Against the Storm: Reenforcements (GE)

You trip will be sorta glossed over in a post tomarrow. I will get you to meet the others, who are currently on hold pending your arrival, as the party composition is unworkable until then.
 

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[glossover in the interests of time]
You may now post in the regular thread. remember that you are not supposed to reveal the rationale behind the mission, the invasion plans, or Jaina's true identity.


That night, with all your equiptment packed, Rana leads you to a warehouse where the Zhent caravan is about to leave, talks to the guy who appears to be in charge, and you are all assigned to a wagon specifically designated to transport you. The caravan takes main highways and is not stopped or harqassed by anyone on either side. You arrive in Luskan six days later (it is a FAR more direct route than the undergorund river, which ordinarily took 7 days, but the damage to the other party's ship added a day to their trip. The other party left off a day after they arrived, so you arrive at their present time).

You are let off in the dock district, and Rana leads you to a tavern called Hogarth's Hall.

EXCEPRTS FROM THE OTHER THREAD:

"
Amid the hustle and bustle of sailors, more military than usual due to the change-over in progress, but many civilian as well, you hear talk of a battle that occurred the night before. From what you can glean, it appears taht the Kraken's ship was spotted by a pair of patrol boats. After it did not respond to calls to halt for inspection, it was fired upon, and exploded and sank about a minute into the fighting. Apparently it was reletively far out to sea, beucase you neither saw nor heard a battle or a fire.

There are many inns, particularly downscale ones, in the dock district, but the two largest and most prominent are the Black Unicorn (the rather upscale establishment that you saw the drow at) and the comfortable, homey, and well-kept Hogarth's Hall, accross the street.

Inland from the dock district is the merchants' district, which boasts almost any kind of shop imaginable as well as a Red Wizard's Enclave.

The dock and merchants' district actually extend all around the city, with the dock district turning into a place for warehouses and merchant shops (thus blurring into the merchants' district) when the actual docks end.

Beyond the merchant's district is the wall of Old Luskan, now nearly complete being renovated for defensive use against a possible invasion from the sea. After that, Luskan is shaped more like a pie rather than in concentric circles, with various residential districts, many with their own sets of shops, and the manufacturing district, where good are made for export, mostly armanents and other equiptment for Storm's hordes. In the center of this pie-like mass is the an area dominated by govenment buildings, includig Castle Luskan and the Host Tower, a gigantic stone tree of unknown origion that is used as a base for a powerful and independant (but nominally loyal to Luskan) guild of mages known as the Arcane Brotherhood.

Around the outside of Luskan are two great concentric walls, with ample towers and garrisons to defend the city."

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"Luskan is most clearly on a war footing, with at least a few dozen warships either in port or on patrol. Islands near the harbor's entrance are heavily fortified with towers and cannon, as is the shoreline. The military vessels are segregated from the civilian ones, docked in places that link to onshore military buildings.

In the center is the civilian district of the harbor, and the borders between military and civilian are formed on both sides by the two temples that are your targets. The temple of Umberlee is a tremendous structure of Ice (there is probably something stronger underneath) that looks like a tidal wave facing the sea, with four huge spires that look like waterspouts visible behind. The buildings below them you cannot see from the sea. The temple of Gond is a complex construction that seems to be comprised of a large main rectangular building with many spires and towers of odd shapes, and many moving gears on the outside that are probably just for show. In the center is a huge clock tower, also with almost definately extraneous huge gaud gears. It also features (next to it and slightly inland, toward the military structures), an enormous covered docking area with a channel out to the sea blocked by a huge door."

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"The people dining in Hogarth's Hall are as follows....

Five individuals, apparently two priestesses and three male guards, with symbols of Umberlee are eating together. Their Luskanite accents seem legitimate, but unlike most Luskanites, all have stark and pointed features and long black, blue, and green hair (in ponytails on the men, hanging free on the women). It is known that clerics and other (un)holy people sometimes are "blessed' with a slow transformation that causes them to resemble their god, butseeing all 5 transformed like that mean that they are either all high in rank or that this particular church of Umberlee is particularly favored.

Their discussion seems to center around the brass pushing them extra hard for some reason lately.
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Three tables are taken by local sailors, one group of which seems to be discussing the reletive merits of various ales while the other two seem to be talking about the Kraken. They seem to be proud of their navy, but wonder why the Kraken, who have not harassed Luskanite shipping in the past, tried to foolishly and openly enter Luskanite waters without taking many precaustions against detection by patrol boats.

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At another table, someone wearing a cloak with the wagonwheel of Gond emblazened on the back. The figure sits poring over several books and papers and tapping some sort of long wooden device on the tqable frusteratedly (Yes, the Church of Gond has managed to invent pencils or sorts) The figure orders more food and you can see that it is a human female in her mid-20s with medium-length curly blond hair, fair skin (those two above factors imply that she's native) and a pretty but sullen face.

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In a booth, two men in armor who look a lot like the Umberlee temple guards at another table are talking to what looks to be an Ogre-Mage and a hobgoblin, both dressed in a purple uniforms that you do not recognize. You cannot hear what they are saying and the booth obscures your vision of any possible insignias on the goblinoids.

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Three tables seas traveling merchants, one set complaining about how the increasingly militarized nature of the seas has been highly detrimental to their businesses and one insisting that the elves have begun a partial blockade of Luskan because a friend of his disappeared (along with his ship) who was once prophecies to be destined to die at sea at the hands of surface elves.

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One table seats marines from one of the ships that destroyed the Kraken. they are boasting to each other over their accomplishments and discussing the battle in detail."
 
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The man leads you away from the inn, and through the back streets of the city. He introduces himself "Greetings, Kelnar, my name is Fin. I work with your employers."

He stops at a door, knocks on it, and it opens. Inside are several bunks, piles of equipment, a table, some chairs , and a small stove.

Altohugh it looks like several individuals live here, there are two elves sitting at a table. They are both uniformed in dark green fatigues and mitheril chain shirts. with a logo that Kelnar recognizes as that of the Rangers of Evereska.

They introduce themselves as Thydin and Ilnyr. Thydin says "Good to see that you are alive, Kelnar. The queen will be quite pleased.

The plans for invasion are mostly on scedule, and Almost all our teams are in place throughout the city. We, however, were stopped at the gate, and a battle broke out. We detonated much of our destructive capacity in the wagon, destroying the gatehouse and nearby heavy defenses to the city's eastern approach, but now one more team than expected will need to come, and it will now be harder than ever to get the remaining three teams into the city. Our orders are now to aid you and your friends in your missions to the two temples."
 

"I am out of energy for the day. What is our time table. When will we attack? I need time to rest and study . I think I may have information in here that could be helpful, but I haven't had te time to see what I have gathered."

With that GE starts to inventory all that he took from the last battle and the "safe"

GE
 

GoldenEagle said:
"I am out of energy for the day. What is our time table. When will we attack? I need time to rest and study . I think I may have information in here that could be helpful, but I haven't had te time to see what I have gathered."

With that GE starts to inventory all that he took from the last battle and the "safe"

GE

Treasure list during the day...
 


Treasure (To be split among everyone)

Special Mundane Equiptment:
10 Automated Footpads (200gp)
4 Mecahnical Burglers (2 DC30, 2 DC35, total value 14,000)
4 Sets masterwork thiving tools (1400gp)
6 Sets Double-Sided Clothes (300gp)
10 tanglefoot bags (250)
12 flasks greek fire (300)

Poisons:
A wide variety that will take a very long time and an alchemy lab to identify.

Weapons
10 +1 special polearms (2d4/x3, inclusive reach, set to recieve charge) (23,000) (Shadow weave)
6 +1 breastplates (6,000)
2 +2 Mitheril Chain Shirts (8,000)
1 Orc Razor (falcion +1, +2 and keen in the hands of an Orc) (8,000)
2 +1 Light Repeating Xbows (5,000)

Misc Magic:
Ring of Protection +1 (2000)
Ring of Counterspells (4000)
Ring of Protection +2 (8000)
Dust of Illusion (1200)
Armbands of Ogre Power (4000)
Cape of the Montebank (10800)
Cloak of Resistance +3
Amulet of Health +4 (16000)
Amulet of Natural Armor +2 (4000)
Portable hole (10,000)

About 10,000gp in cash.

This should all be divided eventually between all active players assording to what they need. Take what you want first, though. You probably have to destroy the shadow weave stuff, being that its inherently evil.
 
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Thydin continues: "The rest of our team should bring the rest of your friends here shortly. Remember, though, they still canot know anything about the invasion or about Jaina's true nature."

(You may now return to the regular thread)
 

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