Airwalkrr's Eberron Campaign OOC (D&D 3.5)

If there is any more room, I would be interested in playing. I have played in a previoous Eberron campaign that ran for 3 years and am currently playing in one based in Sharn. I have not played any of the published adventures.

I was thinking of a Bard. Either Human, Elven, or Changeling. If you have enough players, that's fine. I can prepare a character as an alternate.
 

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Kyl Collison
Human Soulknife

[sblock=Kyl]

Kyle reached maturity in the lands of Riedra. His family was unimportant, at least that was what he had come to reason. He found huge gaps in his memory quite frequently. He knew only a few things were truth: the Inspired are gods and The Dreaming Dark was his future. Or so he thought and believed.


He woke with a headache nearly every day, sometimes it hurt to even open his eyes. He began to wonder if the Inspired were gods at all, and why the Dreaming Dark acted the way they did. His heart told him that something was wrong, although his mind often silenced those thoughts. He couldn't help but wonder why the Dreaming Dark hated the kalashtar like they did. Kyl himself didn't even know what a Kalashtar truly was. Just a race of inferior people.


Kyl's mind races almost constantly as he began to work his way into the Dreaming Dark. He began to see the Inspired as false gods. He began to view them more as beasts who hunger after knowledge. Yet, he lacked the will to do what his heart knew was right.


It took his first assignment, an assassination of a Kalashtar man, for Kyl to gain the power to leave the life he knew was wrong. He was teleported by a priest, to the location across the sea where the Kalashtar was living. He was easy to find, not many traveled alone. Kyl's mindblade's dull grey flash was the last thing the Kalashtar saw. To Kyl's dismay (and future delight), a mind thrust found him quickly after he slashed at the mind. Kyl crumbled, and awoke exactly as he had fallen. He sat there until he nearly starved, unwilling to return home and unsure as to why they had not already drawn him back.


The wilds taught him much. Knowledge was indeed power, in fact; he had learned the two were the exact same. It did not take the strongest, fastest animal to find a meal. Likewise the most intelligent animals could die if they were not physically strong. Kyl discovered that strength lies in balance. The longer he reflected, the more he discovered how out of balance he was.

He traveled for what seemed like years in the mountains. He had lost count of how many times he nearly died, or figured he should of died. He was beginning to wish the Kalashtar man had ended his life instead of leaving him here to rot. That is, until one starless night he saw distant lights. Lots of distant lights. He silently thanked the Inspired (not knowing who else to thank) and dedicated his next days to traveling toward what he figured was a city.

He wondered into the city, surprised at how warmly they greeted him. He had long ago lost the symbols of the Dreaming Dark and had since rarely even thought of the group. A nice widow took him into her home. He learned that he was in Adar....... the main region of the Kalashtar. Unwilling to leave his newfound comfort, he stayed for nearly a month. The more he learned of the culture, the more his believed his whole land was a lie. The Kalashtar were not evil or terrifying. They were exactly like him. They questioned things, they fought to survive, they learned as much as they could.


He would of stayed longer, until Kyl found the man that had been his intended victim. The man was a telepath, and apparently not a novice. Kyl had barely noticed the older man when he was surrouned by men with menacing looking mindblades. A voice popped into his head, "They are the Shadowblade, our answer to the cause you serve so blindly." Kyl's confusion was evident to everyone, but the telepath knew why the confusion had occured. "So you do not claim the Dreaming Dark any longer?"

Kyl realized he wasn't breathing when the men dissipated their weapons. He heard another word echo in his head, "Leave." Immediately he returned to what he would always consider home, packed his belongings and headed out of the land. Even though he had be kicked out, he left far richer and stronger than he came. He had found a family........ and learned that his life in Riedra was over. [/sblock]

Physical Characteristics: 5'11'' 175lbs He has black hair that hangs slightly below his shoulders, unkept and rather wild looking. He always managed to keep his face clean shaven, which may have been why so many women loved his smile. It has youth to it, he was told. A wise person would notice his eyes, and the darkness that lies there. What should be bright green eyes, is tarnished by the underlying pain in the man.




**edit** My apologizes for how poorly written this is. I was trying to conserve space as well as run off of 3 hours of sleep. I am promptly heading to bed and going to work again in 6 hours. Have a good night (hopefully I can get everything pretty well finished by monday night). Sorry for being the slow one.
 

One final puzzle piece to ask about.

Would you allow me the this feat from Complete Mage


Metamagic School Focus
You are unusually skilled at modifying the effects of a particular school of magic.
Prerequisite: Spell Focus (chosen school) or specialist wizard in chosen school.
Benefit: Choose a school of magic for which you have the Spell Focus feat, or the school in which you have specialized. Three times per day, you can reduce by one level the cost of a metamagic feat applied to a spell of the chosen school. If you prepare spells, you can have only up to three such reduced-cost spells prepared at any time.
Special: A wizard can select this feat as a wizard bonus feat. This feat can be taken more than once. Each time you take it, it applies to a different school.


Purpose behind this is to take this and Extend Spell at first level, to allow Summon Monster to be feasible starting at first level because of the duration.

That's it for the odd stuff from me, that should put my character conceptually where I want him to be.
 

Upon further review, I think I'm going to back out. My 3.5-fu is just WAY too rusty to pull this character off. It amazes me how after not playing the system for a couple years and then diving into the new edition, I've completely forgotten how nearly everything works in 3.x... :blush:

Have fun folks!
 

Megamania and Friadoc, good to have you on board.

Megamania, I'm not allowing spells outside the PH for creation, although at a future time, you could do some research and your dragonmark could "evolve" through the retraining rules.

Oni, you'll have to limit yourself to the PH for feats. I was stretching things to allow you to use Unearthed Arcana (and only did so because I like the book). During the course of the campaign, I will let you join organizations, gain affiliation benefits, and research new feats and spells. You will also be able to take advantage of retraining so you don't need to worry about being stuck with Toughness all your life or something like that.

Friadoc, you are correct. No warforged scouts.

Graybeard, I'm looking for one more since Garyh dropped out. Here is the party make-up to help you pick a class.

Halford - kalashtar psion
OnlytheStrong - human soulknife
Oni - human wizard (conjurer)
Friadoc - warforged rogue
Megamania - human cleric

It looks like there is definitely some interest in this campaign. It will probably be a week or two before I get it started. That will give everyone time to work on characters. I will take two alternates as well if anyone else is interested.
 


STR 14, DEX 12, CON 14, INT 13, WIS 9, CHA 11

Wealth x10 (5d4=16)

lol maybe I should of went the point buy route too.. :) The stats above are not in order.


[sblock=Kyl]

Race: Human
Class & Level: Soulknife 4
Origin: Riedra


Str: 14 (+2)
Dex: 14 (+2)
Con: 12 (+1)
Int: 11 (+0)
Wis: 13 (+1)
Cha: 9 (-1)


HP: 17 (1d10 + 1 con mod + 6 psionic body)
AC: 16 (10 + 4 armor + 2 dex)
Power Points: 2

Saves:
  • Fort: +1 (0 base+ 1 con mod)
  • Ref: +4 (2 base+ 2 dex mod)
  • Will: +3 (2 base+ 1 wis mod)

Attacks:
  • Mindblade: +3 damage: 1d6 crit: 19-20x2
  • Sling: +2 damage: 1d4 range: 50ft crit: x2


Skills:
  • (4+0)x4+4= 20
  • Concentration: +05 (4 ranks + 1 con mod)
  • Hide: +04 (4 ranks + 2 dex mod -2 acp)
  • Listen: +05 (4 ranks + 1 wis mod)
  • Move Silently: +04 (4 ranks + 2 dex mod -2 acp)
  • Spot: +05 (4 ranks + 1 wis mod)


Equipment:
  • 160gp
  • Sling (10 bullets) = 1 sp
  • Chain Shirt Armor = 100gp
  • Tindertwig (5)= 5gp
  • Trail Rations (5)= 25sp
  • Backpack = 2 gp
  • Flint and Steel = 1gp
  • Waterskin = 1 gp
  • Potions of Cure Light Wounds (4)
    --------------------45gp remaining

Feats:
  • Psionic Weapon: +2d6 damage when expending your psionic focus (melee)
  • Psionic Body: +2hp per psionic feat you have
  • MIND MASK
    Your mind conceals some of your traits.
    Benefit: Effects that detect alignment reveal that you are neutral, and detect magic and detect psionics reveal you to be nonmagical and nonpsionic, regardless of your true nature. You also get a +1 bonus on saving throws against mind-affecting spells, powers, and abilities. If you wish, you can suppress the benefit of this feat to reveal your actual characteristics and forgo the save bonus.
    Normal: A creature's aura reveals its alignment and psionic nature.
    Special: This feat does not mask the aura of effects you create or items in your possession, including ongoing spells and powers, as well as imbedded magic or psionic items.


[/sblock]
 
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I'd be interested in one of the Alt spots since you're full up. I've got a spirit shaman that I used for a PbP game that fizzled. I'll redo his stats for your campaign, but here is his background.


Vhir Laerek
[SBLOCK]
Born into a small tribe at the borders of the Talenta Plains, Vhir spent his days ranging far and wide to hunt up food to share with his fellows. While the Last War raged on, his tribe was constantly on the move to avoid nearby battles. His tribe holds to rigid traditions and taboos that ensure the community remains tightly knit and healthy. Their rites are many, including what can and cannot be eaten, where to bathe, what to hunt, and how to honor the spirits.

On a particularly long hunting trip, Vhir's food rations spoiled and became inedible. For days he searched but could not catch anything to eat. Hungry and desperate, he happened upon a fox hunting mice in a field. Though the fox was That Which Can Not Be Eaten, one of his tribe's taboos, Vhir killed it and had his first meal in several days. Feeling great shame for his crime, he buried the bones and fur and scattered the ashes of his fire over it so no animal would dig them up and expose his crime. That night his dreams were fitful as he relived the day through the eyes of the fox up to the moment when he was slain with his own arrow. Every night he dreamed the same dream. When he returned home, his tribe's spiritual leader noticed the change about him immediately. Taking Vhir aside she learned from him the truth. Vhir had broken the tribes laws and would be driven away if anyone knew. Having pity on his plight, she taught him over the course of a season how to speak to the spirit of the fox. When he had learned enough, she sent him away on a quest of atonement. Her instructions were vague, "Live for the Spirit", leaving him more than a little confused but resolute that he will find the meaning of her words and then complete his quest.

He traveled ever westward until coming to Sharn where he worked as a fisherman to afford entry to a lesser college. His strange, primitive superstitions often make him the subject of ridicule. He is slow to anger and weathered their jabs calmly. He can often be seen wandering the halls alone speaking quietly to himself, or rather to his unseen spirit. He is sociable and speaks often to others to learn the traditions of their homeland.

His studies focused on the natural world, biology, botany, and wilderness survival. Many of his classes challenged his long held traditions taught by the tribe and he struggles to come to terms with the lessons presented him.
[/SBLOCK]
 

Megamania and Friadoc, good to have you on board.

*clip*
Friadoc, you are correct. No warforged scouts.

*snip*

It's good to be onboard, I'll have my write up and stats posted today, it would have been done this weekend, but I was knocking out some other projects and blog stuff.

Thanks!
 


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