Airwalkrr's Greyhawk: Maure Castle IC

Rathan

First Post
Kal-fen HP:68/68 AC:22 Init:+4 F:+8/R:+10/W:+10 DR:3/cold Iron ER:5 (Acid,Fire)

"Well my friends this seems to be one extraordinarily large room.. perhaps we should search it over thus giving us a clear escape for either side of rooms to our left here yes?" Kal said softly and waited for his friends to respond.

[sblock=Abilities Activated Currently]
Seen the Unseen [Least] (Grants see invis. and darkvision for 24 hours)
Fell Flight [Lesser] (Grants flight w/ good manuv. for 24 hours)
Voidsense [Lesser] (Grants blindsense 30ft. for 24 hours)[/sblock]
 
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Vertexx69

First Post
Roshan, AC 30, HP 94/94, DR 2/-, Saves: F13/R8/W6

Roshan nods his agreement with the decision of the warlock and urges Ulan on behind the roguely barbarian's careful steps. The dragoon continues to occasionally close his eyes and stretch his feeling out through the ashworm, to feel any vibrations through the ground not made by the party.

[sblock=Active Abilities:]Aura of Courage
Empathic Link
Tremorsense 60ft
Improved Evasion[/sblock]
 

airwalkrr

Adventurer
Heading west, you see more and more wooden columns, all supporting continued length of black curtains. To the north side, you come to a break, a passageway from which you can once again see the glowing chalice. But from that point onward, it is nothing but wall. After traveling perhaps 50 meters, you come to the end of the columns. The curtains are perpendicular to a dead end in the west. It seems if you want to explore more to the south, you will have to breach the curtains. The cover the entire length of the chamber from east to west.
 

Rathan

First Post
Kal-fen HP:68/68 AC:22 Init:+4 F:+8/R:+10/W:+10 DR:3/cold Iron ER:5 (Acid,Fire)

Kal sighs softly knowing it's got to be done at some point and carefully... and slowly sticks his head behind one of the curtains and if there is no wandering oddity looking to take appendages off he'll wave the rest in behind this particular curtain and have Mapata lead on behind the curtain walls this time.

[sblock=Active Abilities]See the Unseen [Least] (Grants see invis. and darkvision for 24 hours)
Fell Flight [Lesser] (Grants flight w/ good manuv. for 24 hours)
Voidsense [Lesser] (Grants blindsense 30ft. for 24 hours)[/sblock]
 

Thanee

First Post
Justine

Justine is growing more and more tense as they continue to explore the dungeons. At some point, something will happen. They all knew it. It was only a question of where, when and what.

Standing ready, while Kal-fen moves forward, bravely seeking to find out what is behind those curtains, Justine watches over the warlock to react quickly, if needed.
 

Vertexx69

First Post
Roshan, AC 30, HP 94/94, DR 2/-, Saves: F13/R8/W6

Roshan stabs the bottom hemline of the curtains with the tip of his glowing lance. He lifts a large portion high enough so that everyone might see whats on the other side and have a big enough opening for Ulan to carry him and herself through. Once on the other side he will continue to hold the curtain up for the others. listening to Ulan for any movement beyond the edges of the light.

[sblock=Active Abilities:]Aura of Courage
Empathic Link
Tremorsense 60ft
Improved Evasion[/sblock]
 

Voda Vosa

First Post
The half orc moves like a shadow beneath the curtains and explores the reveled area searching for any incoming threat.

Move silently: +13
Search: +11
Dis. Dev: +14

Will take 20 if able.
 

airwalkrr

Adventurer
Although you have seen a number of strange and unusual things since entering the dungeons beneath Maure Castle, nothing could prepare you for what was behind the curtains. Before you lies a massive chamber, lighted by some unusual magic that hangs in the area like a dull glow. But it is enough so that you can see the whole of the chamber easily. In fact, having been cloaked in darkness thus far, even this dim light is a bit taxing upon your eyes. However, as you move into the chamber your eyes begin to adjust and you take in the many marvels before you.

The chamber is incredibly large. If it was carved out the old-fashioned way, it must have taken years to do. And whoever the mason was for the project probably had several successors. The chamber is perhaps 50 meters deep and twice as wide. At either side of the chamber is an enormous raised balcony looking out into the center and lined with numerous stairs. Stairs approach each balcony along the sides. The seating in the balconies could each easily hold fifty people or more.

At the far end of the chamber is a raised area. It dominates the back center area of the room and juts well into the middle of the room. Upon the raised area are three different forms. From this distance, you cannot make out the exact details, but the figures are unmoving. One is on each side and both appear to be standing. The one in the center is seated upon a kind of raised throne and is also a bit larger than the others. It seems this room was once an audience chamber of some kind.

Of immediate interest however, are six ivory pillars that stand before you about 8 meters ahead. They are all spaced about 7 to 8 meters apart from your left to your right. The pillars depict six different people carved in various poses and styles.

[sblock=OOC]It is impossible to take 20 on a Hide or Move Silently check since the two are opposed rolls.[/sblock]
 



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