What does your half-vampire Avenger class look like?I've got a "half-vampire" class (the Avenger, from Ravenloft 2e) and I'm thinking about letting them swap levels from that class into some kind of Evil Vampire Prestige Class.
What does your half-vampire Avenger class look like?I've got a "half-vampire" class (the Avenger, from Ravenloft 2e) and I'm thinking about letting them swap levels from that class into some kind of Evil Vampire Prestige Class.
Voadam said:
I will have to reread the Secrets book again, it has been a number of months since I have read it. (My campaign's been in Sri Raji for the last year or so.
That may be a problem with the Vampire (and many other monsters), but the chief problem seems to be that the D&D Vampire doesn't represent the Vampire of folklore, the Vampire of Stoker's Dracula, or the Vampire of Anne Rice's novels -- or even an amalgam of those varied Vampires.Anyway, I think the problem with Vampires and virtually every monster or class in the D&D game is bridging the gap of folklore and popular contemporary concepts.
Good point.In addition, I think this kind of "vampire" does exist, only under different names like Ghast, Ghoul, and Wight.
Sounds excellent. This raises an interesting question though. If attacks that scare players make the game more fun, why do we introduce rampant healing and escalating hit points -- two aspects of the game that take away that fear?Once, I ran a halloween-themed game against them, involving HUNDREDS of wights, wraiths, and spectres. I never saw a finer tribute to navy SEALS than I did out of the players at that session. They were so on the edge of their seats, you would have sworn it was THEM in Vecna's Spidered Throne, rather than their PC's. It wasn't Vecna that scared them - it was his minions they had to bypass to get to him.
mmadsen said:This raises an interesting question though. If attacks that scare players make the game more fun, why do we introduce rampant healing and escalating hit points -- two aspects of the game that take away that fear?
mmadsen said:
Sounds excellent. This raises an interesting question though. If attacks that scare players make the game more fun, why do we introduce rampant healing and escalating hit points -- two aspects of the game that take away that fear?
mmadsen said:
That may be a problem with the Vampire (and many other monsters), but the chief problem seems to be that the D&D Vampire doesn't represent the Vampire of folklore, the Vampire of Stoker's Dracula, or the Vampire of Anne Rice's novels -- or even an amalgam of those varied Vampires.
mmadsen said:
And really, one single power seems to cause most of the complaints: the level-draining "slam".
mmadsen said:
Good point.
mmadsen said:
Speaking of traditional monsters and Ghouls, the Ghul of Arabic tradition either sucked blood or ate corpses, but it was a shapeshifter -- and like many shapeshifters in folklore, it had a flaw: it always had the hooves of an ass.
Does anyone know where the paralysis of the D&D Ghoul came from?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.