TheSword
Legend
I'm interested to know how EN Worlders run hp knowledge in their games? Are players aware of current health of foes and if so to what extent?
What impact does this have on your game and why do you like it... if indeed you do like it? What would changing the method do to your games?
For the purposes of the thread I can see four main ways of sharing that information.
1/ HP information is freely shared, for instance when a VTT token has the hp displayed on it, or where players are round a table and can see the DM's pad and the score is openly discussed.
2/ HP information is hidden by a bar on a VTT token or some other way of indicating proportion is used. Harder to do around a table granted.
3/ HP information is conveyed by various thresholds like 'bloodied' or at 'deaths door'. It doesn't really matter where these are set but they might represent half hp or down to their last 10% or quarter.
4/ HP information isn't shared. Players have no idea how many hp the creature might have aside from their own calculations and knowledge of the game.
What impact does this have on your game and why do you like it... if indeed you do like it? What would changing the method do to your games?
For the purposes of the thread I can see four main ways of sharing that information.
1/ HP information is freely shared, for instance when a VTT token has the hp displayed on it, or where players are round a table and can see the DM's pad and the score is openly discussed.
2/ HP information is hidden by a bar on a VTT token or some other way of indicating proportion is used. Harder to do around a table granted.
3/ HP information is conveyed by various thresholds like 'bloodied' or at 'deaths door'. It doesn't really matter where these are set but they might represent half hp or down to their last 10% or quarter.
4/ HP information isn't shared. Players have no idea how many hp the creature might have aside from their own calculations and knowledge of the game.