Trainz
Explorer
I need your help answering this little problem that arose tonight:
Party: all good-aligned characters, one of which is a lawful-good cleric.
Situation: The campaign is currently mainly around a single town. There is a thieve's guild that they have dealt with before that sold them info and gear. At one point they had to exit the town but they were hunted down by that town's mainly evil authorities. The thieves have a secret tunnel that leads outside the town, so the party paid for passage through it. They were blindfolded, and led out. The rogue managed to peek at where the outside entrance was.
Later, they used the thieve's tunnel to get back into town. At mid point in the tunnel they were confronted by a lone rogue on guard duty with a wand of fireball. He asked for a password, which of course they couldn't provide, so a short battle ensued. They subdued him, took his wand, and entered the town.
They did what they had to do into town, and came back through the tunnel. This time, a few rogues (one of which is the previous rogue they confronted) waited a hundread feet inside the tunnel. They talked to the PC's, (rightfully) claiming that this tunnel is their own, that they used it without their permission, and that they stole the wand from them. They asked for compensation 500 gp. The players laughed at them. The lead rogue then asked them to follow him to the guild, to which the players laughed at and got their weapons out ready to engage the rogues...
... that's where the game stoped for this week.
Now given their past dealings with the guild, and their alignments, I wonder how I should deal with them if at the next game they kill the rogues (the rogues won't simply say "fine, you can pass..."). Should I penalise them alignment-wise ? If so, what do the rules have for punishment in this instance ?
Thanks for all input.
Party: all good-aligned characters, one of which is a lawful-good cleric.
Situation: The campaign is currently mainly around a single town. There is a thieve's guild that they have dealt with before that sold them info and gear. At one point they had to exit the town but they were hunted down by that town's mainly evil authorities. The thieves have a secret tunnel that leads outside the town, so the party paid for passage through it. They were blindfolded, and led out. The rogue managed to peek at where the outside entrance was.
Later, they used the thieve's tunnel to get back into town. At mid point in the tunnel they were confronted by a lone rogue on guard duty with a wand of fireball. He asked for a password, which of course they couldn't provide, so a short battle ensued. They subdued him, took his wand, and entered the town.
They did what they had to do into town, and came back through the tunnel. This time, a few rogues (one of which is the previous rogue they confronted) waited a hundread feet inside the tunnel. They talked to the PC's, (rightfully) claiming that this tunnel is their own, that they used it without their permission, and that they stole the wand from them. They asked for compensation 500 gp. The players laughed at them. The lead rogue then asked them to follow him to the guild, to which the players laughed at and got their weapons out ready to engage the rogues...
... that's where the game stoped for this week.
Now given their past dealings with the guild, and their alignments, I wonder how I should deal with them if at the next game they kill the rogues (the rogues won't simply say "fine, you can pass..."). Should I penalise them alignment-wise ? If so, what do the rules have for punishment in this instance ?
Thanks for all input.