Evilhalfling
Adventurer
Paul Hamm (continued)
Troll appears - looses initative,
paul takes 5' step foward, casts augmented Charm -
Troll Fails! dc 14 will save
he is now charmed for the next 6 hours -
the troll is slow on the uptake and usually ignores the enemy the first round
Paul takes up full defense actions and moving to the far side of the troll. The next four fights are just slight variations of this, never giving an opponent a full round of attacks, or a charge. Paul takes 5 dmg from a bugbear, and is sickened by the ghast's stench but his mighty troll protector cleans up the enemies - paul takes a psionic strike to finish off the minotaur, one bugbear and the next troll, then uses a dissapating touch (disingration damage) as a coup de gras for the other troll.
At the end of the 2nd cycle he is at 48 hp and 3 psp
He might last the next 3 cycles, but he will eventually fall. He takes hits more often than the dwarven fighter but his flexiblity with charm and levitate make a good bet to take home the gold.
Troll appears - looses initative,
paul takes 5' step foward, casts augmented Charm -
Troll Fails! dc 14 will save
he is now charmed for the next 6 hours -
the troll is slow on the uptake and usually ignores the enemy the first round
Paul takes up full defense actions and moving to the far side of the troll. The next four fights are just slight variations of this, never giving an opponent a full round of attacks, or a charge. Paul takes 5 dmg from a bugbear, and is sickened by the ghast's stench but his mighty troll protector cleans up the enemies - paul takes a psionic strike to finish off the minotaur, one bugbear and the next troll, then uses a dissapating touch (disingration damage) as a coup de gras for the other troll.
At the end of the 2nd cycle he is at 48 hp and 3 psp
He might last the next 3 cycles, but he will eventually fall. He takes hits more often than the dwarven fighter but his flexiblity with charm and levitate make a good bet to take home the gold.