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It is? Darn, I thought it was a touch spell. Sorry.
Round 1: The fight begins.
Caden yells at the robed guy, commanding him to take the acid bolt. He does not. She hides behind Thirian.
Vasintze summons his swarm. (Note: Voda, you didn't specify movement, so I'm going to assume you moved forward. Also, Summon Swarm attacks any living nearby creature, and you're a little too close to Marius and Galathon...I'll let that slide. I posted the map after your action, after all.) The swarm of spiders comes out of the woodwork of the [I]Ragnarok[/I] and attacks the hapless warforged, dealing him 4 damage. It ignores the distraction and the poison.
[sblock=swarm stats]
Spider Swarm
Size/Type: Diminutive Vermin (Swarm)
Hit Dice: 2d8 (9 hp)
Initiative: +3
Speed: 20 ft. (4 squares), climb 20 ft.
Armor Class: 17 (+4 size, +3 Dex), touch 17, flat-footed 14
Base Attack/Grapple: +1/—
Attack: Swarm (1d6 plus poison)
Full Attack: Swarm (1d6 plus poison)
Space/Reach: 10 ft./0 ft.
Special Attacks: Distraction, poison
Special Qualities: Darkvision 60 ft., immune to weapon damage, swarm traits, tremorsense 30 ft., vermin traits
Saves: Fort +3, Ref +3, Will +0
Abilities: Str 1, Dex 17, Con 10, Int Ø, Wis 10, Cha 2
Skills: Climb +11, Listen +4, Spot +4
Environment: Warm forests
Organization: Solitary, tangle (2-4 swarms), or colony (7-12 swarms)
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: None
Level Adjustment: —
Combat
A spider swarm seeks to surround and attack any living prey it encounters. A swarm deals 1d6 points of damage to any creature whose space it occupies at the end of its move.
Distraction (Ex)
Any living creature that begins its turn with a spider swarm in its space must succeed on a DC 11 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.
Poison (Ex)
Injury, Fortitude DC 11, initial and secondary damage 1d3 Str. The save DC is Constitution-based.
Skills
A spider swarm has a +4 racial bonus on Hide and Spot checks and a +8 racial bonus on Climb checks. It uses its Dexterity modifier instead of its Strength modifier for Climb checks. It can always choose to take 10 on a Climb check, even if rushed or threatened.
[/sblock]
Marius shoots these cool-looking magic missiles at the pair of assailants. The man takes 5 damage and a -4 strength penalty. The warforged takes 10 damage and a -4 strength penalty.
Tetenet casts haste on Galathon, Vasintze, Cole, himself, and Gipp. Gipp opens fire with his trusty crossbow on the warforged. It hits, dealing 7 damage. Ariel soars up into the sky.
The warforged charges Marius, using some kind of heavy blow, dealing him [url=http://invisiblecastle.com/find.py?id=1242384]5d6+7=26[/url]. (I posted the link because this is pretty big, and I thought you'd like to know I'm not pulling numbers out of my ***. I normally don't, to stop metagaming.)
The robed guy fires two bolts of shadow at Galathon. One misses. The other hits for 62 damage and he must make a Fort save, plus a massive damage save.
Athelstan's flail misses the forged and dissipates, causing the forged to tell Athelstan his deity is weak. The blindness also fails.
May fires her bolts. They hit and deal 17 damage each.
Thirian hits, but does not successfully curse the 'forged. His intimidation works, though.