Nifft
Penguin Herder
This I like.Maybe the at-will spells need a consumed material component so it essentially needs 'ammo' like a bow.
This I like.Maybe the at-will spells need a consumed material component so it essentially needs 'ammo' like a bow.
Maybe the at-will spells need a consumed material component so it essentially needs 'ammo' like a bow.
Material Components: A Joke Gone Way Out of Hand said:Material components are a joke. I'm not saying that they are metaphorically a joke in that they don't act as a consistent or adequate limiting factor to spellcasting, I mean that they are actually a joke. Material components are supposed to be "ha ha" funny. The fact that even after having this brought to your attention, you still aren't laughing, indicates that this is a failed attempt at humor. Most material components are based on technological gags, when you cast scrying you are literally supposed to grab yourself a "specially treated" mirror, some wire, and some lemons - which is to say that you make a TV set to watch your target on and then power it with an archaic battery. When you cast see invisibility you literally blow talc all over the place - which of course reveals invisible foes. Casting lightning bolt requires you to generate a static charge with an amber rod and some fur, tongues requires that you build a little Tower of Babel, and of course fireball requires that you whip up some actual gunpowder. Get it? You're making the effects MacGuyver style and then claiming that it's "magic" after the fact. Are you laughing yet? Of course not, because that joke is incredibly lame and there's no way for it to hold your attention for several months of a continuous campaign.
You might like at-will magic use in your games. If you do, please continue to enjoy it. However, not everyone likes at-will magic use. Some think that it is unbalancing and too easy to exploit. Others prefer magic to be rare and powerful, not ubiquitous and weak. Still others might have entirely different reasons for thinking so.
So my question is this: what is the best way to houserule them?
Me, I think I will assign a "per day" limit to zero-level spells...probably twice the number of 1st level spells the character can cast. Fast and easy.
I personally don't like them. They are in pathfinder as well and my group has been experimenting with other ways to deal with them. Right now we are trying a default of 4 + ability mod per day for them. Which works well for lower level but not as well for higher. Thinking about adding in say half caster level too not sure. Just been working on options now and haven't found one we think is just right.
3* + [caster level / 3] + ability mod? (Rounded down.)I personally don't like them. They are in pathfinder as well and my group has been experimenting with other ways to deal with them. Right now we are trying a default of 4 + ability mod per day for them. Which works well for lower level but not as well for higher. Thinking about adding in say half caster level too not sure. Just been working on options now and haven't found one we think is just right.
You might like at-will magic use in your games. If you do, please continue to enjoy it. However, not everyone likes at-will magic use. Some think that it is unbalancing and too easy to exploit. Others prefer magic to be rare and powerful, not ubiquitous and weak. Still others might have entirely different reasons for thinking so.
So my question is this: what is the best way to houserule them?
Me, I think I will assign a "per day" limit to zero-level spells...probably twice the number of 1st level spells the character can cast. Fast and easy.
Maybe the at-will spells need a consumed material component so it essentially needs 'ammo' like a bow.