Age of Sigmar's Cover Art Unveiled

Cubicle 7 has just unveiled John Grenier's cover art for the upcoming Age of Sigmar RPG, coming later this year.

Cubicle 7 has just unveiled John Grenier's cover art for the upcoming Age of Sigmar RPG, coming later this year.


sigmar.jpg

"On the cover itself, you can see a band of heroes from across the Mortal Realms facing down the forces of Chaos and the undead legions of Nagash, the Lord of Death. Our group of heroes is made up of a valiant Knight-Questor of the Stormcast Eternals, a devoted Excelsior Warpriest, an Isharann Tidecaster of the mysterious Idoneth Deepkin, a resourceful Endrinrigger of the Kharadron Overlords, and a towering Kurnoth Hunter of the Sylvaneth."


Age of Sigmar is a d6 dice pool game set after the Age of Chaos, at a time where Sigmar's return kindles hope in the world. However, the Age of Death looms, heralded by Nagash the Undying King, and the players take on the roles of the heroes tasked to drive back the evil forces.

Below is the full press release.

The Age of Sigmar

The Age of Chaos saw the Mortal Realms overrun with violence and death, but Sigmar’s return and the beginning of the Age of Sigmar saw hope rekindled. But now Nagash, the Undying King and Lord of Death, has set a thousand-year plan in motion. The dead stalk the lands and the mighty Stormcast Eternals are stretched to the brink. The Realms need heroes or risk falling into a new age: The Age of Death.

When you play the Age of Sigmar Roleplaying Game you will be taking on the roles of heroes of the Mortal Realms. Your disparate group are a beacon of hope in the Realms and it is up to you to ensure that light isn’t extinguished. You will drive back the forces of Chaos, Death, and Destruction and help to return life and civilisation to the Realms.

The System


The Age of Sigmar Roleplaying Game uses a D6 dice pool system. You’ll create your dice pool by adding your Attributes together with any Skills you are proficient with. Attributes describe your innate capabilities such as physical prowess, intelligence, and strength of will, while Skills represent your competency and experience in a particular area. Each character has 3 Attributes — Body, Mind, and Soul — and can choose from up to 24 unique Skills.

As well as Attributes and Skills, you will also have Talents. Talents are unique abilities and features that further define what you are capable of, such as spellcasting, aethercraft, or channeling the power of Sigmar into your strikes. When you choose your Archetype (read on for more on Archetypes!) you will have a predetermined list of Skills and Talents to choose from, but as your character grows you will be able to select from a wide array of unique options. This will give you a huge amount of freedom with how you grow and shape your character.

We also have a number of systems within the corebook centred on having your party work together, interacting with the factions of the realms, crafting, pets and mounts, and creating your own spells. We will discuss these and more in future updates.

The Archetypes

Your Archetype is who you are when you begin playing the Age of Sigmar Roleplaying Game. It may be your job, a calling, a military rank, or something a little more esoteric, but whatever it is it represents who you are when you first pick up the dice. Your Archetype is who you are now, but who, or what, you might become has yet to be decided.

Each Archetype presents your Species, your starting Attributes, your Core Skill and a number of other Skills to choose from, your Core Talent and a number of other Talents to choose from, your faction Influence, your starting equipment, and anything else that is important for your character.

The Archetypes presented in the corebook are drawn from some of the most well-known heroes of the Forces of Order. We will share more details and artwork for each Archetype in a future update, but for now we are happy to confirm the Knight-Questor and Knight-Incantor of the Stormcast Eternals, Auric Runesmiter of the Fyreslayers, Aether-Khemist of the Kharadron Overlords, Isharann Tidecaster of the Idoneth Deepkin, Witch Aelf of the Daughters of Khaine, Excelsior Warpriest of the Devoted of Sigmar, Former Freeguild Soldier of the Free Peoples, Kurnoth Hunter of the Sylvaneth, Skink Starpriest of the Seraphon, and the mysterious Realmswalker.

For players who prefer a more free-form approach to character creation, we also present rules for creating characters without Archetypes. Future products will introduce expanded player options, including Archetypes from outside the Forces of Order.

The Setting

The Mortal Realms are almost endless, so packing them into a single book would be impossible. The Age of Sigmar Roleplaying Game presents an overview of each of the Mortal Realms and what life is like for the people who live there. These give players and GMs an idea of what it would be like to adventure in these lands, who they might meet, and the threats they might face. It provides a grounding for you to set your adventure in any Realm you choose.

As well as giving an overview of each of the Realms, the corebook has a chapter dedicated to the lands of the Great Parch in Aqshy, the Realm of Fire. This chapter gives an insight into the daily life of the inhabitants of Aqshy, how they survive, how they trade and who they trade with, and how they have recovered from the events of the Age of Chaos. The great cities of Aqshy are explored, as are the havens of Chaos, Death, and Destruction. This chapter presents all the information a GM will need to run a campaign in The Great Parch.

The Team

To help us create the Age of Sigmar Roleplaying Game we sought out some of the authors who have helped to shape the Mortal Realms into what we know today. David Guymer (Realmslayer, Hamilcar: Champion of the Gods), Josh Reynolds (Soul Wars, Plague Garden), and Clint Werner (The Tainted Heart, Overlords of the Iron Dragon) have all contributed to the Age of Sigmar Roleplaying Game. Their input, insight, and knowledge of the Realms has been immense. These talented folk are some of the people who know the Realms best so to be able to pick their brains has been great. Expect to see more from them as the Age of Sigmar Roleplaying Game grows and we explore more of the Mortal Realms.

What’s Next?

In the coming months we will continue to share more information on the Age of Sigmar Roleplaying Game. Future updates will focus in detail on how Archetypes work, showcase some of our talented artists, explore the complicated relationships of the factions of the Realms, and look into the future of what you can expect from the Age of Sigmar Roleplaying Game. Be sure to keep an eye on our website and social media channels as we announce where you can come meet us, including which events to attend for a chance to be one of the first people in the world to play the Age of Sigmar Roleplaying Game.

Until then, blessings of Sigmar be upon you!
 

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Henrix

Explorer
Constantly amazed by how this game, and AoS, gets a so much flak for not being old world Warhammer fantasy.

Ridiculous. They are different games.

(And WHFB didn't go under because of AoS. It went because it did not sell enough, in GW terms.)

Criticise a game for being what it is. Not for not being a different game.
There's nothing wrong with Traveller for not being D&D.

AoS is an extremely high fantasy setting set in weird magical planes.
There can be fun in that.
 


Henrix

Explorer
It's probably because it replaced Warhammer Fantasy.

Yeah, it was bad politics of GW to release it at the same time they declared WHFB dead. Though it was dead already.
They ought to have given it a month or three between announcements.
Or keep mum about it being dead, just continue not making models that didn't sell enough for it.

Still not the RPG, though. And there is an old world RPG in print, so why criticise this for not being that?
 

V

Vicent Martín Bonet

Guest
Yeah, it was bad politics of GW to release it at the same time they declared WHFB dead. Though it was dead already.
They ought to have given it a month or three between announcements.


They literally gave a four month long period of silence between the old world going kapoom and therefore being destroyed and the age of sigmar announcement/release. And keeping mum is way worse, at least be transparent with your plans, which at least they did.

But, yeah, better leave it here and focus more on the stuff from the rpg.
 
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CapnZapp

Legend
Still not the RPG, though. And there is an old world RPG in print, so why criticise this for not being that?
Again I think I'm having much less trouble with this.

My guess is it has something to do with how any publishing house generally aren't able to give two games individually as much attention as if they only had one.
 


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Vicent Martín Bonet

Guest
Yes, looks like a bad mix of WH40k and WH and probably without the fun and the lore of those old settings, it doesn't help that it also entails the killing of the old world by GW.

This frankly reads less, "I am seeing this" but rather, "I was told almost ad nauseam this and therefore I am projecting this into the image."

There's very little in that image that can really be labelled "40k" with the exception of the woman in hulkbuster armor and raised sword at the forefront and maybe the guy on the baloon if by 40k you mean, "it has a gun capable of firing more than once an hour."

How can you infer that something will "probably" will have no fun nor some lore hooks that are interesting, just from seeing an image? And I'm using the word probably here when I think it's almost "certainly".


And, with all due respect, the whole spiel of "the killing of the old world" can be borderline asinine once you factor in that,at the moment, this company in question is about to release an additional supplement of stuff for the old world. It's still alive and well within those pages.

My guess is it has something to do with how any publishing house generally aren't able to give two games individually as much attention as if they only had one.


Cubicle 7 isn't doing just two games, though. it's also doing the Doctor Who and TOR and the LoTR stuff for DND5e. It's not a really well founded position.
 
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D

dco

Guest
This frankly reads less, "I am seeing this" but rather, "I was told almost ad nauseam this and therefore I am projecting this into the image."

There's very little in that image that can really be labelled "40k" with the exception of the woman in hulkbuster armor and raised sword at the forefront and maybe the guy on the baloon if by 40k you mean, "it has a gun capable of firing more than once an hour."

How can you infer that something will "probably" will have no fun nor some lore hooks that are interesting, just from seeing an image? And I'm using the word probably here when I think it's almost "certainly".


And, with all due respect, the whole spiel of "the killing of the old world" can be borderline asinine once you factor in that,at the moment, this company in question is about to release an additional supplement of stuff for the old world. It's still alive and well within those pages.
And this reads more about your own projections to discuss my own opinion, so what?
I see some kind of robot with a gun, WH40k has servitors, WH never had those kind of things, the woman nearly looks like a space marine contrary to most knights in WH...
WH40k and the old world have been here for 30 years or more and were released at a time when thing were more fun, I'm certainly sure they have more lore and more funny things at least for me.
Asinine? lol, search "Warhammer the end of times".
 

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Vicent Martín Bonet

Guest
And this reads more about your own projections to discuss my own opinion, so what?
I see some kind of robot with a gun, WH40k has servitors,

Except, that's not a robot? That's one dwarf from the kharadron, which are society of dwarfs that has gone and embraced progress and innovativeness instead of staying with the traditions that brought them into the edge of annhilation.


WH never had those kind of things,

And in truth it did have "robots". While confined within the art, there were quite a few instances of robotic constructs in the empire. Stuff of clogwork, to be specific.

40k and the old world have been here for 30 years or more and were released at a time when thing were more fun, I'm certainly sure they have more lore and more funny things at least for me.

That's some serious goalpost shifting, we've gone from "it has no fun stuff" to "it has more fun stuff" at which point... well, duh? One's a 30 years old setting of 8 editions of main product, 4 editions of rpg. The other is a 3 years old that's barely into the second edition, that has yet to get its 1st edition of rpg.

Asinine? lol, search "Warhammer the end of times".

And yeah, it's asinine. GW has constantly harped about "everything being canon, not necessarily being true." So what if the tabletop wargame got discontinued? That doesn't mean the old world was killed. It still lives within the roleplay. it still lives within the video games that have been licensed and will keep getting greenlit. It still live in the games being played by those that liked 8th, 7th or the previous editions.

But I see I am responding to a fellow spaniard and will desist rather than argue against the wall.
 
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