rkanodia said:At the risk of getting this thread moved to House Rules, does anyone have an alternate Power Attack mechanic, hopefully removing the calculator part of it, that they'd care to share? I love to 'go all out' (both as a player and as DM), and sometimes I love to 'conserve my strength'; I just prefer to make that decision based on gut feeling and situational observance as opposed to a spreadsheet. I'm considering something like +1d6 damage at the cost of 2 points of damage to the user (whether the attack succeeds or not), with no penalty to the attack roll, or perhaps a damage bonus usable X times per day. If someone already has tested a similar mechanic, I'd love to hear about it!
You could always steal the feats from Neverwinter Nights. This gives you a simple -5 to hit and +5 to damage. Great boon at lower level, not as good at high level, much simpler to calculate. They also added an Improved Power Attack feat that changed it to -10/+10, though I think you needed +6 BAB to take it.
And I used All Power Attack, All The Time as a DM last night to great effect. The party needed to kill off a troll and his goblin henchmen. THe troll had a huge greatclub that he swung around with wild abandon. The barbarian flew into him, and they started pounding on each other. Describing the misses was a lot of fun

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