D&D 5E Al-Qadim Moving Through the Flame

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Harun’s fearless charge sent a spray of water from his steed’s hooves against Lal Qalandar’s back as the bold prince unleashed his blade, sending another serpentine head arcing through through the air. Jumping over lashing tail and ducking under snapping jaws, he laughed into the face of death, his steed snorting as he wheeled it about, ready for another pass. His display heartened Ajan’s men, who drew their own blades and spears, cheering and preparing to do battle.

“Amina’s” ancient blade bit deep into the vertebrae of the hydra, even as the monstrosity lashed and rocked underfoot, challenging the handmaiden’s balance. Any evidence of the black blade’s true power was hidden as the withered head collapsed into the pond. The hydra, like the handmaiden’s true enemy, was a creature of many heads, snapping at one another over the camel’s carcass as often as they snapped at her companions. Divided, they would fall.

Enough black blood was spilled to make drinking from these waters a questionable proposition at best.

Hissing and menacing to keep the large group of House Bakr warriors and Nimar’s rogues at bay a little longer, the hydra’s heads were distracted by the half-orc Husam’s collapse into the water, three snaking after him instinctively. A solid kick from his boot caught one in the chin with enough force to make its bite go wide into the mud over his left shoulder, while another unfortunately bit onto his upraised blade only to recoil in pain. The third, however, bit down hard on Husam’s legs as if trying to swallow him whole; the head’s eyes proved to be bigger than its mouth but it still managed to grab the half-orc champion. (6 piercing damage)

Lal Qalandar’s tabor barely had time to sweep the surface of the water, washing it of dark blood in the dervish’s ecstatic dance before a head snapped at him from above, clutching the dervish’s midsection stubbornly. The pain was fleeting; the hydra’s true objective seemed to be to grasp him, grab him, pin him in its coils. (6 piercing damage)

Thereupon, the shrieking hydra withdrew into the pond, sinking under the waters with “Amina” still on its back, pulling both Husam and Lal Qalandar across the mud and underwater with it. Unfurling in gouts of flame, six hideous new heads formed underwater as the mortally wounded hydra twitched, convulsed, and writhed like a dying serpent. The heat grew so intense that the temperature of the pond water rapidly was heating around those who were submerged, soon blistering and roiling like a boiling pot! (11 fire damage)

Steam hissed on the surface of the oasis pond, obscuring what was happening below its waters from those on shore.

GM: So [MENTION=4936]Shayuri[/MENTION], I’m making the ruling that your blade prevents the hydra from growing new heads from that wound, even though it doesn’t actually have a regenerate trait. Also, you get to choose whether you want to go underwater with the hydra or remain on the water’s surface treading water?

bite attack vs. Husam (AC 17), advantage (Prone): 2d20k1+8 16 misses!
bite attack vs. Husam (AC 17), advantage (Prone): 2d20k1+8 13 misses!
bite attack vs. Husam (AC 17), advantage (Prone): 2d20k1+8 20 hits! bite damage vs Husam: 1d10+5 6 piercing damage and grappled (escape DC 17)

bite attack vs Lal Qalandar (AC 17): 1d20+8 23 hits! bite damage vs Lal Qalandar: 1d10+5 6 piercing damage (believe that’s reduced to 3 by “rage”) and grappled (escape DC 17)

Boiling Pond: Water is boiling, everyone in the water ( [MENTION=4936]Shayuri[/MENTION] [MENTION=20005]Matthan[/MENTION] [MENTION=23]Ancalagon[/MENTION] ), and each creature entering the boiling water for the first time in a turn or starting its turn in the boiling water takes damage: 2d6 11 fire damage. Normal resistance to fire damage for being underwater does not apply cause it’s frickin’ boiling.

Fighting Underwater: When making a melee weapon attack, a creature that doesn’t have a swimming speed has disadvantage on the attack roll unless the weapon is a dagger, javelin, shortsword, spear, or trident.
ranged weapon attack automatically misses a target beyond the weapon’s normal range. Even against a target within normal range, the attack roll has disadvantage unless the weapon is a crossbow, a net, or a weapon that is thrown like a javelin (including a spear, trident, or dart).

Swim Speed & Distance: While climbing or swimming, each foot of movement costs 1 extra foot (2 extra feet in difficult terrain), unless a creature has a climbing or swimming speed. Husam, Lal Qalandar, and Amina are about 30 feet from the pond's shore.


GM: INITIATIVE

Player Group #1
✓Lal Qalandar 17 (grappled)
✓Harun 15
✓“Amina” 15

Monsters
✓Hydra 15

[MENTION=6803188]VLAD the Destroyer[/MENTION] [MENTION=20005]Matthan[/MENTION] [MENTION=6814006]Thateous[/MENTION] back to you!

Player Group #2
Salahuddin & Sinjin 13
Husam 12 (grappled)
Akilah 12

NPCs
Ajan’s men 10
Nimar’s rogues 8

MONSTER STATS

Hydra AC 15, HP 230 203 115 74 44 8
can’t heal 36
# of Heads 7 6 8 7 6 5 4 10
#Fire Breaths used (recharge 5-6) 2
If it takes 25+ damage in a single turn, one of its heads is destroyed/severed

NPC STATS

Ajan's second HP 18 12

Derafsh HP 44 37
 
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Harun grins as he sees the Hydra drag people under water. As if water can stop him.

He charged his horse towards the water, hopping up and putting his feet on the saddle. As he neared the water, he leapt in the air, performing a perfect swan dive into the water, entering with barely a splash, sword first.

Swimming more like a dolphin than a person, Harun moved perfectly under the water, searching for he head that had grappled Husam. The heat was unbearable, but he couldn't let the thing take his friend.

Once found, he slashed at it, his laugh easily carrying under the water as his voice adapted to his new, and perhaps more comfortable, environment.

OOC: movement: dive into the water to attack the Hydra head holding Husam.

Attack: [roll0] Damage: [roll1]

Bonus Action: Hide. Stealth: [roll2].

If you think it's too far to do all this, then he uses his bonus action to dash instead.


Sent from my iPhone using EN World
 


Despite the heat, Harun was at home beneath the water, perhaps more at home than the tribesmen and rogues who'd frequented Hakim Oasis. Despite his steed stopping short of the edge of the hissing pond and bucking back nervously, it was enough momentum to get him close, arcing his body over a sandstone ledge, diving down into the depths illuminated by the fiery light of the emergent not yet wholly formed hydra heads making for a surreal experience. His shamsir slicing through the water with preternatural speed, Harun cut deep into the coils of the head wrapped around Husam, not enough to sever it completely, but enough for Husam to free himself.

The blow was the hydra's death knell. Now, its body only writhes about on instinct, but that instinct is enough to imperil Lal Qalandar about whom the dead coils of the monstrosity tighten, dragging him down toward the pond's bottom!

GM: You killed it [MENTION=6855204]tglassy[/MENTION]!

Now, technically it wasn't your turn. But I'm willing to play a little fast and loose with the initiative in this case because the combat was nearly over, and to keep things moving (since I think [MENTION=6803188]VLAD the Destroyer[/MENTION] may be on vacation), and because it was cool.
 
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OOC: The Sneak attack should have severed the head!

Edit, doesn't matter, he got free anyway.

Harun will swim down to help free Lal before coming up.

Edit again: Rule of cool!



Sent from my iPhone using EN World
 

As Lal Qalandar sinks down with the dying hydra, surrounding by ribbons of boiling water, his presence of mind, removed from the suffering of transitory existence, beholds a strange brass object at the pond's bottom looking like a puzzle box that had been cracked open.

GM: I ruled your Stealth check using "boiling water to hide" auto-failed because the hydra had a home court advantage, meaning its eyes were adapted for exactly this purpose. Even though we cheated a little there :) keeping initiative count going until Lal Qalandar is saved or saves himself.


GM: INITIATIVE

Player Group #1
✓Lal Qalandar 17 (grappled, escape DC 17)
✓✓Harun 15 (acted out of initiative sequence, forfeiting next turn)
✓“Amina” 15

Monsters
✓Hydra 15

[MENTION=6803188]VLAD the Destroyer[/MENTION] [MENTION=20005]Matthan[/MENTION] [MENTION=6814006]Thateous[/MENTION] back to you!

Player Group #2
Salahuddin & Sinjin 13
Husam 12 (no longer grappled)
Akilah 12

NPCs
Ajan’s men 10
Nimar’s rogues 8

MONSTER STATS

Hydra AC 15, HP 230 203 115 74 44 8 0 DEAD
can’t heal 36
# of Heads 7 6 8 7 6 5 4 10

NPC STATS

Ajan's second HP 18 12

Derafsh HP 44 37
 
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(Oops! Still in regular init! Consider this Amina's action if Lal does NOT get free before her next action. :))

The water was too hot, soaking through the aba, scalding her skin...but she could tell that it still had Lal in the coils of its neck!

Amina latched onto the serpentine neck with a hand and her feet and hacked and pried at it...no longer worrying about killing the beast; simply trying to free Lal before he was dragged to his doom! The sword hewed at the monster's flesh, and she wheeled around to kick at it as well, trying to pry the last shred off so Lal would have only the weight of the neck to deal with...not that of the entire beast.

She then disengaged from the sinking carcass and swam towards him to see if he needed more help.

(Going to roll as damage I guess? See if it's enough to hack through. After this she moves towards Lal, and uses a Dash as a bonus action to make sure she can move far enough to Aid his escape roll next turn if need be.)

Attacks: 1D20+9 = [19]+9 = 28
1D6+5 = [2]+5 = 7
1D20+9 = [6]+9 = 15
1D6+5 = [5]+5 = 10


And the bonus action martial arts attack:
Martial Arts: 1D20+9 = [4]+9 = 13
1D6+5 = [5]+5 = 10


Total of 27 damage
 

OOC: Husam takes 17 dmg (6 attack, 11 fire). Current HP: 112


Husam struggles to hold his breath as the beast drags him beneath the surface. The flame on his sword is quenched as it is swallowed up by the water. The blistering heat of the water causes every instinct that he has to tell him to scream. Gritting his teeth and fighting through the pain, Husam holds the scant air in his lungs and tries to break free of the head wrapped around him. His eyes look up to the light on surface that suddenly seems calm and far away only to see Prince Harun dive into the boiling cauldron, blade at the ready, and swimming straight for him. A single slash was enough to weaken the hold of the beast and Husam pushed himself free. He was ready to kick towards the surface when he saw Lal still being dragged to the bottom. Fighting against his need to breathe, he dove down deeper to help his friend. Reaching him, he braced himself the best he could and flexed to pry the beast from Lal.

[sblock=Actions]
If I'm following, Harun freed Husam so Husam should be free to try and help Lal.

Husam is trying to free Lal.

Husam Strength Roll: 1D20+5 = [20]+5 = 25
[/sblock]
 

GM: Between Husam and "Amina", you manage to free Lal from the hydra's death coils. I'm making this post short cause I'm waiting to see what [MENTION=23]Ancalagon[/MENTION] wants to do about the brass object he witnessed at the pond's bottom.
 

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