Alternatives to 5E (I ask for no particular reason...)

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Silvercat Moonpaw

Familiar with GURPS - played a bit back in the day fantasy, scifi, horror (y)
They released a version of GURPS 4th edition specifically for doing dungeon-crawl-type fantasy:

Plus there's always Discworld and Girl Genius.


Miles apart in terms of gameplay are AIME ( which didn't work for me) and TOR, which mirrors the books very well indeed.

Openquest is lighter, and better, version of RQ like game.

WHFRP 4th is interesting, and a bit fiddly actually. The setting is great but I'm not sure of the system ( it's just a little bit full of fail for my liking)
I'll throw a vote at Openquest. I have hammered that system into various genres at my table, with great success and lots of enjoyment for myself and my players. My (at the time) 11-year-old grandkids played alongside my 40 to 50-year-old veteran players and had a blast with it, and understood the system quite well. I've used it for Modern Pulp action (that was the one my grandkids played in, they were working for an agency ran by an adult Jonny Quest :)),fantasy of course and scifi.


Ravenous Bugblatter Beast of Traal

Anyway, aside from Pathfinder and Level Up, what are some other top dog alternatives to WOTC? I know there's a lot, but what are some of the big players?

Came across Necrotic Gnome - read free stuff looks pretty good. Also generally familiar with Castles & Crusades.

Looking for stuff with lots of support, material available etc.
If you're looking for "D&D-type feel", I'm a big fan of 13th Age. And it's got free starter rules, and everything in an SRD if you want to give it a try. If you like it, buy it though - the core book is full of sidebars of designer discussion abotu why they did certain things, knobs to tweak and effects of changing rules, and the like. As well as all the IP including their default setting and the Icons. Plus the Bestiary and Bestiary II are perhaps my favorite monster books from any setting, ever. The drip lore and hooks and ideas.


B/X Known World
The best "alternatives to current D&D" are typically older editions of D&D. The OSR is small potatoes by comparison to current D&D, but there's a lot of wild creativity going on in that space. Especially if you like the wild, weird, and strange. Old-School Essentials is currently the top dog in that space. There are others, of course, but it seems the most popular. It's a B/X retro-clone that recently came out with Advanced Fantasy which brings in the races and classes from AD&D. If you're looking for smooth, quick to play, and well can't go wrong with OSE.

Kobold Stew

Last Guy in the Airlock
I bought / read the AIME books a few years back but had hard time selling it to my players. Great books though.

For me, AIME did not resonate, whereas The One Ring did.

AIME builds on the D&D chassis -- classes and levelling up, etc. That's good because it's familiar, and so quicker to learn for most players trying a new system.

The One Ring is more work (you need to learn the new skill systen, dice system, etc.) and so it is less immediately intuitive for most players. Nevertheless, it has a really great skill system that makes you re-think what a character can do. It finds mechanical ways to implement aspects of LOTR fiction that D&D just can't -- ways to reinforce the fellowship/friendships between characters, for instance; or the ability to sit and smoke with someone in order to understand them better, and cross the barriers of language [I think that might be removed in 2e]. And also some nice touches where you can cinematically remove your helmet when you are struggling in a combat and get a sudden burst of energy.

AIME may have been played more; TOR showed insight into the source material and marked ways a game could be different from D&D but still satisfying.

Voidrunner's Codex

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