EPISODE 2: UNINVITED GUESTS
This was even more fun than THE BLACK ROAD.
The party spent some time exploring the small town of Parnast. Parnast was under recent occupation by the Cult of the Dragon, and the town is struggling to recover. The people are grateful for the arrival of the statues and other supplies, but it's unfortunate that the food wagon was lost since these folks are eating squirrels and chipmunks.
A few episodes from now (Bad Business in Parnast), this guy Tove Brandimen is supposed to show up. That will be a “guess who’s the traitor” adventure, and like many TV shows, the answer will be “You, the new guy who allegedly has been with us all along but has never appeared on the show before this episode.” So I introduced him as one of the townspeople here to at least put him on a level playing field with the other NPCs.
Tove explained that a flying castle had once occupied the spot that is now a large crater immediately southwest of town. He was concerned about a creature who now lived in a sinkhole at the bottom of the crater and has been preying on livestock. With a nat 20 on a Nature check, Millie used wilderness skills to determine that a chuul has moved into the sinkhole. I showed them a picture of a chuul from the Monster Manual, and they universally decided that they wanted nothing to do with it and had no interest in going down the sinkhole.
They visited Sylas the alchemist, Chandra Stol at the Shrine of Axes, and Calder the Halfling's Trading Post, and perused their services. Klegg cheated Sylas on a purchase! Tordeck bought some vials of a mysterious blue liquid which he identified as an antidote.
The town had no inn. Sleeping options were either converted stables (shunned by animals because the Cult of the Dragon has kept wyverns in there and the smell lingered) or camping with Azam the caravaneer and his three remaining camels in the ruins of Old Parnast, north of town. Party opted for the ruins.
The party attracted the attention of most of the townsfolk at the Golden Tankard, owned by Raggnar Redtooth. After a contentious discussion between Raggnar and Gundalin Cartwright, the party agreed to go on a hunt in Weathercote Woods to provide game for a feast. Gundalin's callow son Wallace volunteered to join in on the hunt, despite the protests of Raggnar's daughter Elspeth.
In Weathercote Woods, they encountered a debilitating blue mist. Klegg was suffering from its effects, but Tordeck was able to cure him with one of the blue potions.
They spotted a stag in the woods. Wallace tried to shoot it but missed. Prince Thornacious, a fairy, appeared and remonstrated with the party over trespassing and attempted stag-killing. Millie and Tordeck were able to talk him down and make peace with him. Thornacious somehow knew that Klegg had cheated Sylas. This worked out well, As a punishment, Thornacious pointed his tiny E.T. glowing finger at Klegg and unlocked Klegg's hidden wild magic powers. This triggered Klegg’s very first wild surge (butterflies and flowers) and gave him access to his sorcerer abilities. Thornacious then ordered everybody out of Weathercote Woods, but provided a satyr guide, Blassios, and four more blue curative potions.
Blassios led them to a more suitable hunting ground in the Lonely Moor, while criticizing all their feast-planning ideas. There, they spotted a family of giant boars. As they began to take them out, they were ambushed by a pair of gnolls. They were able to slay the boars and the gnolls. Blassios suggests that the gnolls likely served Gralm, a local ettin.
In my ongoing CR experiments, I ran this adventure on max combat difficulty, which seemed to work more or less perfectly for four level 5 PCs. So this fight had two giant boars, three regular boars (which I decided were juvenile giant boars, so the party murdered a giant boar family) and two gnolls who joined the fight in round two.
They returned triumphantly to Parnast with the boars, and the feast was soon underway. This is where the only major plot flaw in this adventure cropped up. The players were certain that more of Gralm’s forces would follow them back from the swamp and attack the town during the feast, which of course is exactly what is going to happen. They wanted to quickly drop off the boars and then immediately head back into the swamp to try to take out Gralm, or at least post sentries around the feast. To avoid complications, I had the raiding party arrive right on their heels and immediately attack, and also removed one of the four “villager in crisis” scenarios from the fight as a concession to the players all insisting they were on high alert, so the villagers would be at least somewhat prepared.
In any case, the town was attacked by a raiding party consisting of a gnoll pack lord, four gnolls, and two giant hyenas. During the fight, an old man got pushed into the fire, a keg fell on a child, and a milking cow wandered into the middle of the melee, but the party saved everybody (well, Blassios saved the cow) and good triumphed over evil.
They were rewarded by Ragnar Redtooth with 200gp for procuring the boars. In addition, Tordeck claimed a Brooch of Shielding from the body of the dead gnoll pack lord. They are now Protectors of Parnast, and all the townsfolk open their homes, so no more sleeping in the ruins. In addition, Blassios delivered a challenge on behalf of Prince Thornacious: the characters must befriend a giant, without using charm magic. If they can do so, they can use 5 downtime days to return to him for a special reward.
Rating: A. The players loved this. There are a deceptively large number of NPCs to introduce and individuate quickly, so this calls for a DM with decent RP skills who can keep track of a fairly large cast. NPCS are funny, situations are clever and varied, and the extra crisis situations add spice to the final fight.
Playing time: Three hours. I added a LITTLE bit of stuff, but honestly it could not have been more than 10 minutes’ worth. How you could get through this adventure in 2 hours as written I have no idea. I guess with a lower-level party the fights would have been shorter – the two giant boars, two giant hyenas, and the gnoll pack lord can absorb a lot of punishment before going down.
NEXT EPISODE:
INTO THE BELLY OF THE BEAST, PART ONE (tentative for Nov 12)
This will be the first departure from Season 5 as we’re going to take a couple of sessions to run this one-shot from Jeff C. Stevens.
Side note: I’m DMing at this charity event (
www.redmonkeytheater.org) for Extra Life on Saturday Nov 4th, and will be running at least some of the short adventures from DDAL05-01: Treasures of the Broken Horde (also not using AL rules). So I’ll include a report on that here (even though it won’t be with this party).