Against the Shadows VII - A Faded Glory Story Hour (Re-Updated - 5/17)

What Do You Like Best About This Story Hour?

  • The Campaign World

    Votes: 6 11.8%
  • The Characters

    Votes: 2 3.9%
  • The Multitude of Plot Lines

    Votes: 6 11.8%
  • The Narrative/Action

    Votes: 4 7.8%
  • The Whole Package!

    Votes: 27 52.9%
  • Nothing! It Sucks!

    Votes: 6 11.8%

Just posting to get re-subscribed to the thread.

The next (and second) thread that I'm going to do this with is my OWN story hour. Make of that what you will.
 

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Bravo!

Darklone said:
It was a book.

I have the impression somehow that someone was controlling the undead Garrick and used his former roguish skills and small size to steal the book from the necros.

Or they wanted the heros to have the book. Ah well. Or Garrick is too evil for the necros. :D

Funny how dice rolls often solve problems for the players which they would never want to decide. Killing the children on the wagon would have been the obvious choice to harass the baddies and spoil their plans... but who would have made that choice?

There are heros after all to avoid such things. :D

Darklone wins a cookie ;)!

Have you been reading my plot notes? :eek:

~ Old One
 

Hehe...

Rel said:
My bad on misremembering the book. Still there were swaddled infants a-plenty. It kind of goes back to that military maxim about how a dead enemy is one less to deal with but a wounded enemy (or a sprinkling of helpless infants) is two less to deal with. It kept Drusilla and Rowan from being maximally effective at a time when they surely needed to be.

Well...I may have taken a bit more creative license with this series of posts than I normally do.

Rel said:
I was wondering if you had stolen the idea from PC. I recall that episode well. The difference here is that your PC's have little or no access to resurection magic so the "shoot the hostage" scenario is rather less palatable.

Yeah...I totally yoinked that...then added my own, grim RBDM twist to it. To be fair (to the PCs) the mist made IDing the bone baby carriers difficult and the first devestating strike just added to the morale dilemma :p!

Rel said:
As Darklone pointed out, the dice sort of removed that issue from their hands. It does make me wonder: Did nobody have any Hero Points with which to undo that mishap? I can only imagine that if they did they would have used them.

As Tortoise noted, this session led to a major overhaul in the Hero Point system. They were just too "expensive" to be of much use (ie, lots of points for nominal benefit). I followed a couple of the Hero Point threads on EN World and grabbed what I liked best. The new system made them much more powerful (and, hence, much more useful).

We are currently exploring moving to the Action Point mechanic as presented in Wulf's brilliant Grim Tales...at least on a trial basis.

~ Old One
 


Bah!

Rel said:
Just so's you know, Old One, it looks like I'm definately not going to make it up your way for the Game Day. My wife is helping to plan our 15th High School Class Reunion and that's the day. Maybe next time.

Boo! Hiss!

Maybe next time...

~ Old One
 

Broc...Doc...Old One...

Broccli_Head said:
Doc, your House Rule of critical failures on "1's" for skills is a real killer. At high levels its virtually impossible to fail on a skill, but not for your "heroes". No wonder you are regularly nominated for RBDM of the Year.

Broc,

Thanks for chimin' in! I am assuming you mean "Old One" there in place of "Doc" ;)! I have vacillated back on forth on using "1" as -10 and "20" as +10 on a roll...but I like the stark reality of really screwing up on a natural 1.

That said, we are probably going to be moving to a system where the players get a pyrrhic reward for rolling a natural "1" on attack or skill checks in that I will award them a hero/action point if I want to screw them :p!

~ Old One
 

Lela said:
I go with a 1 on a skill check actually being a -10. Yes, they can screw up. But if they're good enough it won't matter. And a natural 20 is treated as if you rolled a 30. So you can stumble onto greatness but if the task is too hard, it doesn't matter.

That's only on skill and ability checks though. Everything else I treat as normal.

See above...

~ Old One
 


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