick is too evil for the necros. :D

Funny how dice rolls often solve problems for the players which they would never want to decide. Killing the children on the wagon would have been the obvious choice to harass the baddies and spoil their plans... but who would have made that choice?

There are heros after all to avoid such things. :D
 

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Old One said:
Are you SURE it was a swaddled infant? Check again :p!

Glad you liked it...

~ Old One

My bad on misremembering the book. Still there were swaddled infants a-plenty. It kind of goes back to that military maxim about how a dead enemy is one less to deal with but a wounded enemy (or a sprinkling of helpless infants) is two less to deal with. It kept Drusilla and Rowan from being maximally effective at a time when they surely needed to be.

I was wondering if you had stolen the idea from PC. I recall that episode well. The difference here is that your PC's have little or no access to resurection magic so the "shoot the hostage" scenario is rather less palatable.

As Darklone pointed out, the dice sort of removed that issue from their hands. It does make me wonder: Did nobody have any Hero Points with which to undo that mishap? I can only imagine that if they did they would have used them.
 



Just so's you know, Old One, it looks like I'm definately not going to make it up your way for the Game Day. My wife is helping to plan our 15th High School Class Reunion and that's the day. Maybe next time.
 

Rel said:
As Darklone pointed out, the dice sort of removed that issue from their hands. It does make me wonder: Did nobody have any Hero Points with which to undo that mishap? I can only imagine that if they did they would have used them.

The hero points weren't quite as efficient at that time as they have become since then. Old One instituted some changes that I feel are better even if it has resulted in us using them more often and having few left after most sessions. :)

We did use a few, but the effect then was minimal at best.

Speaking of which ... we didn't do our vote for RPer of the session on Saturday. Old One, I'll email you later or you can call me.
 

Doc, your House Rule of critical failures on "1's" for skills is a real killer. At high levels its virtually impossible to fail on a skill, but not for your "heroes". No wonder you are regularly nominated for RBDM of the Year.
 

[Pretending the above post made sense to me. . .]

I go with a 1 on a skill check actually being a -10. Yes, they can screw up. But if they're good enough it won't matter. And a natural 20 is treated as if you rolled a 30. So you can stumble onto greatness but if the task is too hard, it doesn't matter.

That's only on skill and ability checks though. Everything else I treat as normal.
 
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