Agents of SHIELD(need one more player)

Ahzad said:
Yep good to see you still around. Spend most of my time over in AEG's Spycraft forums (rpg & ccg) or Mongoose's Conan forum anymore. I've really gotten into those games a lot, now if I could only find some players in real life to replace the members of my group who have left or became unreliable.

I’ve never really did anything with Conan but I've gotten even more Spycraft books but still no luck on finding a game. (So I know how you feel.)

Ahzad said:
Nuke pointed this thread out to me, prolly b/c he knows how much I like this type of genre.
That was cool of him. :)
 

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The spycraft equiptment rule can be used as characters choose special weapons from the SHIELD armory before each mission. However no laser guns, in the ultimate universe SHIELD uses regular weapons. Also I don't own Nocturnals but will allow you to create firearms from the real world.
 



Lt. Daniel Fen
PL 5; Male, 6'1" 200 lbs
Demolitions Expert
Abilitlies:
Str-13
Dex - 16
Con - 14
Int - 16
Wis - 10
Cha - 13

Base Attack Bonus: 4
Melee- 5
Unarmed- dmg 4S
Ranged - 7
Base Defense Bonus: 4
Defense: 17 = 4 base + 3 dex + 10 normal
Intiative: 3

Skills: (E) sybolizes 'expert' skill
Computers 7 = 4 ranks + 3 int
(E)Demolitions 14 = 8 ranks + 3 skill focus + 3 int
(E)Disable Device 11 = 8 ranks +3 int
Hide: 9 = 6 ranks + 3 dex
Know(Tactics/Military Science) 5 = 2 ranks +3 Int
Listen: 6 = 6 ranks + 0 wis
Move Silently: 9 = 6 ranks +3 dex
Science(Chemistry) 5 = 2 ranks +3 Int (not sure which knowledge pertains to bombs(I picked one)
Search: 10 = 7 ranks + 3 Int
Spot: 6 = 6 ranks +0 wis
Swim: 8 = 7 ranks +1 str

Feats:
Point Blank Shot
Precise Shot
Leadership
Underwater Combat
Endurance
Toughness
Assessment
Accurate Shot
Skill Focus(Demolitions)
Paralysis

Powers:
Strike (Source: Training) 3

Devices:
6 'floating' PP for special equipment for each assignment.

Weakness:
Antagonist- Dan's Family of super heros captured and improsoned a super-villan. The bad guy is trying to use Daniel as collateral against his family. (I am thinking some sort of thinker/planner that can get at me with goons from behind bars. But I tried to leave it open ended, oh master of games, so you can do as you please.)


Appearance:
Fairly tall with lean strong muceles, Lt. Fen is a man in excellent condition. A shaved head with a strong nose and hawkish eyes give him a serious demeanor even while laughing. Lt. Fen has black hair (seen from eyebrows) and dark brown eyes.

Personality:
Daniel has the dicipline and attention to detail that gets pounded into soldiers heads in boot camp. His time as a SEAL has taught him of honor, loyalty, and sacrifice. Daniel is competitive but very fair and never a bragard. He beleives very strongly in being a good winner and loser.

History:
Daniel Fen is the only un-mutated homo sapien in his family. His mom can see things 20 miles away, his dad can run at mach 5, his sister can take a gun shot to the head, and his twin brother could lift the family sedan at 5 years of age. Daniel has excelled in school, in athletics, and has been one of the 'cool' kids for most of his life. But to him he was just human. His family loved him but he was always the normal one, a fact his older sister never let him forget.

Joining the navy Daniel quickly became enrolled in the Navy SEALS eventually being recruited into SHIELD because of his excellence of service and strong interest into meta-human affairs. Lt. Daniel Fen has served with SHIELD for close to 4 years.

Dan Retains contact with his family and a strange love/hate relationship to his twin brother, Mark.

(I know the writing part needs a strong revision. But that should do for now.)
 
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Pate Pot Pete said:
Also I don't own Nocturnals but will allow you to create firearms from the real world.

Cool, I'll get the rules over to you some how...

I have one last question: I don't really see to many weaknesses being taken but do you want to use the default rules or the rules in the annual? (Which I feel are vastly superior to the default rules.) Rules

Gideon, I'm rather curious as to why Lt. Fen has no hand-to-hand combat skills? (Strike; Source: training is how I've done it for my character.)
 

I would be interested in this.
The basic concept i'm thinking of is a researcher with forensics and some knowledge of the more "esoteric" beings of the world. (Eternals, Atlantians, Mole people...)
 

I guess it is because of power points/didn't think of it. He has a +4 BAB in melee which at least partially represents training in hand to hand fighting. (I used the pay 3pp/point of BAB method.) In the end it is just PP spread too thin to simulate what I think of with a SEAL/Demolitions Expert. I could drop a couple feats to get some strike but I think the ones I have right now make sense. I don't really wanna strip out the skills for power points either. Ability scores are good I think too, above average physically but not amazing. I also would like to have some 'floater' PP for equipment which I have none of. I guess if push comes to shove and I would reduce the BAB/BDB. I could also take a weakness, maybe Dan's family has gotten some kind of psycho enemy. That enemy is after me thinking that the non-mutant is the achilles heel. Hmmm...I kinda like that. Opinions Shatterstone, Mister GM?
 

I will be using the annual rules, and people remember this is NOT reglar Marvel it is Ultimate Marvel, (for the Eternals reference), also ultimate Hydra, might be rearing its nine heads in this game.
 

Gideon said:
I guess it is because of power points/didn't think of it. He has a +4 BAB in melee, which at least partially represents training in hand to hand fighting. (I used the pay 3pp/point of BAB method.)

There is some truth to that, and to be honest I'm not sure of the advantage of having some skills in strike. I was thinking at the time that they where needed to avoid AoO but theirs not any AoO in M&M.

Being at work, I'm also away from my books at the moment...

Gideon said:
In the end it is just PP spread too thin to simulate what I think of with a SEAL/Demolitions Expert.

Yeah I know the feeling... All in all I just get the feeling of "If I only had a few more points." Though I see that I've spent more on abilities than you did, but you spent alot more than I did on BAB. (My character has a lowly +1.)

Gideon said:
I could drop a couple feats to get some strike but I think the ones I have right now make sense. I don't really wanna strip out the skills for power points either.

Neither do I... Your feats are good also, I would add more before I subtracted any of those.

Gideon said:
Ability scores are good I think too, above average physically but not amazing.

I think your wisdom is a little low, you met a seal you met a very determined individual... Just insane will power.

Gideon said:
I also would like to have some 'floater' PP for equipment, which I have none of.

I think Pete signed off on this, not sure how many PPs we are going to have but it should be some.

Gideon said:
Opinions Shatterstone, Mister GM?

I guess if I was going to be bold I would show that we need more PP to play with, but I'm not entirely sure its a good idea as alot of us are already a PL or two higher than what he originally wanted...

My real suggestion is maybe to go to a 4:1 skill ratio, this allows us to be very trained but wouldn't effect the max skill level, max BAB, Power level or anything like that.

Anyhow, that's just an idea from the top of my head...
 

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