Technik4 said:
You still have the "not greater than 1 gp" requirement. Was there a specific spell (or group of spells) that you didn't want the sorceror to be able to access? The only ones I think of off the top of my head are Identify and Stoneskin.
It's more of a flavor issue than anything - they use the power of their words, not crude material aids. It also cuts out
raise dead and similar,
restoration,
secret chest and a number of other vaguely inappropriate spells.
Damn. It also cuts out
protection from spells, which seems like a very sorcerer-y high end spell.
It may be a bad idea, and something to drop from the description. Anyone want to comment on this?
Profession should probably be on their skill list (I think all the core classes have it).
All except the barbarian and fighter. But truthfully, I just missed it.
While their magic comes from force of will and their voice, it still seems to me the class could benefit from perform. These are hyper-charismatic individuals so artistic expression is probably the norm, plus perform isnt a powerful skill (usually taken for flavor), and it fits nicely. I can see perform being on the list if intimidate is.
If perform included things like extemperaneous and public speaking, swaying a crowd of senators, and so on, I'd go with it in a heartbeat. But those things are handled by Diplomacy

.
Perform is something they would do well at (due to CHA bonuses), but it's not something that would be integral to an armoured spell caster.
There is a minor disagreement between your "special" and the actual powers the sorceror gains (you mention still spell at 5th).
Oops! Thanks, that will be corrected.
Some of the benefits (and detriments) of this class you may not have realized:
No problem casting during a grapple (except the usual concentration check) or while tied up, a sorceror would have to be gagged to stop them from casting spells.
Believe me, I'm aware of this

. In my current campaign, I have a variant type of spell caster called an
esper who requires nothing but concentration to cast spells. The
esper ni the group got caught in the stomach of a tendriculous (sp?), was paralyzed, and proceeded to gut it from the inside magically. It really drove this ability home for me

.
It's reasonably well balanced out by...
Cutting off a sorceror's tongue puts them at a severe disadvantage. I mean, it puts anyone at a severe disadvantage, it just totally stops spellcasting from a sorceror, whereas others can work around it (silent spell). [This isnt a flaw or anything, just found it interesting]
Yeah. In fact, one of the historical atrocities I'm considering in the distant past of the setting was an enemy who enslaved sorcerers by cutting their tongues out and making them into
silent courtesans and whatnot.
Polymorphing into other forms and casting spells seems impossible? I don't know if Natural Spell would allow their grunts and growls to count as a vocal component.
I would probably rule that it did. In general, I see the verbal components as being subject to the same strictures as for a wizard, except that the sorcerer can't eliminate the sound with silent spell.
Have you thought if whether the 1 level restriction on non-favored schools should only affect when you can take the spell? For instance, my evo-sorceror decides to take Cure Lt Wounds at 4th level.
Every spell has a school, even clerical spells

. Cure Light is a conjuration spell; even if it wasn't the favored school, the sorcerer could take it as early as 2nd level.
Since it is not of my favored school, I cast it at -1 caster level (I think this is what you meant by 1 less sorceror level) it would heal 1d8+3, but would only use a first level slot for me.
This is how it works, yes.
My quibble (and it is rather minor) is should the sorceror take the caster level hit as well as not being able to take the spell for a long time?
That's a good question

. Personally, I think it works fine in practice; one level of reduced effect is rarely truly horrible

.
Compare this to a sorceror wanting to take say Spell Immunity, a 6th level cleric spell. A cleric would have to be 11th level to cast this spell. A sorceror would have to be 14th level to learn the spell, and even then would only cast it as a 13th level cleric.
The sorcerer could take it at 13th level if it was a non-favored school; 12th if it was the favored school.