Alternate Star Trek

garrowolf

First Post
I'm working on a short story(ies) about an alternate Star Trek. Basically I am trying to fit the Star Trek universe in the Tech Levels I have worked out. The problem is that the Tech level in Star Trek is too high even for the writers. They were always having problems with it and they had to come up with a lot of stupid ways for it to not work at that time.
So anyway I was thinking about it when I was watching the new Star Trek movie (which I hate with a passion) and I wanted to create an alternate Star Trek that not only fixes alot of the things that don't make sense but also mix it into my tech level break down.

Here is the tech level list for reference:
Nexus Tech Levels - Nexus D20 Wiki

I want to put Star Trek Enterprise at the early Hyperdrive age. I want to move slowly into the other tech levels but I'm not sure how fast.

Now some of the things that I am trying to fix is that it would be based more on modern naval traditions. For instance the bridge would not be on the top of the ship.

I want to have enlisted and officers but I'm not sure what ranks should do what on a ship. Does anyone know of a good site that would break that down?

Also if anyone has an idea on how to make Star Trek make more sense throw it in.
 

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I want to have enlisted and officers but I'm not sure what ranks should do what on a ship. Does anyone know of a good site that would break that down?

Well, the Star Trek wiki, Memory Alpha has probably the best breakdowns even if it is a bit scetchy at times. Here's the crewman page and at the bottom is links to other ranks in order: Crewman - Memory Alpha, the Star Trek Wiki

Or then you could try to find how the ranks in modern navies work...
 

The way to make Star Trek "make more sense" is to consider it social science fiction rather than hard science fiction (where you find more realistic/plausible technological speculation ).

(I say this as a lifelong fan of the series, who happened to love the 2009 movie!)
 

I want to have enlisted and officers but I'm not sure what ranks should do what on a ship. Does anyone know of a good site that would break that down?

Wikipedia: List of comparative military ranks - Wikipedia, the free encyclopedia


Also if anyone has an idea on how to make Star Trek make more sense throw it in.

One answer is to just get rid of the technology that's a problem. Getting rid of replicators and teleporters is probably the easiest fix. Make sure you don't allow the holodeck, either. If you dont' want to get rid of these things entirely, you can make them severly limited. For example, a replicator can make only a fixed number of very simple chemical compounds (probably a carbohydrate, a protein, and water). A teleporter could require a lengthy scanning process before it can be used, which much be repeated each time. Both require extreme amounts of energy that would hamper other systems if used to often. Limiting fuel/energy in general would also help you stop a lot of OTT tech solutions.

Another good trick is to simply make things take a much longer (and realistic) time to complete. Need to reconfigure the weapons to a new frequency? Fine, but it will take two weeks (not two hours) and a number of new parts to do it. Something is damaged in battle? Sure it can be fixed, but the ship will need to sit in spacedock for a month. Drop the concept of "I can do it as fast as I think it" and watch the problems start to backlog.
 


I found your tech levels... disturbing. You identify the Iron Age as the Steel Age, when steel wasn't common until your next level (the Gunpowder Age). Mecha are fantasy. No one will build them as they are much too big. Too much target for not enough firepower or armor. And they are way too fragile at the joints. You have people colonizing extrasolar systems with FTL ships, then they invent low warp speed ships. Low warp speed ships are slow!

As for getting Trek to make sense? Forget it, can't be done. Every time fans have tried they just find more things that contradict each other. As was said above, just consider it fantasy.

So just what do you intend to do with this/these story(s)? I hope you don't think you can get them published anywhere.
 

The earliest known production of steel is a piece of ironware excavated from an archaeological site in Anatolia (Kaman-Kalehoyuk ) and is about 4,000 years old.<sup id="cite_ref-16" class="reference">[17]</sup> Other ancient steel comes from East Africa, dating back to 1400 BC.<sup id="cite_ref-17" class="reference">[18]</sup> In the 4th century BC steel weapons like the Falcata were produced in the Iberian Peninsula, while Noric steel was used by the Roman military.<sup id="cite_ref-18" class="reference">[19]</sup> The Chinese of the Warring States (403–221 BC) had quench-hardened steel,<sup id="cite_ref-19" class="reference">[20]</sup> while Chinese of the Han Dynasty (202 BC – 220 AD) created steel by melting together wrought iron with cast iron, gaining an ultimate product of a carbon-intermediate steel by the 1st century AD.<sup id="cite_ref-needham_volume_4_part_3_563g_20-0" class="reference">[21]</sup><sup id="cite_ref-gernet_69_21-0" class="reference">[22]
</sup>

Yes I know Mecha are fantastic but the tech levels are for conversion of many different settings, not just hard science fiction settings.

Warp is not necessarily slower or faster then any other Stardrive. It depends on what setting you are using. The reason that I am placing it where it is is because in nearly every setting I have read about any kind of spacial warp like a warp drive requires antimatter engines. Hyperdrives are usually attached to fusion engines of some kind. This implies that warp drives take a lot more power then hyperdrives. Therefore they require and exist in a higher tech level.

I think that the writers of Star Trek have gotten very confused about tech levels and have warp drives occurring too easily and too early. This is one of the main problems with the setting. It is too powerful and it gives the writers headaches trying to come up with situations that are not too easily solved.

Honestly the Transporters are the biggest problem in Star Trek. They can do too much with them for the setting and they are not even using them to their total advantage. They could really break the setting if they did so.

I know I can't get it published. I may put it up on a fansite somewhere for fun.


 

One of the things I am thinking about doing is using the Hyperspace as described from Honor Harrington series. Basically think of the Hyperspace from Babylon 5 but give it different compression ratios and different levels.

Basically the compression ratio for one level may be 1000:1 so if a ship is traveling at .2 c then it will be going 200c relative to normal space.

So then you could have ratios for different levels such as 500, 1000, 2000, 4000, etc. Then it depends on how mush inertial compensation and shielding you have which will determine your actual speed.

So then you can combine Warp Drives with Hyperdrives and go faster then light in Hyperspace in a sort of Transwarp Drive. So instead of going .2c you might go 214c x 1000:1.
 

Basically think of the Hyperspace from Babylon 5 but give it different compression ratios and different levels.
The creator of B5 said that hyperspace works at precisely the speed of plot. ;)

B5 was great because while they made an effort to make the tech superficially realistic they also admitted from the very beginning that the plot was always number 1. If the plot required the tech to bend over, it did.


The problems with making Star Trek believable are multiple, connected, and hard to disentangle:
1. To create a society of non-capitalistic space explorers a number of reality breaking techs were invented.
2. Since each of these techs was by itself reality breaking each of them had to have boundaries created, a feat which usually involved more impossible tech.
3. This resulted in a cascade of invented tech, all interconnected.
4. Because of this any attempt to fix one of them must fix all of the ones connected to each one of the others connected to them.
5. FTL, replicators and deflector shields (among other things) are unfixable, and the core of everything that Star Trek is.
6. To fix Star Trek you need to break Star Trek, resulting in no Star Trek.

But that's if you want to make it completely realistic. Acceptable breaks from reality are many if you just want to make it look good. Superficially.
 

The problems with making Star Trek believable are multiple, connected, and hard to disentangle:
1. To create a society of non-capitalistic space explorers a number of reality breaking techs were invented.
Nah, the first supposition was that there would be a society of non-capitalistic space explorers. The technology wasn't invented to create that, the technology was added afterward, and often for no other reason than to dodge the restrictions and conventions of television production.

Take the transporters for example. They were invented simply as a means to move characters from one place to another and avoid expensive model shots of shuttles, planets, etc. Warp drive is little more than a convenient excuse to be able to put the cast in a different location every week rather than having to explain why they never covered the YEARS of travel between planets that would otherwise be required.

2. Since each of these techs was by itself reality breaking each of them had to have boundaries created, a feat which usually involved more impossible tech.
This was definitely only a problem in the Next Generation era and beyond. In the original series there was little if any tech that required building upon existing tech and NONE of it required explanation or justification. It just WAS. It was introduced for no other reason than to hang a plot onto it for an episode and then forget about it. Gene's interest was not in the invention of interesting technologies for thier own sake. He wanted to explore the human condition using a fictional future and its technologies as a backdrop. The Romulans with their cloaking device and energy plasma weapon were invented basically to repackage a submarine warfare plot. Replicators were a means of providing characters with food without having to have sets of large messhalls or cafeterias, kitchens and pantries, as well as, say, nazi uniforms, 1930's gangster suits, etc. without having to show massive storage rooms for such gear or explain their absence.

5. FTL, replicators and deflector shields (among other things) are unfixable, and the core of everything that Star Trek is.
Deflectors are just throwaway stuff. That is, you say you have FTL travel to get the crew from A to B every week. Someone says, "What about hitting single molecules at such speeds being able to destroy the ship?" You answer, "deflectors". How do they work? WHY do they work? Who CARES? Geeks like us sitting at home wanted those explanations. Gene didn't seem to feel it was necessary to justify that stuff unless and until it needed justification IN an episode for some reason.

Personally, I think the place to take an "alternate" Star Trek is to simply start to examine the Trek universe AWAY from Star Fleet and interplanetary diplomacy. See, even though Gene assumed this future society that was supposed to be all communist and egalitarian and BEYOND the struggles of humanity that we faced in the present day he sure seemed to me to be doing his level best to prove that it was ILLUSORY. Even in the original series, although the Federation is beyond racism and bigotry - the Enterprise crew is dealing with racism and bigotry both with the character of Spock and in dealing with alien races (or alien races dealings with each other). Even though the ships crew get their meals from a slot in the walls, the rest of the galaxy including Federation outposts and starbases seem to need shipments of food like quattrotriticale, or grow fruits, grains, and vegetables like humanity has done since the dawn of civilization. For all the medical strides that have been taken there still seem to be plenty of diseases, infections, birth defects, and so on that CANNOT be cured by magical hand-held-whirly-thing technologies.

Those sorts of examples show that despite the strides that had been made this future humanity IS still dealing with... its HUMANITY. People still commit crimes. They lie, cheat, steal, betray, subvert and turn traitor. Even the ones who personally don't do those things still have to deal with others who DO. Humanity may make progress but will never cease being flawed, fallable humans. THAT is what Star Trek is based on and the technology is otherwise either a mere convenience for storytelling purposes or it utterly irrelevant to it.
 

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