Am I the only one who doesn't like the D&D Vampire? (Pointless rant, I suppose)

Re: Whence ghouls

I am pretty sure that D&D ghouls are taken from The Hour of the Dragon Conan story by R. E. Howard.
I recently read all the original Robert E. Howard Conan stories, and I remember the gray ghouls in the forest, but I don't remember any paralysis powers.
 

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I think the D&D vampire does represent all of these elements, only it requires innovative use of the given rules to capture them the way most fans of one or the other varient see them.
But none of those Vampires (folklore, Stoker, Rice) have anything resembling a level-draining slam.
I could easily run a Ricesque Vampire. The energy drain would be like effect that most people undergo when Lestat or Louis or any other vampire drinks; victims tend to freeze up almost instantly when "attacked."
The energy drain doesn't require drinking, and it doesn't "freeze" its victims.
Well, while I agree that a permanent drain is a little silly, someone already pointed out that some of the folklorish vampires caused severe weakness to those they assaulted before they drank their blood.
Isn't that the Dominate power?
And a "slam" is a punch, slap, kick, or whatever. I think "slam" sounded more threatening and possibly more inclusive than any of the aforementioned examples to the designers.
Right...so we've got kung-fu Vampires. That might make for a fun change of pace, but I don't think punching, slapping, or kicking fits the archetype.
 

coyote6 said:


Many reasons: D&D is not a horror game; many (most, IME) players don't like being afraid all the time; playing tough characters (ergo, lots of hit points) is fun; and not being stuck with permanent crippling injuries or long recovery times is also fun-increasing.

Nah, mmadsen is just trolling again re Dude point systems, as is his wont. I guess Dudeness is just something that's orthogonal to his worldview. :cool:
 

Alternatives to Level-Draining Slam

The chief complaint against the D&D Vampire seems to be the level-draining slam. The classic Vampire doesn't seem to "slam" -- be it punch, kick, or backhanded slap -- and it doesn't seem to drain levels (whatever that means to non-meta-gamers) with a touch.

The chief strength of the D&D Vampire seems to be that it legitimately scares the players. They lose hit points all the time, but they magically heal them without a second thought. Level drain, on the other hand, scares them. Also, Dominate takes the player's control away, and that's scary.

So, how can we take what we like about the Vampire and discard what we don't like? What are our alternatives to the level-draining slam?

The most obvious fix is to make the level-draining come from the Vampire's bite. Even if level-draining is a heavy-handed mechanic, tying it to the bite fits the Vampire image nicely.

If we don't like level-draining, we have other options. Really, anything that isn't easy to heal works, especially if it has some immediate consequences. I've never like the level-drain idea, but I do like Ability Drain, and -2 to all Abilities is roughly the same as a Negative Level, but simpler, an anyone can take four or five such Negative Levels before dying. For some attacks (e.g. Nazgul blade), treating this drain as a disease fits, and it certainly scares the players; the character might die even after surviving the initial attack.

Another option is to give the Vampire attacks that simply don't heal. Maybe he uses claws instead of a slam, or maybe his bite does simple hit-point damage, but it doesn't heal.

Any other suggestions?
 

Re: Alternatives to Level-Draining Slam

mmadsen said:
The chief complaint against the D&D Vampire seems to be the level-draining slam. The classic Vampire doesn't seem to "slam" -- be it punch, kick, or backhanded slap -- and it doesn't seem to drain levels (whatever that means to non-meta-gamers) with a touch.

[SNIP]

Any other suggestions?

I like the ideas presented, specifically the negation of the slam and level drain. I think that vampires should have no special unarmed attack - except perhaps improved grapple. Coupled with high strength, this enables the vampire to bite his opponent easier.

I'm opposed to level-draining in D&D, mainly because its too much of a hassle. To have truly accurate level draining, PCs must track how much HP they gained at each level, what feats, what skill points, etc. I also have trouble rationalizing energy drain, but that's another topic.

The vampire's bite should drain Constitution. I think permanent CON drain is a simple, yet nasty alternative to energy drain. It's permanent HP loss that scales with your level (-1 HP/level per 2 CON drained). It reduces your chances of resisting disease (lower FORT save). It's easy to rationalize: CON loss = blood loss.
 


Ravenloft and CoC are two different styles of game, but I run my ravenloft campaign as a sort of D&D and Cthulhu type mix, lots of investigating, books of lore, dark powers, but the characters are much stronger than in CoC and can take down many creatures and I have more of a combat focus than I think I would if it were straight CoC.
Can I just say, Voadam, that your campaign sounds very cool.
 

Okay, first of all.

About the vampire creating hundreds of Spawn and going off to create lots of more Spawn and so on and so on...

I ask you this: How is this vampire going to Feed all of these spawn? People have been posing the question about a simple Vampire having to drain all this con from people to survive, how the heck does that same vampire feed 80 spawn?

There was a comic, I don't know what it is, but the vampires don't create other vampires; after feeding, they behead and burn the corpse. Simply because, more vampires means more competition for Food. If humans are Food, you don't want more of your kind getting there before you.

The more spawn you have, needing food, the more likely you are to rouse some suspicions by clerics and other nasty things, that will swoop in and stomp you AND your undead minons' butts. So, it's best to Lay Low. Even moreso, those spawn have to sleep during the day. Where are you stowing these guys? Hundreds of stackable coffins in a portable hole? When the sun comes, and you're on your way to the next village, *POOF* There goes your army. And, let's not forget a river's in the path, or you've... dare I say, 'got the shaft'.

Equally, I don't see How a vampire is going to go to every house in the village, knock on the door, say 'Hi, let me in', and proceed to eat the entire village before daybreak, THEN bury the entire village, to create his spawn. That seems a little... Work Intensive. First, he has to be invited. Then, he has to dominate each person to keep them from screaming. Then, he has to drain them, and kill them, do this 79 more times, and then bury 80 people.

Let us not forget that a thorp of 80 is going to have lots of children of varying ages, and people of considerable ages. I don't care if it's a spawn, a 3 year old doesn't make a good spawn, or a 70 year old grandma. And, you don't want to Feed off the old, either, since well... they're old, and diseased, or Weak. That's like eating a cold Big Mac when there's an 18 year old, powerful, full blooded prime rib down the street.

Really, the best tactic would be to get you some Servants, and either bleed them into a bowl now and then, instead of directly leeching off of them, or just dominate many able bodied men, monsters, and so on, have Them go ransack you a village, humanoid tribe, whateve, and get you your food.

Now, Secondly...

In reguards to the 'Slam' draining levels, okay, let us use a different varient power suggested here. Vampire drains +1s from weapons, or whatever. If a vampire had *this* ability, we all would complain on how that makes no sense and how it's not in the lore. But it does the Very Same Thing as the level drain: screws up the party.

The meaning Behind the level drain is the negative energy so infused in a vampire is brought outward by a violent thrust of power, which happens to be delivered by his Fist.

How about, for the sake of arguement, we picture the vampire grabbing someone by the skull, and Pouring negative energy into them. Yes, this could be 'Grappling', and it also could be 'Domination', but for the sake of arguement, this could qualify as a slam.

Next, let us look at the 'Con' drain due to bite.

Have you ever tried to grapple in melee? Especially when there's 3 other people smacking on you to Get Off? It's HARD! Even if you use that Domination ability, that doesn't work much in combat, because using a spell like draws an AoO, and that leaves you quite open. Limiting the level drain to bite really makes that kinda hard, to get it off. You can slam one PC a round. You can't bite one a round (But you can damn sure nearly kill ONE if you latch on there long enough).

Fourth, about Con being permenant or temp... The example was used that someone 30 years later still has Con loss... That's not a good example. If someone who lost permenant Con is alive for 30 years prior, then I want to shake that person's hand. They sustained cold winters, hot summers, Disease, and other Fort-save-dependant things, with a weakened fort and low HPs. If this person is a commoner, that's *amazing*. Most people who sustain Con damage usually DIE, if not from the con loss or the vampire sucking them dry, then by natural causes because A) Immune system weak, or B) Physical exertion and regular life takes it's tole.

Frankly, Other permenant con damage like Poisons, I think, is a lot more nasty then a single vampire bite. I'm more worried about Rogues with a big budget buying lots of Con poison, as aposed to a single vampire who Might bite me.

Lastly, to answer the proposed thing about vampires Feeding, they *could* drink from animals, y'know. I bet Cows have a Lot more blood. Riding dogs have average Con 15, as aposed to the human's 10. Horses have 17 or 15, respectively. True, it's not as tasty as a human's, but when you need some, and don't want to deplete the local population, go for it.

The vampire is just another example of monsters who Can be used for pure combat, and can be a Lot more. Mindflayers, Rakshasas, even Liches, these creatures are often more likely to work from the shadows, through a great network of spies, henchmen, and aliases. They may Never get their hands dirty. Professor Moriarity, until he came to meet Sherlock Holmes on equal footing in Sherlock's home, had never been seen, yet he was the head man behind all of London's crime. Equally, when he met Sherlock, it was a polite warning to stay away. There was no fight, there was no this or that. As so, can your creature.

They have the potential to be combat monkies, monsters, fodder, and what have you, but in that same light, they can be what you want. Mindflayers are either nasty brainsucking critters that try to just kill you, or they set up powerstrings, ala Speaker of Dreams, and may be behind empires, bandit bands, or secret societies even. So, it relies as much on you, as it does your monster.
 
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Hey everybody. My biggest gripe with the D&D vampire is that way too tough for low to mid-level play. Sure, you can add class levels to a vampire to toughen 'em up, but it's not as easy to water them down. (Considering their aversion to running water, that's a pun, I think, even if it is a pretty poor one.) I'd be a lot happier with a monster that was scalable for all levels of play, rather than an uber-monster that even high level characters find nearly unkillable. Even Vampire Spawn are pretty darn powerful.
 

mmadsen said:

Can I just say, Voadam, that your campaign sounds very cool.

Thanks mmadsen. I think it is a lot of fun, and my players have stuck with it since the eighties (although we only get to play a few times a year now with everybody scattered across the country).

Vampires have come up only three times directly in the entire campaign, one pre-Ravenloft confrontation where the whole party ran away and never came back, one ravenloft encounter with a castle owner/would be lord who they were convinced was a vamp or something else bad and managed to leave ASAP without provoking or confronting him after interacting and giving him news of the land, and one of the character's dark powers descent into a non-energy draining pseudo vampirism. There have been rumors of powerful people who may be vampires, but the party is fervently hoping to never go against one.

It has been interesting developing a grugach wild fey-like vampire slowly through the dark powers mechanisms. It has developed more like a WOD vamp or the DoD vampyre than a classic D&D one but it works well atmospherically and as a graduated power and curse buildup for the PC as well.
 

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