Age of Mortals - The Knights of Solamnia

DISCIPLE OF THE SUN [DIVINE]
You can destroy undead instead of merely turning them.
Prerequisites: Ability to turn or rebuke undead, good alignment.
Benefit: You may spend two turn undead attempts when you turn undead instead of one. If you do then you destroy the undead instead of turning them.

I'm absolutely fine with this because I love undead smashing goodness... but it is stronger than what I would normally allow in a game.

CS,

Okay I was wondering about the fallowing:

Ancestral relic has been approved as it’s a general feat from Exalted Deeds but the best implication for this feat is with the Anointed Knight PrC. (exalted deeds pg 49-51)

My other question is since the relic starts out as a simple masterwork item how do you want to handle this if the item is created via special materials?

(I was hoping for a dragonmetal flail as the above PrC doesn’t work with armor and I’m not sure why a character with a strong Solamnic Knight heritage wouldn’t have something a little bit more costly though I’m willing to pay for it to maintain balance.)

For a special materials weapon, you have to pay for it out of a magic items expense as normal. So if you want a dragonmetal weapon for the base weapon for this feat, your going to have to buy it as a magic item first. Then take the feat. With a masterwork item, it could come out of your 2000 "mundane" spending gold initially.

I'm fine with the Anointed Knight class. It's a little odd (and when you get down to comparing the Kensai and the feat and these classes you get some redundancy somewhere), but I'm fine with it. Should make for an interesting bit of story to tie into things.


No way, never, it's completely and totally wrong! Horrible. Not only is this mechanically badly designed and overpowered, but it also has to be the least fitting with my personal beliefs with "how the game was meant to be played!" which should be forced upon all others for their disobedience destroys my own game!

Or, maybe it's fine because I really couldn't be bothered by it. I wish the Player's Handbook had more "snippit" little 0th level spells that are fun and not so flat (I'd rather change my characters hair color on a daily basis than get a +1 bonus on a save, any day).

(the second one)
 

log in or register to remove this ad

Creamsteak said:
For a special materials weapon, you have to pay for it out of a magic items expense as normal. So if you want a dragonmetal weapon for the base weapon for this feat, your going to have to buy it as a magic item first. Then take the feat. With a masterwork item, it could come out of your 2000 "mundane" spending gold initially.

Okay this is from memory so someone with the books please corrects me if I'm wrong. (I'm at work, will update when I get home in 4.5 hours if need be.)

A Dragonmetal Flail costs 9,000 stl because it's a does d8 damage. Now the max that the middle magic item can cost is 7,400 stl... Would you have issues with the ancestral feat handling the cost of the rest of it so I don't need to use my large magic item on this? It really defeats the purpose of said feat.

Creamsteak said:
I'm fine with the Anointed Knight class. It's a little odd (and when you get down to comparing the Kensai and the feat and these classes you get some redundancy somewhere), but I'm fine with it. Should make for an interesting bit of story to tie into things.

Cool, I will admit its sort of an odd choice for this game, but I've wanted to try this PrC for quite sometime but with the issues mentioned above about cost I'm willing to look for something more bardish if anyone has suggestions. Besides, this PrC works better with a different character, *coughs in Jarval's direction* and the above feat works wonderfully for this character and armor so I guess I'm more interested in a nice bardish PrC if anyone has a suggestion. :)

Creamsteak said:
Or, maybe it's fine because I really couldn't be bothered by it. I wish the Player's Handbook had more "snippit" little 0th level spells that are fun and not so flat (I'd rather change my characters hair color on a daily basis than get a +1 bonus on a save, any day).

I very much agree with you on this. :)

Creamsteak said:
(the second one)

Yay she gets to always smell like a rose as she strives to be a rose… :p
 

I'll make a slight trade off if you like. You give up one of the 7,400 gold piece magic items, and you pay for the cost of a masterwork weapon out of your 2,000, and we'll call that even.



And I'm sorry if I wasn't clear on Lichtenhart's feat. I do approve it. But I want it to be known that it's my opinion that it is "really really strong" for a feat. I've got no problem with it, though, since it means I can use more undead without being afraid (always a good thing to me).
 

Creamsteak I have a query. May I take this feat from my groups homebrew of feats:

Nightvision[GENERAL]
Characters with nightvision have eyes that are so sensitive to light that they can see almost normaly in dim light. They can see outdoors on a moonlit night as well as they can during the day.
Benefit: Poor lighting conditions do not give concealment to your advisaries. You still only see as far as normal for your race and can not distinguish colors. You can read with the smallest of light sources.
Normal: Poor lighting gives a 20% concealment bonus to enemies, and reading is all but impossible.
Special: Lowlight precludes the need for this feat.

It would allow me to have the only part of the Half-Elf package I really care about (being able to sneak attack in a darkened alley). It would also end my dilema of Krynian Lowlight Vision or More Skill Points.

[EDIT]
Also how does multiclassing work with gestalt classes?

For instance Merritt is Rog/Clrc 4 and Rngr/KoC 2. Does this mean he has two fourth level classes, a second level class and a second level PrC, and thus is at -20% exp? Or does this mean he has a fourth level class and a second level class, and thus is okay? What would happen if I were to take Rog or Clrc at next level (instead of Rngr)?
[/EDIT]

--EvilE
 
Last edited:

Creamsteak said:
And I'm sorry if I wasn't clear on Lichtenhart's feat. I do approve it. But I want it to be known that it's my opinion that it is "really really strong" for a feat. I've got no problem with it, though, since it means I can use more undead without being afraid (always a good thing to me).

Yeah it's fine now, but it gets very good (maybe too much) at high levels. I'd also probably be one of the few people on Krynn that could do that, since Paladine was the only god with the sun domain, and he's not a god anymore (though I still hope. :) Really, how many times already people died only to return when you least expected them? I think someday, somehow, the Dark Queen will be back, and then the Law of Balance will call back Paladine to godhood too.) I have a reason to have such a burning hate for the undead, though. I'm sorry for the late, I hope to have my char up before sunday.
 

evileeyore said:
Creamsteak I have a query. May I take this feat from my groups homebrew of feats:

Nightvision[GENERAL]
Characters with nightvision have eyes that are so sensitive to light that they can see almost normaly in dim light. They can see outdoors on a moonlit night as well as they can during the day.
Benefit: Poor lighting conditions do not give concealment to your advisaries. You still only see as far as normal for your race and can not distinguish colors. You can read with the smallest of light sources.
Normal: Poor lighting gives a 20% concealment bonus to enemies, and reading is all but impossible.
Special: Lowlight precludes the need for this feat.

It would allow me to have the only part of the Half-Elf package I really care about (being able to sneak attack in a darkened alley). It would also end my dilema of Krynian Lowlight Vision or More Skill Points.

[EDIT]
Also how does multiclassing work with gestalt classes?

For instance Merritt is Rog/Clrc 4 and Rngr/KoC 2. Does this mean he has two fourth level classes, a second level class and a second level PrC, and thus is at -20% exp? Or does this mean he has a fourth level class and a second level class, and thus is okay? What would happen if I were to take Rog or Clrc at next level (instead of Rngr)?
[/EDIT]

--EvilE

I won't approve of the feat, but I would approve of a custom magic item that acted as a personal "bullseye lantern" (as a set of goggles or lenses) that gave vision out to 60 feet (120 with low-light vision) as one of the lesser magic items available. That would cover that end for you, but otherwise your going to have to choose between a half-elf or a human with their normal circumstances.

Caught me there about the xp thing. I had forgotten to repeat that bit more. You recieve the penalty based on "total" class levels. However, the penalty is 5% per class, not 10% as normal. To negate a classes penalty, you can take the feat listed in the house rules at the front of this thread.

This is to prevent gestalt multi-classing from becoming too steep (as it easily could) of a penalty, but I still want the restrictions to exist.
 

My character is finished and posted, complete with EQ. Please excuse any mistakes I may have made, as it is very late and I am very tired and haven't slept more than 8 hours in the last two days. Insomnia sucks.

Anyway, give it a look and tell me what I did wrong. ;) Other than missing the heavy warhorse writeup, which I will add later.
 

I'm in much of the same boat as GFA, I need to do some more mundane equipment, mostly a mount and their equipment.

Spells are done but I'm not the greatest with spells so someone with more experience please look them over for me...

lastly...

CS, I sort of made an magic item:

Glasses of Comprehension: +5 competence bonus to decipher script.

I wasn't sure of the price but I saw similar items giving +5 bonus going for 1250 and also 2500 GP so I went with the higher, and these glasses are the item instead of the potions.
 

Brother Shatterstone said:
Glasses of Comprehension: +5 competence bonus to decipher script.

I wasn't sure of the price but I saw similar items giving +5 bonus going for 1250 and also 2500 GP so I went with the higher, and these glasses are the item instead of the potions.

standard equation for skill bonuses are bonus squared x 100gp. So a +5 item would be 5^2x100 or 2500gp.

oh yeah...

Brother Shatterstone said:
Favored Soul Spells Known

I'm imagining it should be Divine Bard Spells Known ;-)
 
Last edited:

Ferrix said:
standard equation for skill bonuses are bonus squared x 100gp. So a +5 item would be 5^2x100 or 2500gp.

Yeah I knew it was somewhere in that area... :)

Ferrix said:
I'm imagining it should be Divine Bard Spells Known ;-)
Yeah, good catch. :) It's a copy and pasted error, as I copied the format from my other spell casting character I have... :o
 

Remove ads

Top