Age of Worms & Eberron: Cleric domains

The_Fan

First Post
Just got my Dungeon #125, and was reading through the "Three Faces of Evil" adventure, focusing on how to convert it to Eberron (since I run my game there). I happened upon a problem in the process: Cleric domains.

In the notes for #124, they suggested that in Eberron the Three Faces of EVil would be the Keeper, Mockery, and Shadow. However, that breaks down when you start to consider the cleric domains:

Mockery: Destruction, Evil, Trickery, War
Keeper: Death, Decay, Evil
Shadow: Chaos, Evil, Magic, Shadow

Now, the Greyhawk cleric domains are (ones that characters in that temple have are marked with a *):

Hextor: Destruction*, Evil*, Law, War*
Vecna: Evil, Knowledge, Magic
Erynthul: Chaos, Evil, Trickery*, War*

The only one that really maps is the Mockery. Fortunately there are no clerics in Vecna's temple, so I don't have to worry about that. All that's left to worry about is whether to make the grimlocks dediated to the Keeper or the Shadow.

Also, changing the weapons favored by the various groups will be a pain. At least I don't have to change the Hextorians' tendency to trip with their weapons.
 

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I don't know the module, but these are a few ideas.

Replace the domains as needed. Sub Shadow for Trickery, Evil for War. Requires the most stat changes.

Make them worship the whole pantheon: Therefore, they can choose any two domains of the Dark Six (which should cover it) but have them tied to their churches for any factioning.

Make them heretical sects: The Shadow has a group of assassin-priests who deal in trickery and bloodshed. Other Shadow priests shun them (or make open war).

Run them without change. If a Player calls it somehow (which they shouldn't, since they won't see the stat blocks and war and trickery have very passive granted powers) then say "yeah, strange ain't it" and roll a critical.
 

Well, the "Age of Worms Overload" .pdf for this article is overdue. Perhaps Keith's conversion notes will cover this issue.
 

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