Nyaricus
First Post
In the past few days, i have been reading various posts, and thinking a lot about a few outstanding issues i have with WotC's Feat system. It is not standardized in any way; new feats are added seemingly at random or as needed. I can understand this from a developers POV, but i don't like it.
I first caught the inkling of an idea reading this thread (http://www.enworld.org/showthread.php?t=125238), about my least favourite class: the monk. But it got me thinking, in partcular about having stages of feats, like in Breakstones 3rd entry > but it all being standardized for once (in both function, pre-reques and naming). so here is what i have so far for an idea.
Bascially, feats are catergorized into three or so Catergories (could change depending on what is dug up subsequently in this thread) There would still be feat chains, consisting of four levels which may be attained at regulated levels (and with some chains interwinging), for example, using a Weapon Focus varient here (attainable by all classes, but only truely useful for the fighter because of all his bonus feats [and this system could make the fighter be a viable option at higher levels with all these feats to choose from]) it would look like this:
Weapon Focus (prereqs: Prof w/weapon, BAB +1) | (benefit: +1 bonus to attack rolls with chosen weapon.
Improved Weapon Focus (prereqs: Weapon Focus with weapon, BAB +6) | (benefit: +2 bonus* to attacks rolls with chosen weapon)
Greater Weapon Focus (prereqs: Improved Weapon focus and Weapon Focus with chosen Weapon, BAB +11) | (benefit: +3 bonus* to attack rolls with chosen weapon)
Weapon Focus Mastery (prereqs: Greater Weapon Focus, Improved Weapon focus and Weapon Focus with chosen Weapon, BAB +16) | (benefit: +5 bonus* to attacks rolls with chosen weapon
*not stackable, it overlaps previous version.
this part would standardize the naming, the first in a feat chain would be named XXX, the second would be Improved XXX, the third would be Greater XXX and the last would be called XXX Mastery
also, a substatial "kick" would be given to that last level, showing the superior skills at the high level needed as a prereq.
***************************************
other feats would be one-time things, named Improved XXX for things that you already have.
An example for this would be Improved Initative. these feats are obviously a bit more powerful, since there is no further feat chain based off of it. (so itll be about a feat-and-a-half)
***************************************
the third catergory would be more one-time feats basically, but the concept is like the first two together in the concept > a one-time feat that allows you to do something you couldnt already do, and a bit powerful as stated before.
these are your Metamagic feats, Item creation, and others, like Track (as is, but i may make it a 4-level feat chain giving differnet bonuses and such; but thats besides the point)
***************************************
anyways, i would appreciate feedback on what you think of this, game balance issues, implications that this poses (including potentially increasing the fighters power at higher levels, which is an issue in my opinion), ideas for new feat chains, and anything else.
Thanks all
I first caught the inkling of an idea reading this thread (http://www.enworld.org/showthread.php?t=125238), about my least favourite class: the monk. But it got me thinking, in partcular about having stages of feats, like in Breakstones 3rd entry > but it all being standardized for once (in both function, pre-reques and naming). so here is what i have so far for an idea.
Bascially, feats are catergorized into three or so Catergories (could change depending on what is dug up subsequently in this thread) There would still be feat chains, consisting of four levels which may be attained at regulated levels (and with some chains interwinging), for example, using a Weapon Focus varient here (attainable by all classes, but only truely useful for the fighter because of all his bonus feats [and this system could make the fighter be a viable option at higher levels with all these feats to choose from]) it would look like this:
Weapon Focus (prereqs: Prof w/weapon, BAB +1) | (benefit: +1 bonus to attack rolls with chosen weapon.
Improved Weapon Focus (prereqs: Weapon Focus with weapon, BAB +6) | (benefit: +2 bonus* to attacks rolls with chosen weapon)
Greater Weapon Focus (prereqs: Improved Weapon focus and Weapon Focus with chosen Weapon, BAB +11) | (benefit: +3 bonus* to attack rolls with chosen weapon)
Weapon Focus Mastery (prereqs: Greater Weapon Focus, Improved Weapon focus and Weapon Focus with chosen Weapon, BAB +16) | (benefit: +5 bonus* to attacks rolls with chosen weapon
*not stackable, it overlaps previous version.
this part would standardize the naming, the first in a feat chain would be named XXX, the second would be Improved XXX, the third would be Greater XXX and the last would be called XXX Mastery
also, a substatial "kick" would be given to that last level, showing the superior skills at the high level needed as a prereq.
***************************************
other feats would be one-time things, named Improved XXX for things that you already have.
An example for this would be Improved Initative. these feats are obviously a bit more powerful, since there is no further feat chain based off of it. (so itll be about a feat-and-a-half)
***************************************
the third catergory would be more one-time feats basically, but the concept is like the first two together in the concept > a one-time feat that allows you to do something you couldnt already do, and a bit powerful as stated before.
these are your Metamagic feats, Item creation, and others, like Track (as is, but i may make it a 4-level feat chain giving differnet bonuses and such; but thats besides the point)
***************************************
anyways, i would appreciate feedback on what you think of this, game balance issues, implications that this poses (including potentially increasing the fighters power at higher levels, which is an issue in my opinion), ideas for new feat chains, and anything else.
Thanks all
Last edited: