Tonguez
A suffusion of yellow
So way back in the earliest runs of D&D all weapons did d6 damage* as a dagger thrust to the vitals, a sword across the gut, or great club bashing a head all had the same ability to wound and kill. A goblin with a dagger was as much a threat as a orc with a great sword and it was the characters inherent attributes and ‘skill’ that determined combat effectiveness not damage dice. More importantly weapon choices wasnt determied by damage output but rather be based on character concept - a quick dagger fighter, a mighty swordsman, a cautious halberdier.
So has anyone tried to reintroduce this system? I think its even more viable now that 5e has an advantage/disadvantage system (eg polearms get range advantage, daggers get a advantage when using dex)
So has anyone tried to reintroduce this system? I think its even more viable now that 5e has an advantage/disadvantage system (eg polearms get range advantage, daggers get a advantage when using dex)