UngeheuerLich
Legend
even if that is how it used to be in an older edition, it is still a bad idea...I'd suggest a first level spell called, say, "Cantrip" which lets you cast a set number of any minor magics that you know, for example, four.
even if that is how it used to be in an older edition, it is still a bad idea...I'd suggest a first level spell called, say, "Cantrip" which lets you cast a set number of any minor magics that you know, for example, four.
as long as they scale appropriately...I'm definitely on board with removing magic missile from the cantrip line-up and broadening the base to have basic conjugation of evocation effects that would be useful in the lab - heat, shock, chill, corrode, illuminate, dim, mage hand, Etc.
- Marty Lund
I'm not quite sold on at-will magic missiles. Tonight's adventure saw the wizard cast her big spells, then the rest of the night "magic missile for 2", "magic missile for 4", "are they within 100 feet? Ok, magic missile". Is it much different than "Attack with my crossbow"? Not really, but it was a lot different than "I pour oil out and light it with my torch to try to seal the goblins off", which is what we used to do in AD&D when out of spells.
as long as they scale appropriately...
Do you have some special insight? I don´t know what is expected above level 3? Do you?That depends on what scale is appropriate. The wizard is already expanding his array of spell levels each level, so his overall damage output is already scaling. You could probably have cantrips stay flat and become nigh irrelevant to combat at middle-to-high levels and not really hobble the wizard. If they do scale it would be a a much-reduced rate - perhaps by some sort of linear bonus to the damage of all arcane evocation or conjuration effects the wizard uses.
And extra magic-missile per 2 levels maxing out of 5 isn't going to fit that curve as a cantrip.
- Marty Lund
Do you have some special insight? I don´t know what is expected above level 3? Do you?
I also did not say, that MM scaling is perfect. We just don´t know, what is appropriate for a cantrip.
On the other hand, I think at-will attack and even utility magic is absolutely unflavourful.
Being able to use cantrips more than once per day, np. Being able to produce light for no cost? I don´t think so can´t it have at least some material cost attacked to it?
And lets assume, at-wills should really not scale, then MM should be no at will.
And this has nothing to do with cantrips.Higher level spells whose progression is semi-linear and mostly rational in relation to progression between levels 1-3 is probably a safe bet based on all the WotC blogs and chats so far.
I'm willing to bet it is somewhere between "I could do that with a mundane weapon" and "I could do that with a first level spell."
- Marty Lund
And this has nothing to do with cantrips.
We don´t know, if you lose your first level slots over time.
Totally right. When mundane weapons, based on level advancement start getting better than a first level spell
Of course, I guess that magic users won´t get improved base attacks. But with the current monster design, a single magic missile won´t help at all at level 8. 4 Missiles of 1d4 however would work perfectly as an at will controller spell.
Maybe this design is intentional...
So no, you don´t have special insight,

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.