Greybar
No Trouble at All
One of the wonderful things about Vile Damage is the surprise the first time around. However, that is lost after the first time, or if it is too hard for players to avoid the meta. To that end, I was brainstorming alternate Vile damage healing conditions:
1) Must be in a Protection from Evil effect during healing.
2) Healing must be done simultaneous with a channeling of positive energy (i.e. a turn attempt is used)
3) Vile damage can be healed normally, but causes a flash of negative energy that forces everyone within 10 ft of the healing to make a Reflex save (DC = original Vile DC or creature CR?) or take equal (non-vile) negative energy damage.
other ideas? comments on these ideas?
john
1) Must be in a Protection from Evil effect during healing.
2) Healing must be done simultaneous with a channeling of positive energy (i.e. a turn attempt is used)
3) Vile damage can be healed normally, but causes a flash of negative energy that forces everyone within 10 ft of the healing to make a Reflex save (DC = original Vile DC or creature CR?) or take equal (non-vile) negative energy damage.
other ideas? comments on these ideas?
john