Alternatives to 5E (I ask for no particular reason...)


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Mezuka

Hero
Some great suggestions here, DCC is intriguing, Shadow of Demon Lord as well. I've never tried the DW etc but heard lots about them.

This sounds really cool for occasional one shots with a non D&D vibe Achtung! Cthulhu 2d20

Noticed nobody mentioned any Monte Cook stuff?
DCC is a retro-clone of old school D&D. SotDL is like a distillation of the d20 OGL fused with a distillation of Warhammer Fantasy. Depends what you are looking for.
 


Mezuka

Hero
Not really, it's actually a complete rebuild of the concept from the ground up: more an alternate take on how to play stories like old pulp Sword & Sorcery rather than replicate the idiosyncrasies of OD&D. More of an alternate 4E.
What? I'm reading reviews and no one remotely mentions 4e as a source of inspiration. It's basically B/X race-as-class with a modified d20 OGL and weird random naughty word happening all the time.
 

Parmandur

Book-Friend
What? I'm reading reviews and no one remotely mentions 4e as a source of inspiration. It's basically B/X race-as-class with a modified d20 OGL and weird random naughty word happening all the time.
No, it's a reaction to 4E: how Goodman decided he would do a radical rethinking RPGs, after frustrations with trying to be a 3rd party 4E publisher. The game is no more B/X than it is 4E, however, nor is it 1E. It is as radical a retool of 3E as 4E is, just with a different design goal. It stands out because it is not a retroclone, but rather a fresh rules approach to old fictional space.
 

Ath-kethin

Elder Thing
DCC is my TTRPG of choice, by a mile. It scratches every itch I have.

Of course, I have 30-ish years of experience playing TTRPGs, so it's easy for me to gloss over and alter little bits I want to tweak, and to fill in the blanks where necessary. One size does not necessarily fit all here.
 

Mezuka

Hero
No, it's a reaction to 4E: how Goodman decided he would do a radical rethinking RPGs, after frustrations with trying to be a 3rd party 4E publisher. The game is no more B/X than it is 4E, however, nor is it 1E. It is as radical a retool of 3E as 4E is, just with a different design goal. It stands out because it is not a retroclone, but rather a fresh rules approach to old fictional space.
I gave it a quick look at the gaming store a few years back. It felt like an OSR game. Elf as a class is very B/X. It's the reason we switched to AD&D.

I'll give DCC a deeper scan the next time I visit the place.
 

Mannahnin

Scion of Murgen (He/Him)
I gave it a quick look at the gaming store a few years back. It felt like an OSR game. Elf as a class is very B/X. It's the reason we switched to AD&D.

I'll give DCC a deeper scan the next time I visit the place.
I broadly concur with Parmandur. I would say it's still at its core a D&D variant; it is built off the 3E OGL chassis. But with new funky dice (to recapture the feeling of polyhedrons being "weird" and to offer more math tweaks with fewer modifiers), race as class (and each class has pretty strong niche elements), the elaborate spell system with failure and all those charts with variable effects, and some other interesting sub-systems (like Luck) meant to make it emulate Weird fiction and pulp adventure stories better than D&D wound up doing.
 
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CapnZapp

Legend
I too vote for DCC, Dungeon Crawl Classics.

Its level 0 starting adventure Death-Slaves of Eternity is excellent for starting a badass sword and sorcery campaign!

(I know Leiber counted the term and all of Appendix N technically counts, but I'm talking "core" Conan-style Sword & Sorcery now. Call it the Barbarians & Princesses subgenre if you will)


Edit: while I'm sure my autocorrect would love for Fritz Leiber to be Count von Count in disguise I must clarify I meant "coined".
 
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CapnZapp

Legend
Not really, it's actually a complete rebuild of the concept from the ground up: more an alternate take on how to play stories like old pulp Sword & Sorcery rather than replicate the idiosyncrasies of OD&D. More of an alternate 4E.
DCC is nothing like 4E in the mechanical sense.

(For people like me 4th edition was a rotten apple and I need to make sure nobody gives up on DCC because it's compared to 4E. If you like 4E you should definitely check out DCC though I must confess I haven't the slightest clue why)
 

CapnZapp

Legend
What? I'm reading reviews and no one remotely mentions 4e as a source of inspiration. It's basically B/X race-as-class with a modified d20 OGL and weird random naughty word happening all the time.
I find the 4E mention completely unfortunate, but the rest of the post remains true. It actually "is" a reimagining of old school D&D rather than some kind of faithful clone.
 

CapnZapp

Legend
I gave it a quick look at the gaming store a few years back. It felt like an OSR game. Elf as a class is very B/X. It's the reason we switched to AD&D.

I'll give DCC a deeper scan the next time I visit the place.
Please do! :)


By the way, the true GENIUS of the module I mentioned, Death-Slaves of Eternity, isn't actually the adventure itself - it is merely very evocative and cool.

No, it it how it suggests the demi-human classes are reskinned into the classes Cultist, Soldier and Pirate.

Not only is this perfect for a humanocentric S&S world, it is GOLD for anyone that understandably thinks race-equals-class is a wonky concept! :)
 
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darjr

I crit!
DCC also has a ton of GG support and 3rd party support. Not to mention it’s broadly compatible with their Mutant Crawl Classics and Lankmar stuff.

I’d you want to run a quick zero level funnel this comes in handy.

 


AdmundfortGeographer

Getting lost in fantasy maps
I was looking for resources to hexcrawl campaigns and was guided to the OSR game Worlds Without Number. There is a free version available to download on DrivethruRPG. It definitely has tools to help build out a hexcrawl sandbox campaign for any system, which I have started using for my 5E game.

Reading through it I have been really attracted to how the setting doesn’t shy from an unbelievably-far-in-the-future vibe that is filled with lost technology that might as well be magic like in Vance’s Dying Earth, or Book of the New Sun. Imagines a standard fantasy, but as if it’s thousands of years after a transhumanist post-apocalypse. And OSR, so plugging in old BECMI monsters and adventures slot right in.
 
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CapnZapp

Legend
DCC also has a ton of GG support and 3rd party support. Not to mention it’s broadly compatible with their Mutant Crawl Classics and Lankmar stuff.

I’d you want to run a quick zero level funnel this comes in handy.

That generator even supports the specific adventure I'm talking about :)
 

Dannyalcatraz

Schmoderator
Staff member
DCC is nothing like 4E in the mechanical sense.

(For people like me 4th edition was a rotten apple and I need to make sure nobody gives up on DCC because it's compared to 4E. If you like 4E you should definitely check out DCC though I must confess I haven't the slightest clue why)
Mod Note:

Even though “edition warring” isn’t really a thing anymore, did you HAVE to stir the pot? Be better going forward, please.
 

HawaiiSteveO

Blistering Barnacles!
You had me at hello :p most of the covers look like they should be painted on the side of a van!

van.JPG
 

Parmandur

Book-Friend
I gave it a quick look at the gaming store a few years back. It felt like an OSR game. Elf as a class is very B/X. It's the reason we switched to AD&D.

I'll give DCC a deeper scan the next time I visit the place.
That is a particularly B/X move, and there are other exhies: however, a lot of the Sacred Cows that 4E slaughtered stay dead in DCC, such as Vancian casting which is entirely gone (spells are skill rolls that can be dangerous, meaning a Gandalf type is wise enough to avoid spellcasring if at all possible). The XP system is remarkably different from any used in D&D: sort of like milestones, but the milestone is every encounter giving 1-4 XP (by DM fiat of how cool the encounter went), the encounter possibly being a conversation with an NPC, trap or a puzzle.

The "die chain" core mwchanic is also really innovative: sort of like Advantage/Disadvantage on steroids.
 


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