Does anyone use alternative tables for the "Reincarnation" spell? It seems like an obvious idea that druids from different areas would be able to resurrect people into different forms, but (maybe just 'cause it's such an obvious idea) I've never seen any alternate resurrection tables provided with any supplements.
I have to say that I prefer the 3.0 rules for Reincarnation, as well -- it's more fun to have a PC (possibly) transformed into some kind of animal or monster than to have them always transformed into a humanoid, like in 3.5. Obviously it leaves things much more open to chance -- it's pretty good to turn into a Centaur or a Sprite and pretty bad to turn into, say, a Badger or something -- but I like the added "weirdness factor."
Here's an alternate resurrection table I came up with for my EGYPTIAN ADVENTURES/AFRICAN ADVENTURES campaign I'm running...
1-3 Badger
4-9 Crocodile
10-13 Hippopotamus
14-17 Boar
18-25 Serpopard
26-28 Dryad (I guess they could be a palm-tree Dryad or something)
29-32 Vulture
33-42 River Spirit Folk
43-46 Asari (Green-Skinned) Gnome
47-48 Falcon (Eagle)
49-58 Gnome
59-78 Human
79-80 Leopard
81-82 Owl
83-85 Ngoloko (African half-orc from AFRICAN ADVENTURES)
86-88 Gnoll
89-90 Troglodyte
91-96 Hyena
97-99 Large Poisonous Snake (Viper)
100 -- player's choice
I tried to replace a humanoid with a humanoid, and an animal with an animal, and to use the same CRs as the creatures in the 3.0 table (though it's not 100% -- the Serpopard is an animal, and it replaced the Centaur, which has hands and can wield weapons, cast spells, etc.). Actually, my table is a little stingierr than the 3.0 table, since Gnolls and Troglodytes aren't as powerful as Sprites and Pixies (well, depending on what you're going for, I guess).
Has anyone else made tables like this?
Jason
I have to say that I prefer the 3.0 rules for Reincarnation, as well -- it's more fun to have a PC (possibly) transformed into some kind of animal or monster than to have them always transformed into a humanoid, like in 3.5. Obviously it leaves things much more open to chance -- it's pretty good to turn into a Centaur or a Sprite and pretty bad to turn into, say, a Badger or something -- but I like the added "weirdness factor."
Here's an alternate resurrection table I came up with for my EGYPTIAN ADVENTURES/AFRICAN ADVENTURES campaign I'm running...
1-3 Badger
4-9 Crocodile
10-13 Hippopotamus
14-17 Boar
18-25 Serpopard
26-28 Dryad (I guess they could be a palm-tree Dryad or something)
29-32 Vulture
33-42 River Spirit Folk
43-46 Asari (Green-Skinned) Gnome
47-48 Falcon (Eagle)
49-58 Gnome
59-78 Human
79-80 Leopard
81-82 Owl
83-85 Ngoloko (African half-orc from AFRICAN ADVENTURES)
86-88 Gnoll
89-90 Troglodyte
91-96 Hyena
97-99 Large Poisonous Snake (Viper)
100 -- player's choice
I tried to replace a humanoid with a humanoid, and an animal with an animal, and to use the same CRs as the creatures in the 3.0 table (though it's not 100% -- the Serpopard is an animal, and it replaced the Centaur, which has hands and can wield weapons, cast spells, etc.). Actually, my table is a little stingierr than the 3.0 table, since Gnolls and Troglodytes aren't as powerful as Sprites and Pixies (well, depending on what you're going for, I guess).
Has anyone else made tables like this?
Jason
Last edited:


