Am I the only one who doesn't like the D&D Vampire? (Pointless rant, I suppose)

Re: Nothing wrong with the D&D Vampire.

LoneWolf23 said:
First of all, forget everything Anne Rice or White Wolf ever taught you about Vampires... They're not meant to be Romantic Figures! The original Vampires of Medieval Folklore were created back in the days of the Black Plague, and they were supposed to look like Zombies at best, or Nosferatu at worst. Hell, until Bram Stocker's Dracula, Vampires had a tendancy to avoid social interaction, and just prayed on sleeping victims at night.

Yup -- that's the basic description of the version I just posted to this thread. It was based on european folklore. Vampires were bloated, rotten, corpses shuffling around fat and ruddy with blood with their skin sloughing off and a new one appearing underneath.
 

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Re: Nothing wrong with the D&D Vampire.

LoneWolf23 said:
Personally, I see nothing that's really wrong with the Vampire Template as it is in the Monster Manual. Heck, it's more of a traditional vampire then anything else out on the market.

First of all, forget everything Anne Rice or White Wolf ever taught you about Vampires... They're not meant to be Romantic Figures!

The key word in all of that being personally. The fact is that different people want different things out of a vampire. Even some of the people not interested in a "romantic" vampire want a more detailed, more varied vamp. Hell, I like Anne Rice's vampires, but I'm not talking about romance, I'm talking about power. Out of all the existing vampire myths, I like their set of weaknesses and powers the best. Real romantic, huh? None of that garlic crap here.
If somone wants to write a new set of vampire rules, that's cool. But why argue against it? That's right up there with the people that say WoTC shouldn't write book X because they personally won't use it. Forget the other thousands of customers.

The only two arguments here are, I like it just fine, or I want more. Neither of those are wrong, but neither of them are right either. The people who are satisfied already have what they want, and it can't be taken away. So I say there's room for more. I just don't understand the people who have a problem with getting more.


Hell, our modern day "Tragic and Romantic" Vampire got popular around the late 80s and early 90s, when another disease, this one transmitted by sharing blood, started gaining epic proportions. You know AIDS, the sickness that was considered "Uncurable" a few years ago still? The one that caused people to lose the ability to recover from other diseases? Now that I think about it, sounds like another Permanent Con Drain.

You're a century or so behind the times. Ever heard of the Penny Dreadfuls? How about Varney the Vampire? They're a bit older than the eighties. In fact, they came out in the 1840's. The vampire revival has more to do with tuberculosis than it ever had with AIDS.
While there are plenty of links betwen vampire mythology and the fearful superstitious people afflicted with disease, there are just as many links with sensuality, and the sensual aspect of blood (don't ask me, I'm not on that wavelength). :p

FYI: I've never used a vampire in D&D, but then, that may be because D&D's vampires never seemed very "vampiric" to me.
 

There certainly are many, many older vampire myths. The modern romantic vampire myth is inspired by syphillis and other sexually transmitted diseases. (Please note I said "inspired by", not "about".)

This "Count" Dracula story dates to the nineteenth century, including the class consciousness and sexual pruderies of the middle-class.

Previous vampire incarnations would be random people infected by an evil spirit -- probably because they led evil lives and/or were not properly buried -- so they were most often peasants.

But a lower class individual just was not considered socially up to the task of being a worthy antagonist of proper upper class heroes. Allusions or hints of sexual contact would make such a story intolerable!
 


Hm... didn't have time to read through the whole thread, so if this is addressed somewhere before, i'm sorry.

Basically come early september i'm starting a campaign for my group (our previous DM is going to step down and play for a while). I'll be running the campaign using a lot of house rules (througly playtested for balance), with the basic effect of trying not to put any limits on the creativity of the players. For example, one player has asked me to come up with a way for him to play a vampire. Seeing this thread, I was wondering if anybody here knows of, or has designed, a fair vampire 'class' that my player can use.
 

I said this before and got zero replies. Kenzer's Kalamar module, Harvest of Darkness, has great low-powered vampire templates. Go check it out and save yourself the trouble (if not the $10.95). :rolleyes: These templates are all very doable as PCs, and invoke a scaling XP penalty to offset their advantages (starting at -10%). There is also a cool vampire cult you can use, which explains how to advance from one template to the next most powerful.
 
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Kaptain_Kantrip said:
I said this before and got zero replies. Kenzer's Kalamar module, Harvest of Darkness, has great low-powered vampire templates. Go check it out and save yourself the trouble (if not the $10.95). :rolleyes: These templates are all very doable as PCs, and invoke a scaling XP penalty to offset their advantages (starting at -10%). There is also a cool vampire cult you can use, which explains how to advance from one template to the next most powerful.

Thanks for the heads up. I'll keep it in mind next time I'm at the game store.

First of all, forget everything Anne Rice or White Wolf ever taught you about Vampires... They're not meant to be Romantic Figures! The original Vampires of Medieval Folklore were created back in the days of the Black Plague, and they were supposed to look like Zombies at best, or Nosferatu at worst. Hell, until Bram Stocker's Dracula, Vampires had a tendancy to avoid social interaction, and just prayed on sleeping victims at night.

Don't recall complaining about anything other than mechanics. I certainly didn't say anything about the vampire needing to be more "romantic". Personally I prefer my vampires as horrific, vile monsters, but that's just me. Different strokes for different folks, I guess.

And about the Con Drain being permanent... guess what? That's actually how the Myth used to go.


--------------------------------------------------------------------------------
...The reported symptoms of vampiric predation were most often a type of wasting sickness, as the victim's life was drained by the lealous dead. Weakness, paleness, shortness of breath, and other infirtmities were thought to be caused by the creature's attack.
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Source: Gurps Blood Types
Sounds an awful lot like a permanent Con Drain, doesn't it? The idea of the Vampire as a creature of Negative Energy and Death that can permanently drain a creature's Lifeforce is actually how it's supposed to go.

And that snippet proves your point how? I don't see where it says that the victims spend the rest of their lives sick after a vampire attack. It proves that people do get sick after an attack. Yes, obviously as their CON goes down. I wasn't disputing that people get sick. But unless you can find a story with a person who was attacked by a vampire, say, 30 years previously and they're still sick, then I'll gladly back off that point. Got no problem with being proven wrong. But til then, I'll continue to argue that CON drain shouldn't be permanent.

Vampires aren't Parasites that can live off a stable population of "Cattle". They're living carriers of the Plague, bringing Death to whole villages. Green Knight's "Ridiculous" scenario about a Vampire slowly draining the inhabitants of a small village until the population starts wasting away, with some of it's dead arising as Vampire Spawns as well. Left Unchecked, Vampirism was supposed to reach Epidemic proportions, much like the Plague did.

Epidemic proportions? More like "apocalyptic" proportions! What's "ridiculous" is just how easily a new vampire can be created. In the DMG it says that your average thorp has between 20-80 people. Let's say a vampire attacks one with 80 people while everyone's asleep and kills them all. This vampire just created 80 Vampire Spawn. In one night. All of which are under his total control. This vampire, with his newly created horde of Vampire Spawn, can go on to attack nearby villages and draining everyone there dry, too, and create more Spawn.

So where are the legends of marauding vampire armies across europe? Vampire legions marching on Constantinople? Vampire nations? After all, if vampires can so easily create hordes of Vampire Spawn, then why haven't there been stories of conquering vampires ruling over the human populace like cattle, subjugating the whole earth? Considering how easily vampires reproduce, I'd say their threat goes way BEYOND "epidemic".

Now, while I may do as suggested by others and "tweak" the Vampire Template to make it more like the Ghost or Half-Fiend in terms of ability selection, I don't see any reason why to get rid of the Energy and Con Drain abilities. It's just how Vampires work.

Well, IMO, how they work is stupid and ill-conceived. But that's just my opinion. Personally, I'd prefer their blood drain to be worked in one of 3 ways.

A) Vampire bite does temporary CON damage. Those who survive are sick for a while, but eventually recover.

B) Vampire bite does level drain damage. You can recover if you survive, but it takes longer. The other downside is you can kill a 1st level person to quickly, while a higher level person takes longer to die.

C) Vampire bite does BOTH a level drain and temporary CON damage.

Whatever the case, if they had to have level drain, it would've made much more sense as a result of a bite. Not as a result from a bitchslap.
 
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And that snippet proves your point how? I don't see where it says that the victims spend the rest of their lives sick after a vampire attack. It proves that people do get sick after an attack. Yes, obviously as their CON goes down. I wasn't disputing that people get sick. But unless you can find a story with a person who was attacked by a vampire, say, 30 years previously and they're still sick, then I'll gladly back off that point. Got no problem with being proven wrong. But til then, I'll continue to argue that CON drain shouldn't be permanent.

Go back to the Disease metaphor. The Vampire's Bite isn't supposed to be a Blood Transfusion, it's supposed to be a dangerous infection. And Yes, some diseases can permanently cripple a man. Remember Franklin D. Roosevelt? Polio put him in his wheelchair. And people could take years to recover from Tuberculosis, I believe.

Besides, it's not like a victim can't ever recover from the Con drain... It'll be a slow path to recovery, but he can raise his Con points again with experience, or make a pilgrimage to a divine spellcaster who knows "Restoration".

Epidemic proportions? More like "apocalyptic" proportions! What's "ridiculous" is just how easily a new vampire can be created. In the DMG it says that your average thorp has between 20-80 people. Let's say a vampire attacks one with 80 people while everyone's asleep and kills them all. This vampire just created 80 Vampire Spawn. In one night. All of which are under his total control. This vampire, with his newly created horde of Vampire Spawn, can go on to attack nearby villages and draining everyone there dry, too, and create more Spawn.

So where are the legends of marauding vampire armies across europe? Vampire legions marching on Constantinople? Vampire nations? After all, if vampires can so easily create hordes of Vampire Spawn, then why haven't there been stories of conquering vampires ruling over the human populace like cattle, subjugating the whole earth? Considering how easily vampires reproduce, I'd say their threat goes way BEYOND "epidemic".

Once again, I point you back to the "Vampire as Plague" metaphor. Back when the legend of the Vampire originated, people really DID think the world was coming to an end, what with so many folks contracting the Bubonic Plague, Dying, and leaving behind a putrefying body that often infected others before it was carried off. So a single Vampire coming into a village and slowly decimating it's population over a matter of days doesn't seem too far fetched, in that light. Just a way of exagerating a natural occurance, as is typical of many legends.

As for the legends of Vampire Kingdoms: Again, try to remember the Origins of the Medieval Vampire Myth... vampires, back in those days, didn't really do much beyond crawling out of their tombs at night to attack poor villagers, before going back to their tombs to sleep the day away, being quite susceptible to getting dug up, revealed for the vampires they were, and stuck with a wooden stake through the Heart while they're unable to resist.

Besides, the Vampire has many vulnerabilities... they won't approach an area with garlic in it and recoil from holy symbols, can't cross running water, can't enter a home without getting invited in first, and Clerics can turn them. It's not like they're unstoppable Monsters against smart villagers.

When people start dying of a mysterious wasting disease that sound like all the signs of a vampire attack, don't you think the first thing the peasents will do is hang up the garlic and crosses at the windows and start digging up the cemetary?
 

Green Knight said:

After all, if vampires can so easily create hordes of Vampire Spawn, then why haven't there been stories of conquering vampires ruling over the human populace like cattle, subjugating the whole earth?

Because they don't exist in a vacuum. If one lives in a world rife with vampires, one also lives in a world with people who know how to destroy vampires. In an RPG, that generally means "adventurers."

BTW, I have to say I'm honestly depressed that Ravenloft's barely received a mention in this discussion, and I don't think I say that totally selfishly.

Vampires that gain power with age: Check. (Ravenloft Third Edition)

Variant powers and salient abilities for all vampires: Check. (Ravenloft Third Edition)

Explanation for how vampires can feed without depopulating their hunting grounds: Check. (Secrets of the Dread Realms)

Variant vampire subtypes: Check. (Denizens of Darkness)

(Standard MM vampires too: Check.)

Romantic, "Byronic" vampire variant: Check. (Denizens of Darkness)

Vile, plague-spreading, "folkloric" vampire variant: Check. (Denizens of Darkness)

Method for vampire spawn to become true vampires: Check. (Denizens of Darkness, plus a sidenote in Ravenloft Third Edition)

As for stories about vampires "subjugating the whole earth," that would be the classic "I Am Legend" by Richard Matheson. :)
 
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Mangrum said:


BTW, I have to say I'm honestly depressed that Ravenloft's barely received a mention in this discussion, and I don't think I say that totally selfishly.

Vampires that gain power with age: Check. (Ravenloft Third Edition)

Variant powers and salient abilities for all vampires: Check. (Ravenloft Third Edition)

Explanation for how vampires can feed without depopulating their hunting grounds: Check. (Secrets of the Dread Realms)

Variant vampire subtypes: Check. (Denizens of Darkness)

(Standard MM vampires too: Check.)

Romantic, "Byronic" vampire variant: Check. (Denizens of Darkness)

Vile, plague-spreading, "folkloric" vampire variant: Check. (Denizens of Darkness)

Method for vampire spawn to become true vampires: Check. (Denizens of Darkness, plus a sidenote in Ravenloft Third Edition)

As for stories about vampires "subjugating the whole earth," that would be the classic "I Am Legend" by Richard Matheson. :)

Hmm. Interesting, but I don't have Ravenloft 3E, so I can't really bring it up. :)

Actually, I don't even have Ravenloft 2E. I have Forbidden Lore because I saw it at a toy store marked down to about two dollars. I got it because it came with a deck of cards, some dice, and the cover has always been one of my favorite D&D illustrations. Not bad for two bucks.
 

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