Storm Raven said:
And other than saying "it doesn't" your argument thus far has no content.
No content? Ok, fine, whatever.
Such a system, however interesting in theory, is entirely beside the point when discussing D&D alignment.
Not necessarily. It seems to work for me.
Every act is not evil. It cannot be - otherwise the game's assumptions on the subject of alignment break apart by the seams.
I think your assumptions of alignment break apart at the seams. Mine don't, and they work within the game just fine.
Clearly, in the context of D&D it is possible to remain good (many NPCs, for example, are clearly labled as such). Hence, such an unworkable "everyone is evil" stance is incorrect under the rules of the game.
Everyone is impure, prone to evil, and unintentionally causing evil in the world does not equate to 'everyone is evil'. As long as we are talking about the rules of the game, would you please read under the spell 'Detect Evil' how evil occurs in a great range of strengths - between 0.2 and 20 or more just on that table. That's two orders of magnitude that is. I think we can account for perhaps there being people walking around with no more than a feather's worth of evil in them, to say nothing of the fact that they might even be positive forces for good registering stunning richter shocks of great bright auras of good for which the little bit of blackness in thier souls is of comparitively small import in thier overall decision making process.
Hussar got it AFAIC. I think I could trust him to play someone who was striving out of his mortal frailty to be something better and get it. Paladins are one of the hardest classes to play right. I've seen pretty good jobs, heard some great lines, but never just an overall bang up oh wow job. I can't help but think that the problem is that most of us aren't cut out to even imagine the motivations of someone like that, so we trivialize them. Different philosophical traditions out there have different notions of how you get to that refined state where you have right understanding, right intentions, right speach, right action, right livlihood, right effort, right mindfulness, and right concentration. We could on another board argue over the insight they have, but this isn't a religion board.
What we can point out here is that I don't know of any ancient ethical tradition that claims right intention, merely 'meaning well', is of such central importance on the subject of what is good and what is evil, what is right and what is wrong, that it overshadows all the others or is even first amongst all considerations. Right intentions alone don't make for right actions, and actions proceeding from right intentions can still be evil even if you didn't mean for them to happen. Innocent intentions don't make for innocent minds. And as far as I know, the law won't excuse your folly just because you meant well.
But we are not talking about "outside the frame of the universe". we are talking about the context of actors within a system making moral decisions relating to good or evil.
I don't see why evil and good should be any radically different of things within a fantasy universe than they are in this universe, and it seems to me that fantasy good and evil is most interesting if it relates to how I see good and evil here.
If, regardless of foreseeability, all acts are judged by all consequences, then we must go through all published products relating to D&D and scratch out all alignments stated as "G" (and probably "N") and replace them with "E". Clearly, this is not what is intended by the design of the game, and hence, it cannot be correct.
And clearly this is not how I've been describing the game either.