Airwalkrr's Eberron Campaign OOC (D&D 3.5)

It looks like you're full up. I'd have potentially been interested. I've ran these adventures from start to finish once, a few years ago, and I'm playing in an online game thats using them (although I don't think this was declared in the initial sign up thread). So, anyway, you're probably better off without me.

Dice were hot though: STR 14, DEX 16, CON 10, INT 16, WIS 11, CHA 16

Would have probably gone with a Bard.
 

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Updated Gus



GUS WESTNER
INIT+1 SP30 AC 12 (TO10 FT12 ) AL CN CR 1 HD 8
Med Human Cleric (1) SAVES F+2 R+0 W+4 S10 D11 C10 I14 W14 C14
ATTACKS / DAM
Heavy mace 1d8 +0 melee 20x2
FULL ROUND
Long Sword 1d8 +0 melee 19-20x2 crit
BASE ATT / GRAPPLE: +0 / +0
ARMOR 12(+2 L Arm)
SPEC ATT nada
SPEC QUA
Action Points: 5
Aura (EX): Chaotic Aura
Spells : DC 12+ Spell Level
0 Guidance
0 Light
0 Mending
1 ENTROPIC SHIELD
1 Divine Favor
LUCK 1/day reroll one roll before DM declares result
KNOWLEDGE Add All Knowledge skills to Class skills
Entropic Shield 20% mischance to hit from ranged weapons
Turn Undead (SU): 5 times a day
FACE / REACH 5 / 5
SKILLS (4x4)+4 =20
Conc +2. Heal +4, Know: Arc +4, Know: His +8, Knowl: Rel 4. Know: Planes +3, Lang x2 ,List +3, Search +3, Spellcraft +3 , Swim +1
FEATS
Action Boost: roll d8 instead of d6 for Action Point
Skill Focus: Know: History
TREASURE 5d4x10 /2 = 100gold roughly 35 gold remain
Mace, Heavy (15g)
Leather Armor (10g)
Backpack (2g)
Candles x4 (4c)
Chalk 2 pcs (2c)
Oil x2 pints (2s)
Rations, Trail x3 (15s)
Ink 1oz (8g)
“spellbook” (15g) used as a journal
Traveler Outfit (1g)
Id Papers (real no less!) (2g)
Lantern, Hooded (7g)
Holy Symbol, Wood (1g)
LANGUAGE Common, Elven and Goblin
HOOK “Curiosity killed the cat but I’m no cat. I’m Gus Westner!”
BOOK / PAGE PHB, Eberon Camp, Magic of Eb
NOTES 3.5
Gus Westner is not your average nerd and hates to be referred to as. He is above average (or at least abnormal) to other folks that read a lot. He loves to learn and write. He hopes that he can join an adventuring group to learn from and write about. Maybe even the Korranberg Chronicles will print an ongoing article of his adventures! That would be awesome!

Gus thinks highly of himself and is generally very positive. He feels that his “superior” knowledge of things makes him better equiped than a fighter with a sword (he has much to learn). He is a bit puzzled (even scared) by his strange birthmark that he keeps carefully hidden on his chest. He suspects what it is but has not explored or investigated it to learn the truth.

Gus’ parents run a merchant shop in Clifftop. This shop caters to the adventurers that come through Sharn daily. It was here that Gus first heard of stories of adventures in Sharn, Below Sharn and outside the city. At a young age he began to read stories about adventurers either in books or on the pages of the Korranberg Chronicles. This is how his hunger for learning began.

One adventurer, a young woman that Gus was quite smitten by, was a follower of Ollandra. The matron goddess of luck and at worst cases- over indulgence was his first interaction with religion. Studying further, he found he liked her but also the god of knowledge and law- Aureon. Deciding to follow the Host he took up beliefs that combined the two. His thirst for knowledge along with his desire for being something more than…. Well than himself. Knowledge and Luck became his focus.

His mother always said he very lucky. His father would always say it is the prepared man that is lucky.

Saving for years, his parents raised money to get him into Morgrave University. Here he learned details of history and he began to understand history and how useful it can be. Remembering the adventurers that came into his parent’s shop, he remembered their money also. How rich could he become with his careful and skilled use of history and luck? Indeed…. Very rich.

He is now a senior in Morgrave University. He needs to decide on a subject for his final paper. One that requires field research. Taking his cue from the adventurers he met most of his young life, he heads to the local tavern with his gear…….
 
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Hey, Folks,

I just thought I'd drop a quick update and let you know that I'm working through character generation right now, I honestly didn't think how different this would be without the books on hand, but between I'm working through it, thanks to various sites and e-mail friends with the books on them.

*chuckles*

My brain totally flubbed the whole "almost all your books are in storage 400 miles away" thing.

Anyhow, I'm working through it all and things are well enough. On a side note, Airwalkrr, how're you doing starting HP? Full? Half Die roll? Or?
 

Megamania, to clarify, the only Eberron source material you have access to at character creation is the ECS. Other stuff will be available in the future through various methods. Further, there haven't been any updates to the Aberrant Dragonmark feat that I know of that allow you to pick other spells, Eberron-related or not. I believe they limited the selection of spells for a reason. That said, I have thought about it and I will offer you a compromise on the ancient knowledge spell, if it interests you. I haven't seen any indication of which deity you worship but I am guessing you worship the Sovereign Host as a pantheon. If you are willing to take Aureon as your sole patron (meaning you have to limit your domain choices to Knowledge, Law, and Magic), then I will let you add ancient knowledge to the list of cleric spells you can prepare. This would be in lieu of me granting you a bonus feat (and I honestly haven't decided whether your background warrants one anyway as it was a bit short on details; you could always improve it a little if you like). This is only an option. I thought I would offer it since you seemed interested in the spell and I wasn't sure whether you were taking Aberrant Dragonmark because you liked the idea of the feat (but didn't like the spell options) or because you wanted access to the ancient knowledge spell.

OnlytheStrong, I finally got around to reading your entire character background. Actually, I did not find it poorly written at all. Your style and diction are excellent. However, I did have a few problems with the content. It seems to me that you are describing the life of a Riedran slave who was used as an assassin, sometimes unwillfully, by the Inspired. First, I don't imagine a Riedran would know anything about the Dreaming Dark. Second, Riedrans know the Inspired aren't gods (see SoS 50), merely vessels for god-like beings. Most confusing however, is why the Inspired would use a Riedran human as an assassin, unless you are trying to suggest he was a failed vessel. I cannot find it explicitly stated, but it is definitely implied that the Thousand Eyes are all Inspired as well, so I don't think you are suggesting he was one of them. In short, I'm not sure I grasp your origin story. It seems incredibly implausible that the Inspired would arrange to have a 1st-level character teleported across the sea (to Khorvaire?) to assassinate a high-level kalashtar telepath. And how did he end up in Adar if he was across the sea? Adar and Riedra are both in Sarlona. Finally, your story ends with him in Adar, so how did he get to Khorvaire (where the campaign begins)? I think you are confused about the location of Adar and thought it was in Khorvaire (that would still require a greater teleport spell). Maybe you can clear things up for me.

Selc, I'm not so sure there really are "lesser colleges" in Khorvaire (and for that matter not any that one could afford on a fisherman's salary). From what I understand, Eberron isn't socially advanced enough to have higher education available to those other than aristocrats. That said, Morgrave University is described as an exception that is somewhat more accessible to adventurers due to its interest in artifacts and relics of eras past.

Creamsteak, I'd be happy to have you as an alternate along with Selc, if you are interested.

Greybeard, if you feel so inclined to "nerf" your scores or use the point buy instead you may, but I certainly won't insist on it. Part of the fun of rolling is seeing what you can make of a modest roll and enjoying the good luck when you get a great one. That said, I don't think you'll be outshadowing anyone. The other fighter-type (soulknife) will be dealing plenty of damage with psionic weapon. Since the advent of 3rd edition, I no longer believe ability scores make the character. So many more options are at your disposal that with careful planning even a character with low scores can be phenomenally powerful.

It looks like the final group is composed. Once everyone has finished their characters, I will pick a start date, but I'm thinking next weekish if the stars bode well.

Halford - kalashtar psion
OnlytheStrong - human soulknife
Oni - human wizard (conjurer)
Friadoc - warforged rogue
Megamania - human cleric
Graybeard - fighter type

Alternates
SelcSilverhand - halfling spirit shaman
Creamsteak - bard
 


Megamania, to clarify, the only Eberron source material you have access to at character creation is the ECS. Other stuff will be available in the future through various methods. Further, there haven't been any updates to the Aberrant Dragonmark feat that I know of that allow you to pick other spells, Eberron-related or not. I believe they limited the selection of spells for a reason. That said, I have thought about it and I will offer you a compromise on the ancient knowledge spell, if it interests you.

Looking back at it, you are right. I believe I got the notion of DM discression from one of the early Keith Baker articles they had at WoTC website.

I haven't seen any indication of which deity you worship but I am guessing you worship the Sovereign Host as a pantheon. If you are willing to take Aureon as your sole patron (meaning you have to limit your domain choices to Knowledge, Law, and Magic), then I will let you add ancient knowledge to the list of cleric spells you can prepare.

Yes to Soveriegn Host. I was taking Luck from Olladra and Knowledge from Aureon. Gus' focus is learning and he finds through preparing and through attitude he is also very lucky (thus feats involving Learning and Action points)

This would be in lieu of me granting you a bonus feat (and I honestly haven't decided whether your background warrants one anyway as it was a bit short on details; you could always improve it a little if you like). This is only an option.

The background I gave was short just to give an idea of whom he was. I planned on fleshing it out once I knew if the Dragonmark was okay.

I thought I would offer it since you seemed interested in the spell and I wasn't sure whether you were taking Aberrant Dragonmark because you liked the idea of the feat (but didn't like the spell options) or because you wanted access to the ancient knowledge spell.

I have never as a player or DM played with the Aberrant Dragonmarks and thought I would here. This would have given him something "special" that could be used as a plot device at some point and also explain his unusual interest in learning.

I will simplify Gus a bit more and then flesh out his history in the next day or two.
 

Megamania, that is only my offer for your character as-is. I am a sucker for exciting backgrounds (see some of my other games for some examples). If you had a really interesting concept or story to tell to go along with how he mark has affected him, I just might change my mind. It doesn't have to be pages long mind you, just intriguing.

As an example, one of the more interesting concepts I've seen was recently in my Shatterscape campaign where a player came up with the idea of his character being banished for having used a tome to summon a devil (an imp). It was very simple, but effective, narrated from the perspective of those judging him at the time the crime was committed. I liked it so much I gave him a tome that could summon the imp once per day.
 

I should also note that, on the issue of feats, I am willing to be flexible with considering feats that require you to take them at 1st level. For instance, if someone really wanted to be a warforged druid, I would probably allow the Ironwood Body feat.
 

WIP

[sblock=Slip]
Code:
[B]Name:[/B] Slip
[B]Class:[/B] rogue 1	[b]Starting Level[/b]: 1
[B]Race:[/B] Warforged
[B]Region of Origin:[/b]
[B]Size:[/B] Medium
[B]Gender:[/B] Male Imprint
[B]Alignment:[/B] Neutral Good
[B]Action Points:[/B] 5
[B]Deity:[/B] None selected

[B]Str:[/B] 12 +1       	[B]Level:[/B] 1	[B]XP[/B]: 0
[B]Dex:[/B] 18 +4       	[B]BAB:[/B] +0		[B]HP:[/B]  7 (1d6+1)
[B]Con:[/B] 12 +1       	[B]Grapple:[/B] +1	[B]Craft Points:[/B] 0
[B]Int:[/B] 16 +3       	[B]Speed:[/B] 30'	[B]Stat Increases:[/b]
[B]Wis:[/B]  9 -1       	[B]Init:[/B] +4	        [B]Spell Save:[/B] XX
[B]Cha:[/B]  8 -1       	[B]ACP:[/B] -1		[B]Spell Fail:[/B] 15%

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+5	+0	+4	+0	+0	+0	19
[B]Touch:[/B]	14	[B]Flatfooted:[/B] 15

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+1	+0	+1	--
[B]Ref:[/B]	+6	+2	+4	+X
[B]Will:[/B]	-1	+0	-1	--
[B]Notes:[/B]

[B]Weapon			Attack	Damage	Critical	Range[/B]
Rapier		+1	1d6+1	18-20/x2	------
Shortbow		+4	1d6	x3	60 ft
XXXXXXXX		+X	XdX+X	XX-XX/xX	XXX ft
[B]Notes:[/B]

[B]Languages:[/B] Common, elven, orc, thieves cant

[B]Abilities:[/B] 
Medium size
30’ movement
+2 Armor bonus to AC, but 5% Arcane failure chance
Light Fortification:
  25% chance of Critical Hit or Sneak Attack bonus damage being negated.
Natural weapons provide a 1d4 Slam attack.

Sneak Attack +1d6
Trapfinding

[B]Feats: [/B] 
Mithral Body
Mithral Fluidity

[B]Skill Points:[/B] 4	[B]Max Ranks:[/B] 4/2
[B]Skills		                Total	Ranks	Mod 	Misc[/B]
Appraise (Int)	                +3	+0	+3	--
Balance (Dex)	                +4	+1	+4	-1
Bluff (Cha)	                +0	+1	-1	XX
Climb (Str)	                +1	+1	+1	-1
Craft (trapmaking) (Int)	+4	+1	+3	--
Decipher Script (Int;T)	        +4	+1	+3	--
Disable Device (Int;T)	        +4	+1	+3	XX
Escape Artist (Dex)	        +4	+1	+4	-1
Forgery (Int)	                +5	+2	+3	XX
Gather Information (Cha)	+0	+1	-1	XX
Hide (Dex)	                +7	+4	+4	-1
Intimidate (Cha)	        +0	+1	-1	--
Jump (Str)	                +2	+2	+1	-1
Knowledge (local) (Int;T)	+4	+1	+3	XX
Listen (Wis)	                +1	+2	-1	--
Move Silently (Dex)	        +7	+4	+4	-1
Open Lock (Dex;T)	        +8	+4	+4	XX
Search (Int)	                +5	+2	+3	--
Sense Motive (Wis)	        +0	+1	-1	XX
Sleight of Hand (Dex;T)	        +5	+2	+4	-1
Spot (Wis)	                +2	+3	-1	--
Swim (Str)	                +0	XX	+2	-2
Tumble (Dex;T)	                +7	+4	+4	-1
Use Magic Device (Cha;T)	+0	+1	-1	XX
Use Rope (Dex)	                +6	+2	+4	--
[B]Notes:[/B]

[B]Equipment:		Cost	Weight[/B]
Rapier		        20gp	2lb
Shortbow		30gp	2lb
-Arrows (20)		1gp	3lb
Backpack		2gp	2lb
-Rope, Hemp 50'		1gp	10lb
-Piton (10)		1gp	5lb
-Crowbar		2gp	5lb
-Grappling Hook		1gp	4lb
-Torch (3)   		3cp	3lb
-Sunrod (1)		2gp	1lb
-Lantern (Com)		1sp	1lb
-Oil (2 pints)		2sp	2lb
Pouch, Belt		2gp	.5lb
-Caltrops		1gp	2lb
-Thieves Tools		30gp	1lb
-Chalk (5)		5cp	.1lb
-Flint&Steel		1gp	.1lb
-Whetstone		2cp	1lb
-Tindertwig (1)		1gp	.1lb

[B]Total Weight:[/B]42.7lb	[B]Money:[/B] 6gp 5sp 10cp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	0-43	44-86	87-130	260	650

[B]Age:[/B] 7
[B]Height:[/B] 6'1"
[B]Weight:[/B] 279 Lbs
[B]Eyes:[/B] Black
[B]Hair:[/B] None
[B]Skin:[/B] Dusky Mithral

[sblock=Advancement-template]
L## -> CLASS ## HP: +## (HD+CON+OTHER) SP: +## (CLASS+INT+OTHER) PP: +## (Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a bonus]
SKILL +RANKS, SKILL +RANKS
Feat: FEAT(s)
Spells Known: SPELL
Powers Known: POWER
Other: OTHER NOTES
[/sblock]
[/sblock]

[sblock=Description]
The Ghulra upon the dusky silvery forehead are four lines, even at the top, yet ragged at the bottom as the go left to right, shortest to longest respectively. Its frame is constructed of mithral and wood of a deep umber in hue, yet its movements are surprisingly smooth and graceful for a warforged. Secured to anchor points about its waist are several belt pouches, as well as the three buckle and scabbard of his rapier, all of which are made of a black leather. Attached at hardpoints at his shoulder and lower back is a black leather backpack, over all of which is soft black cloak with a deep hood that hides his face and length that hangs about his ankles.
[/sblock]

[sblock=Background]
“Iteration seven hundred and forty-three,” thought the silvery being within his home. “The count is seventy-three thousand, six hundred and fourteen.”

Although calling the six and a half foot tall crate and its three feet wide by three feet deep dimensions a home would be a grandiose exaggeration. Its interior is full of thick, dry straw that muffles the sounds without, what little there are, and would most likely suffocate a being of flesh with claustrophobia, not to mention driven them insane with isolation.

“Awaiting instruction on standby,” thought the warforged, for that is what it is, within the crate. “Keeping the count until proper unit activation phrase, if phrase is not received evade capture and adapt until found.”

It was the same every day for over two years, only the iteration and count changed, only those numbers kept the warforged’s mind sharp and sane. The ghulra upon its forehead were four lines of unequal length, which started at an even point at the top, but hung unevenly at the bottom with the one upon the left side the shortest with the lines growing longer as they traveled right. The fleshy beings who worked with him before, as he was a male-imprinted construct, dubbed him ‘Slip’, as if the ghulra was a curtain behind which the stealthy warforged would slip and hide.

However, no one had called him that, save for in his memories, in a long,long time.

“Iteration seven hundred and forty-three,” continued the thoughts within Slip’s mind. “The count is seventy-three thousand, six hundred and fifte….”

A noise stopped the fixation of thought on the count; however it continued none the less within Slip’s mind. It was a sharp noise, even through the heavy straw and thickness of the crate, upon which was a date that shows it shipped the day before the Day of Mourning.

“What .. … ..an there’s a cr..e?” Slip hears a voice say, although he cannot make out the words. It is heavy, guttural, with a goblinoid sound to the common. But, then the high thrill of a Halfling joins it. “It’s a b.. ..e, too. Probably . … crown. .nd septer. In th…”

“Something is not right,” thinks Slip to himself. “They don’t sound like those who’d be Eyes and Ears for Cyre.” Quietly, oh so quietly, the warforged slides his rapier from its blackened sheath. Inch by inch, with his movements modest, even holding the blade with his finger tips.

“What wa. ..at?”

“The crate is still closed,” thinks Slip. “So I must wait, what at the ready.”

“Prob…. .ust Rats,” states the more guttural voice.

Slowly the count increases until it reaches seventy-four thousand, two hundred and forty-nine until the front of the crate is opened and a half-orc and Halfling stare in surprise at the armed and resolute warforged inside.

"Seems the games got new content, Bob," says the half-orc to the halfling, while unhooking a heavy mace from his belt.

"Shiney tin, at that, Bob," says the halfling rogue as he uncurls a whip from about his waist. "Shall I cly the jerk?"

Fortunately for Slip, Thieve's Cant is the same in this iteration, as it was thousands of iterations before.

“I see no symbols of nationality,” states Slip. “And I doubt you know the pass phrase, I’m sorry.”

With that simple statement, with perhaps a shadow of regret within his wood and metal frame, Slip slays the first living beings in seven hundred and forty-three iterations and a count of seventy-nine thousand, six hundred and sixty-seven. However, that cannot be his focus, for something has obviously changed during the time he was within his crate, so Slip quickly gathers his gear, as well as inspect that of those who came for him, seeing if there was any intelligence or items of note, before slipping into the rainy dark night in the City of Towers, Sharn.

One of the first adaptations that Slip made was to no longer keep iteration and count, as it only reminded him of what was from before, as he learned of the Day of Mourning, the day that followed his shipping out to Sharn, and he felt it was an unlucky count.
[/sblock]
 
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