Age of Mortals - The Knights of Solamnia

So what would happen if a change of god occured? I mean do we just start praying at a new time, offer prayers to a new 'voice' and get a 'new symbol'. Or do we go full route, new domains, etc?

I imagine that the changes would be internal first, probably involving a geas or commune spell to establish the change. After the completion of the test, I think that a complete change of domains would be required before one would have passed the tests (as in, a complete change of worship). If someone did force this on your character, I imagine it might be quite trying. If you manage to manipulate the council (manipulate might not be the right word, perhaps convince? But it wouldn't really be completely convincing either...) to let you join with your current faith, that would be equally trying, but in a different direction.

Or is the Summer Court going through us together for a rollercoaster of adventure and wackiness (TM)?

My ideas are to run court like I did an OA game and a Birthright game a while ago. So, before anything, I'll have to type up a list of important guests and names, a number of characters and what is generally known about them, and set up some knowledge (nobility) check DCs for all of the additional information that might be available. As far as how the group comes together... it is slightly possible that they might "not" at first. Hopefully you all at least get to know each other during court though, as afterwards you'll all find your respective duties.
 

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CS, I know you're going to laugh at me, but would you allow a divine bard to have the same alignment of the deity they worship...?

Divine bard variant from UA...

First off, I'm against multiple ability score spellcasting dependancy. Of any kind. So ignore the bit about using wisdom as the spellcasting stat and charisma for DCs. Just keep it like a bard with Charisma used entirely. No need to change something that works.

As for alignment, I'll drop the alignment requirement from the class. I'm fine with that.
 

Creamsteak said:
First off, I'm against multiple ability score spellcasting dependancy. Of any kind. So ignore the bit about using wisdom as the spellcasting stat and charisma for DCs. Just keep it like a bard with Charisma used entirely. No need to change something that works.

Sweet, yeah I've learned the "hard way" with a Favored Soul, so no complaints here about the charisma being the key stat. :)

Creamsteak said:
As for alignment, I'll drop the alignment requirement from the class. I'm fine with that.
Great. :) I really appreciate that. :)
 

I have just picked up the Age of Mortals sourcebook, and there is a lot of info in there. Also some additional rules for campaigns set on Krynn. It gives rules for the decline of Mysticism and of Sorcery leading up to the war of Souls. Basically, the closer to the War of souls it got, the weaker both types of magic were, it started slowly, but casters of both types were functioning at lower levels as it got closer to the war.

393-402, all magic users functioned 1 effective caster level lower
403-412, all magic users functioned 2 effective caster levels lower
413-417, all magic users functioned 5 effective caster levels lower
418-419, all magic users functioned 10 effective caster levels lower

After the war magic returned to normal once the trapped souls stopped siphoning the magic.

The book also gives rules for leeching magic from magical items to boost your caster level, something many mages resorted to during the decline. Creamsteak, if I send you the rules for leeching Magic, can I take the feat?
 

Since I'm not very familiar with the setting, could someone tell me if my char, as a 6th level mystic, should have traveled to the Citadel of Light and taken one or both the tests at the Silver Stair. From the book it's not clear if one can spontaneously learn mysticism of not, and what means in game terms to be 'adept at handling one sphere of mysticism.' Can you clarify things for me a bit?
 

I believe that you can learn mysticism on your own, or from a teacher unaffiliated with any of the existing schools; "being adept at handling one sphere of mysticism" means that you gain the bonus spells known from that domain.
 

Lichtenhart said:
Since I'm not very familiar with the setting, could someone tell me if my char, as a 6th level mystic, should have traveled to the Citadel of Light and taken one or both the tests at the Silver Stair. From the book it's not clear if one can spontaneously learn mysticism of not, and what means in game terms to be 'adept at handling one sphere of mysticism.' Can you clarify things for me a bit?
Its possible to spontaneously use the Power of the Heart, but to gain the Mystic of the Citadel PrC and a second Domain, you need to have trained at the Citadel of Light under Goldmoon. A Sphere of Mysticism is equal to a domain.
 

Paxus Asclepius said:
I believe that you can learn mysticism on your own, or from a teacher unaffiliated with any of the existing schools; "being adept at handling one sphere of mysticism" means that you gain the bonus spells known from that domain.

Indeed, though mysticism is new it faces less prejudice than arcane or even divine spells casters. :)
 

Brother Shatterstone said:
Indeed, though mysticism is new it faces less prejudice than arcane or even divine spells casters. :)
Its relative, Mysticism and Sorcery are Older then even Clerics and the Orders of High Sorcery, they just haven't been used since praying to a god is easier as is High Sorcery, (Which is basically Prayers to the 3 Gods of Magic anyway) Primal Sorcery is less accepted then High Sorcery is because the last time people used Primal Sorcery was in the Age of Star Birth, or Possibly the Age of Dreams, which is older then some of the oldest Legends.
 


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