AbdulAlhazred
Legend
Too much of a pain if you ask me
Marking was a bad game design decision that the 4e designers made, I'm pretty convinced of that. Its complex to keep track of and on top of that the 'stickiness' factor of defenders is really just a sop for poor tactics. If you want to defend your controllers and snipers then YOU SHOULD HAVE PEOPLE IN THE WAY OF THE ENEMY, and on top of that there are just tactical situations, like an ambush in a relatively open area, where defending just shouldn't work very well. BUT, changing it is just more trouble than it is worth. It is not too hard to come up with some usable alternative rules, but go through the PHB and MP and you find that the marking mechanic is a core part of the rules. There are simply dozens and dozens of rule mechanics which depend on marking. Once you open the can of worms of changing all that then you have to worry about play balance and unforeseen side effects of your changes, etc. On top of that you now need to explain all these changes and keep track of them and etc. Ugh! Just not worth it. If I were going to go down that road, I'd just kick 4e to curb in its entirety. It isn't that great a system really. The only major argument for using it at all is standardization on a well supported set of rules. Once you abandon that then why not use some other d20 system or one of the much nicer dice pool systems?
Marking was a bad game design decision that the 4e designers made, I'm pretty convinced of that. Its complex to keep track of and on top of that the 'stickiness' factor of defenders is really just a sop for poor tactics. If you want to defend your controllers and snipers then YOU SHOULD HAVE PEOPLE IN THE WAY OF THE ENEMY, and on top of that there are just tactical situations, like an ambush in a relatively open area, where defending just shouldn't work very well. BUT, changing it is just more trouble than it is worth. It is not too hard to come up with some usable alternative rules, but go through the PHB and MP and you find that the marking mechanic is a core part of the rules. There are simply dozens and dozens of rule mechanics which depend on marking. Once you open the can of worms of changing all that then you have to worry about play balance and unforeseen side effects of your changes, etc. On top of that you now need to explain all these changes and keep track of them and etc. Ugh! Just not worth it. If I were going to go down that road, I'd just kick 4e to curb in its entirety. It isn't that great a system really. The only major argument for using it at all is standardization on a well supported set of rules. Once you abandon that then why not use some other d20 system or one of the much nicer dice pool systems?