Aspect of Veles
First Post
I was inspired by Tarionzcousin's thread discussing alignments in 4E, but decided my post would be more fitted to its own thread.
I was one of the people upset by the reduction of the alignment list, but decided to flow with it for a while.
When I started my new campaign, however, I decided to take another look at it, and eventually just scrapped alignments all together, instead going with an idea partially influenced by an article in an old issue of Dragon, Allegiance.
In my opinion many players feel constrained by their alignment, feeling that they fit into a strict code they know nothing of (at least many of my players), and so many new players, or players with a less role-playing oriented focus, tend to gravitate towards Unalgined in the new edition. My solution was to allow them to build their own code in their heads, but require them to vow allegiance to one power or another, and therefore roughly follow the mandates of that culture while setting out a moral system of their own.
Of course there are characters who do not 'throw in their chips' with any power, but they are not generally trusted, and are considered somewhat of outcasts in civilized society.
This isn't meant as a 'fix' for 4E alignments, simply another take on character morality. It's worked splendidly through two months of gaming in a very politically driven world, but may not work so well with a group of newer or less involved players.
I was one of the people upset by the reduction of the alignment list, but decided to flow with it for a while.
When I started my new campaign, however, I decided to take another look at it, and eventually just scrapped alignments all together, instead going with an idea partially influenced by an article in an old issue of Dragon, Allegiance.
In my opinion many players feel constrained by their alignment, feeling that they fit into a strict code they know nothing of (at least many of my players), and so many new players, or players with a less role-playing oriented focus, tend to gravitate towards Unalgined in the new edition. My solution was to allow them to build their own code in their heads, but require them to vow allegiance to one power or another, and therefore roughly follow the mandates of that culture while setting out a moral system of their own.
Of course there are characters who do not 'throw in their chips' with any power, but they are not generally trusted, and are considered somewhat of outcasts in civilized society.
This isn't meant as a 'fix' for 4E alignments, simply another take on character morality. It's worked splendidly through two months of gaming in a very politically driven world, but may not work so well with a group of newer or less involved players.