HP Dreadnought
First Post
LOL! Somebody else took exception to that comment and got in faster than I did.
Kamikaze Midget said:If the fighter is going to use his at-will power over and over again every round, it's going to be boring.
Your choices are too similar: stunned versus slowed, staggered, or -2 AC. If the only choices are that similar and dull, I would say you have a point.Andur said:Once again I think the limits of predesigned FIRST level PC's get in the way of honest assessment.
Let's just make up a few "possible" at will powers for our Warhammer wielding Fighter:
1) ATK v Fort, X+Str Damage, Target is stunned until Fighters next turn
2) ATK v Ref, X+Str Damage, Target is slowed until Fighters next turn
3) ATK v Wil, X+Str Damage, Target is staggered until Fighters next turn
4) ATK v AC, X+Str Damage, Target suffers a -2 AC penalty until Fighters next turn
5) ATK v AC X+Str Damage + Y damage.
Now we'll say you get to pick two of those 5, heck take all 5, which one are you going to use EVERY round?
Darkthorne said:<crying from laughing so hard> Yup, this one is very funny! You think people would be happy their mage of choice isn't pulling out a crossbow and hoping their god of choice was watching at that moment to let them roll a 20!
CinnamonPixie said:Well at least in 3.5 I CAN do something else other than the one or two per day and per encounter spells than "magic missile, magic missile, magic missile"...
Except that 3.5 worked pretty damn well, so saying '3.5 did X' is an excellent rebuttal to 'X doesn't work'.Wolfspider said:Thanks! Your little declaration here put into words perfectly the reason why I feel irritation whenever someone trops out v3.5 to defend some aspect of v4.0.
Doing the same attack every round is exactly what fighters did in practice in 3E.
In 4E you're going to have a choice among several per day, per encounter, and at will powers.
4E is doing something to expand a fighters options by quite a bit.
Remathilis said:However, there will be plenty of times a "basic attack" and a power are roughly the same thing: (cleave when there are no adjacent foes, for example) and basics seem mostly so you can't stack a at-will power with unique situations (charge+bull rush+tide of iron=flying foe). Also, there will be plenty of times you can't use your at-wills (neither at-will works if your using a bow to strike a flying foe). Lastly, we're not 100% sure what role feats will play into creating or augments combat situations.
hexgrid said:3e is the baseline of comparison for the majority of the EN World community, and before the 4e announcement, it's game of choice. So because 3e already has the EN World seal of approval, it's not unreasonable to assume that aspects of 3e carried into 4e will also meet with approval.
CinnamonPixie said:Well at least in 3.5 I CAN do something else other than the one or two per day and per encounter spells than "magic missile, magic missile, magic missile"... And frankly, being able to do it at will every round of every minute of every combat, all day long is just pathetically cheap and stupid.
Let's face it, NO good fantasy book has ever seen a party so well stocked, prepared, safe, etc that they didn't have concerns about their equipment and the need to rest to recoup and recharge and prepare for upcoming challenges.
Taking that element out of the game cheapens the entire feel of an adventure by likening the grueling encounter-by-encounter exploration/clearing of a dungeon/ruins/whatever to being a 2-hour movie without the need for anything resembling reality and/or sensibility. You may as well have arrows that never run out by default and a seeming endless healing... oops, never mind I guess that last one they've already made steps towards including, haven't they?
*yawn*
so instead of thinking and planning and doing all that "investment into my character"
I can sit back and play playstation during the combat and roll the to-hit and damage dice mindlessly doing the same magic missile over and over and tune in when combat's over - after all, it's going to be nothing but the same old thing over and over - and silly powers names and abilities names or not - that's not "more fun."
More power doesn't mean it's more fun....
And D&D has always been a character-driven game, it was made to recreate the adventures of the great fantasy novels those were rich in combat and magic and powerful artifacts and monsters - but they were dominated by the stories of the characters that used and/or fought those elements.
Ripping out the "little things" that allow a Wizard a lot of flexibility to slim down the list to a mindlessly simplistic limited choice list is not "more fun" to me... even if I can do more damage and do magic missile until I've whittled chessboard piece out of what once was a mountain.
Where's the "caution" the "planning" the risk!?
Yeah it sucks to have a character die, or to go really big in a combat to realize it was a trap, a ruse to do just that - sap your strength, but that's part of the evil genius of the evil bad guy. Knowing it could happen and trying to plan and account for it and all that epic heroic wisdom that comes from knowing the fight isn't always as simple as it seems and not always the goal (such as the ruse fight to sap the party before the real fight begins) is part of what it means to be a hero and an adventurer. If you have no fear of running low on anything or no risk of over exerting yourself there's no reason to bother restraining and therefore no reason to bother playing - there's no challenge when you have limitless power to eventually whittle down your enemies with - at that point it becomes a game of lucky die rolls to hit and to do more damage as a pathetic over-hyped power-gamers war of attrition - and nothing else.
Kamikaze Midget said:That's screamingly disengenuous.
We've had nearly a decade of people who have been fixing what they've seen as wrong with 3e.
If 4e keeps what's wrong with 3e, not only will it STILL have a problem, it will ALSO have the problem of having been given the opportunity to FIX the problem, and squandering it.
3e's flaws are not accepted canon. 4e's flaws will not be, either.
dren said:This is one of my few complaints about 3.X system, it may cost a lot of feats / items to get really good at a combat maneuver, but once you have them it's in the players best instance to keep repeating the action...as the benefit is fantatastic (i.e. disarm, trip, etc...) But what is best for the character, is boring because, well, it limits the players creativity because they know the numbers and most will use those numbers to get advantage in any given circumstance, and few players (in my experience anyway) will pick a maneuver because its cool vs one they believe will succeed.
It's one of my hopes of the new system that nasty but effective maneuvers will be limited to encourage PC ingenuity, without skimply replacing it with easy to kill monsters that provide limited challenge. Lots of maneuvers sounds cool, as long as it doesn't slow down combat because players need to look through lists. Right now its only bad for PC spellcasters that don't know spells....