MadScientist
First Post
I have to say the trip mechanic has always seemed overly complicated and not very useful in most situations to me. For PC's who frequently fight large, strong or four legged creatures it's almost never a good idea to attempt a trip attack, even if they are very strong.
So here are some alternate rules that I have come up with and I wanted to get some opinions.
Unarmed trip attack- Touch attack that provokes an attack of opportunity. If attack succeeds make an oposed roll including the size modifier+strength modifier vs. the opponents size modifier and their strength or dexterity modifier. Creatures on four legs or otherwise unusually stable recieve a +4 bonus to defend against a trip attack. (There is no counter trip for a failed attack, it just fails) A tripped opponent is prone.
Using a tripping weapon gives a +2 to trip attempts and negates the AoO.
Getting up from prone is a MEA that provokes AoO.
Improved trip provides a +4 bonus to trip attacks and negates the AoO, but does NOT allow an immediate bonus attack after a successful trip.
Do these rules make tripping too good? Possible ways to weaken the trip here is to not have getting up from prone provoke an AoO, or to lower the bonuses provided by tripping weapons and improved trip, or to make a trip attack a separate standard action. Mainly my goal is to eliminate the counter trip mechanic in a balanced way.
So here are some alternate rules that I have come up with and I wanted to get some opinions.
Unarmed trip attack- Touch attack that provokes an attack of opportunity. If attack succeeds make an oposed roll including the size modifier+strength modifier vs. the opponents size modifier and their strength or dexterity modifier. Creatures on four legs or otherwise unusually stable recieve a +4 bonus to defend against a trip attack. (There is no counter trip for a failed attack, it just fails) A tripped opponent is prone.
Using a tripping weapon gives a +2 to trip attempts and negates the AoO.
Getting up from prone is a MEA that provokes AoO.
Improved trip provides a +4 bonus to trip attacks and negates the AoO, but does NOT allow an immediate bonus attack after a successful trip.
Do these rules make tripping too good? Possible ways to weaken the trip here is to not have getting up from prone provoke an AoO, or to lower the bonuses provided by tripping weapons and improved trip, or to make a trip attack a separate standard action. Mainly my goal is to eliminate the counter trip mechanic in a balanced way.
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