Loot (the fun part)
You find a dragonscale amulet, 2 blue potions, a belt designed to hold potions, a rod, 50 gp and a letter of credit worth 2500 gp, on the mage.
On the warforged, you find his greatsword, a ring, and a bunch of adamantine in his body.
Pressing your hand to the mage, you feel a faint pulse. Very faint, but healable.
The air pirates lift off slowly. Soon they are above the city. You see a bunch of people in the street cheering 'Hooray for the Air Pirates!!!'
Then you notice the patrol airship. It appears to be covered in adamantine, bigger than your ship, and mounts 10 ballistae (5 on each side). It does not appear to be as fast, but it is 2000 feet away.
Initiative: We use Thirians, as he is the captain. He gives commands, and I assume you guys obey.
Bad dudes:
1d20+2=20
I'll give XP once you escape from the capital.