Age of Mortals - The Knights of Solamnia

Brother Shatterstone said:
Yeah, good catch. :) It's a copy and pasted error, as I copied the format from my other spell casting character I have... :o

Yeah, I'm not normally one for spellcasting characters also.
 

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Brother Shatterstone said:
Running totals used
Cleric 3rd level BAB: +3 Fort: +4 Will: +4
KoC 3rd level BAB: +6 Fort: +9 Will: +5
KoS 3rd level BAB: +9 Fort: +3 Will: +8

Just a quick question, but how are you getting a +4 Base Fort save off of a 3trd level cleric?

If this is possible I want to know. It will change things for me.

--EvilE
 

Goddess FallenAngel said:
Anyway, give it a look and tell me what I did wrong. ;) Other than missing the heavy warhorse writeup, which I will add later.

Well I dunno if you have your numbers right, but your levels breakdown should read:

Class Build:
1 fighter/mystic
2 fighter/mystic
3 fighter/mystic
4 fighter/mystic
5 KoC/mystic
6 KoC/mystic

instead of:

Class Build:
1 fighter/mystic
2 fighter/mystic
3 fighter/mystic
4 KoC/mystic
5 KoC/mystic
6 KoC/mystic

You can't qualify for KoC before 5th level.
 




Still confused by your responses.

However in the example above, I realize it has to be a 4th level Cleric, not a 3rd.

So by that reasoning:

Cleric 4: BAB +3; Fort +4; Will +4 (needed BAB +3, Fort +4 for KoC)
KoC 3: BAB +3; Fort +3; Will +1 (needed BAB +6, Will +4, for KoS)
KoS 3: BAB +3; Fort +3; Will +3 (needed BAB +8, Will +7, and 3 lvls KoS)

So you must be 10th before you qualify for KoR. In fact the only way I can see to achieve level 1 KoR before 11th is this:

Gestalt Figther/Cleric 4: BAB +4; Fort +4; Will +4
KoC/whatever 2: BAB +2;
KoS/whatever 3: BAB +3; Will +3

9th level, take KoR for the tenth. However without gestalt there is no way to do it. Hmmm, very interesting, I kinda like it.

--EvilE
 

Lichtenhart said:
Well I dunno if you have your numbers right, but your levels breakdown should read:

<snip>

You can't qualify for KoC before 5th level.

Yeah, I changed that in the class abilities (only 2 levels of KoC abilities), but not in the level breakdown. :/
Thanks for catching, I will change it. :)
 

Merritt is in the character thread, sans background. I'll try to finish that tomorrow.

Creamsteak, a few questions:

1-Are you using a barter economy as the book says?
2-I found the Goggles of Night in DMG:

Goggles of Night
The lenses of this item are made of dark crystal. Even though the
lenses are opaque, when placed over the eyes of the wearer they
enable him to see normally and also grant him 60-foot darkvision.
Both lenses must be worn for the magic to be effective.
COST: 12,000

Do you want me to use this, and have a lesser value secondary item? Or do you want something lesser like somekind of Goggles of Elfsight? Either one is fine by me.

Not in the DMG, just whipped up spur of moment:

Goggles of Elfsight
The lenses of this item are made of dark crystal. Even though the
lenses are opaque, when placed over the eyes of the wearer they
enable him to see normally and also grant him lowlight vision.
Both lenses must be worn for the magic to be effective.
COST: 7,400?

--EvilE
 
Last edited:

Okay Merritt 10 page background is up. I typed all the way from 381AC and boy are my fingers tired...

Ba-da-tsssch!

A few more tidbits shall enter the background, including but not limited to a more well fleshed family tree and a timeline (for my ease of mind).

Creamsteak if you have any problems, just hit me with stick, and I'll make changes. Also how do you want to handle the Cohort from my Leadership?


Any takers on a team up? Anyone want to have beat the bushes a decade back, or rode with the Stones into Southern Nightlund?

--EvilE
 

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