No more than we need to assign hierarchies or weights to Good/Evil and Lawful/Chaotic. How do you differentiate between someone who believes in the sanctity of law and will follow it, but who won't die to preserve it... versus someone who will?Celebrim said:Some of those allegiances are more important than others. I won't die to keep B5 from being disperged, but I'd certainly die to protect my wife. Do we need allegiance heirarchies? Do we need to assign weights to allegiances?
No more than we have debates over whether someone is being "good" or lawful" already. At least in my group (and IME), if the GM feels that the player is stepping out of character (on issues of alignment or any other thing), s/he asks the player if the behavior is accurate to the character. The player then either changes it, or affirms it.understanding of greater complexity than D&D's system, but in the end I think you'd still end up with people having debates over whether or not someone was being true to his allegiance.
And? Allegiances don't change the paladin much, but they sure give a nice handle for a rogue and ranger, who is otherwise rather mistreated by the current alignment system.Take the often debated example of a Paladin. Does it really make it any simplier to say that a Paladin must have an allegiance to a code of honor (law), and a set of benevolant moral virtues (good)? Aren't we still going to debate what that means and where the lines between just and unjust, honorable and dishonorable lie?
Frostmarrow said:If you try it out, please let us know how it worked out and what obstacles you ran into.![]()
Celebrim said:I'm not sure you can have an allegiance to The Truth [...] But, since you ask, don't you know, it is a force of Good and Liberty: 'The Truth Will Set You Free'.
Crothian said:Getting rid of alingmenst will effect your D&D game. How will you handle the alignment restrictions of classes? Howe will you handle the Evil and Good descriptors of spells? How will you handle the alments charged weapons? Will you redo all the gods aligments and give them Allegiances as well?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.