Age of Worms (Act I All Quiet on the Western Front)

Verbatim said:
Unleashed: I am assuming since Jorun has suddenly screamed out for the death of the creature, you will go with the killing attack.

Resolving round actions now...

Well I didn't think I was due another action yet, as I shot a goblin in Post #117 and Jorun didn't get an attack last round before the goblin stabbed him.

At that point I would hold my attack since there are three melee combatants facing one goblin and I probably couldn't get a clear shot anyway. So if you wouldn't mind removing my attack from the last sequence...
 

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I realized after the combat was over that I had accidentily skipped Jorun, but since he was the one who killed it, I didn't think it was a game breaker faux pas, but due to arrow limitations, consider the action striken from the records.
 

No problem...honestly with so many people attacking goblins, I didn't think I would get around to another attack, so I didn't bother to post one.
 

And I as the overeager DM am guilty of jumping the chain also...

However, feel free to resume posting now to the questions of Jorun, as well as to the motion that caught your eye towards the door...
 

Verbatim said:
If I am going overboard, please let me know, but I do try to give you guys the best image I can, and really just put into words the pictures that pop into my mind through the actions you guys give me.

Quite happy with the descriptiveness you're providing, no problem here. :)
 

Verbatim said:
I realized after the combat was over that I had accidentily skipped Jorun, but since he was the one who killed it, I didn't think it was a game breaker faux pas, but due to arrow limitations, consider the action striken from the records.

I never noticed. I chalk it up to the chaos of battle.

Sometimes I have a hard time keeping track of what's what, so I try to just post whenever I can and/or it feels appropriate, trusting the DM to keep things straight.

I'm an easy-going gamer... As long as things are moving, i'm happy, even if it does mean that I get left behind once in a while...

Ozmar the Easily Pleased
 

Available materials: Overturned table in the dininig area, four medium sized beds in the second story area, the fallen door leading into the foreman's office, the desk in the foreman's office, rusted spears of the goblins, and the partial remains of the benches in the dining area.

Let me know how much or little you want to use and I will adjust the DC from there, as well as who will be the main "maker" and who will be (if any) his assistant in making the badger trot.
 

Well lets see...for guides I think the dining table and the fallen door between the kitchen door and the dining area entrance, the foremans desk to block the open doorway to the foreman's office, and a few of the beds from upstairs to block the hearth area and the stairs, with bench remains to fill any gaps.

As we're not trying for anything permanent...likely just holding the items up as the badgers run out, he'll just try to leave the badgers no other avenues of escape.
 

I guess the one last question I have is do you remove the bodies that are in the living room area before you let the badgers go, or do you leave them where they are? Also, will there be people in the living room area, or will they all be hiding behind the guide walls?

Edit: Disregard above post.,,:) Just went ahead and rolled and you guys passed with ease..:)
 
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Verbatim said:
I guess the one last question I have is do you remove the bodies that are in the living room area before you let the badgers go, or do you leave them where they are? Also, will there be people in the living room area, or will they all be hiding behind the guide walls?

Edit: Disregard above post.,,:) Just went ahead and rolled and you guys passed with ease..:)

Well I'll answer anyway...everyone would be behind guide walls as we'd need everyone to hold them and yes we'd move the (edit: goblin) bodies, probably into the foreman's office for the time being. :)
 
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