Gideon said:
I guess it is because of power points/didn't think of it. He has a +4 BAB in melee, which at least partially represents training in hand to hand fighting. (I used the pay 3pp/point of BAB method.)
There is some truth to that, and to be honest I'm not sure of the advantage of having some skills in strike. I was thinking at the time that they where needed to avoid AoO but theirs not any AoO in M&M.
Being at work, I'm also away from my books at the moment...
Gideon said:
In the end it is just PP spread too thin to simulate what I think of with a SEAL/Demolitions Expert.
Yeah I know the feeling... All in all I just get the feeling of "If I only had a few more points." Though I see that I've spent more on abilities than you did, but you spent alot more than I did on BAB. (My character has a lowly +1.)
Gideon said:
I could drop a couple feats to get some strike but I think the ones I have right now make sense. I don't really wanna strip out the skills for power points either.
Neither do I... Your feats are good also, I would add more before I subtracted any of those.
Gideon said:
Ability scores are good I think too, above average physically but not amazing.
I think your wisdom is a little low, you met a seal you met a very determined individual... Just insane will power.
Gideon said:
I also would like to have some 'floater' PP for equipment, which I have none of.
I think Pete signed off on this, not sure how many PPs we are going to have but it should be some.
Gideon said:
Opinions Shatterstone, Mister GM?
I guess if I was going to be bold I would show that we need more PP to play with, but I'm not entirely sure its a good idea as alot of us are already a PL or two higher than what he originally wanted...
My real suggestion is maybe to go to a 4:1 skill ratio, this allows us to be very trained but wouldn't effect the max skill level, max BAB, Power level or anything like that.
Anyhow, that's just an idea from the top of my head...