Personally I see zero difference between having to remember -1 and remembering to use a d10 instead of a d12, say.That's one of the best parts, in practice: it allows for situational factors to matter more than Advantage/Disadvantage does without the tedious modifiers of 3.x/PF, and makes spellcasting wild.
I'm not gonna pay $30 bucks for special dice just to play one game. I don't buy FFG games because of that.That's one of the best parts, in practice: it allows for situational factors to matter more than Advantage/Disadvantage does without the tedious modifiers of 3.x/PF, and makes spellcasting wild.
This discussion is done. Bye.Sure, because it is an alternate take on how to follow-up on 3E. That is, an alternate 4E.
Regrettable but understandable.I'm not gonna pay $30 bucks for special dice just to play one game. I don't buy FFG games because of that.
The DCC dice sets come with all of the normal dice, to be fair. And the rulebook includes tables to do the calculations without the Zovchi dice using just the normal dice, so they aren't necessary. Just fun.I'm not gonna pay $30 bucks for special dice just to play one game. I don't buy FFG games because of that.
You aren’t wrong.I like the weird dice but I have to admit I think it’s held the game back. But Goodman doesn’t care he does what he does.
I think talking about the fun dice is praising the game.Personally I see zero difference between having to remember -1 and remembering to use a d10 instead of a d12, say.
Actually that's not true. I far prefer the -1.
But mostly I'm sad you bring me into one discussion after the other that pretty much is the opposite of selling the really very nice game that is DCC. This was supposed to be an opportunity to praise the game.
Sure, let it stand that DCC is a specific reaction to how Goodman received 4E, and doing his own version in response.This discussion is done. Bye.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.